Here's a secret; it doesn't matter which strategy is the best, it matters what the characters will do. Hell, we're not even talking about rationality here. Because that's what's happening and would-have isn't a super useful topic. Kad mentioned his characters mostly dismissed it because they dislike your character. That may not be the most reasonable motivation, but it's a totally viable action for a character, because here's another secret; characters don't have to be reasonable. It doesn't matter how optimised your plan of attack is if it doesn't garner any support. Sure, this might frustrate your character, and if it diminishes their chances of survival I'm sure that could frustrate you to a point as well. However, and oh joy here comes secret #3, you roleplay with people who make their own decisions about how they write their characters and that's a good thing. I mean, otherwise the roleplay would be pretty fucking boring. Shit may go wrong. Dudes may clash and I sure hope we'll be seeing plentiful catfights throughout *cough* That's all part of not just good roleplaying, but also of a good story. It's just raining nuggets of wisdom.