[quote=AlienBastard] True, after all a living organism couldn't have endless energy. My guys sure as hell don't and regularly use tech to keep powered up when possible. And not to mention when a sentient uses magical field I don't think they'd be able to move or go on the offensive [my guys certainly don't] so it's fair enough; I just dunno about spamming them like that. However I don't see why a shield couldn't be overloaded by spamming projectiles at it in quick succession to overwhelm the whole matrix of how much energy is fed into it. Planetary energy shields probably would only exist on certain worlds worth setting up all the infrastructure required for that on; I can't see a developing colony having one.However, concerning the Le'r all I can ask is:Worms that eat through titanium that you can send in the swarm?And I thought sentient hyper-telekinetic spheres of flesh would be pushing it which is why I gave them logistical limits. [/quote] Dunno. The Os seem fine to me. They remind me of one of Terminal's creations. And yes, a planetary shield would be expensive, but you could probably lesson the cost by indulging in interstellar mining missions (asteroid belts, gas giants, unoccupied planets, and moons could yield a lot of raw material) and making sufficient use of advanced manufacturing techniques and technologies such as three-dimensional printing. Putting these suggestions in practice, you'd run into a post-scarcity economy, so it's less about cost and more about how much time you're willing to waste constructing your planetary shield's components. [quote=darkwolf687] What if that magic sparkly horn can create a black magic plague that can destroy an entire species and only target the species? Because that was going on too. And if that magic sparkly horn can increase the power of any weapon inexplicably? Become not just invisible but completely undetected? Or in the cases of the Princesses, cause suns to go super nova?Also, the major difference is one requires production facilities that could be targetted to reduce output in a war... The other involves sparkly horns. There's a massive difference between the two that out does a large number of worms breaking out a small section of the wall... Remembering they could cooperate to create one hole and go through one at a time or rather create said small hole and watch as the entire wall is ripped out by decompression as duck has suggested will happen... Or rather, could create a larger form together, remove a small part of the wall then send the worms themselves through.Also, as we appear to be talking about logistics, what about the insanity behind building an entire second room onto a space station then refusing to link any of its systems for no reason so you have to install more components into that to perform its functions? Would that not be both much more costly and completely pointless from the point of view that this space station wasn't designed with some kind of army of mini ninja's boarding drones in mind? [/quote] I haven't bothered to look into the economies or logistical networks of the other nations in the roleplay. I tried to make something realistic with the vul'kruun, but I was never any good at constructing functional economies or governments for my fictional characters and nations. Respecting the vul'kruun's nonhuman psychology was my main objective. With my nation, the vul'kruun support their space forces with fortresses that offer ammunition, Mes fuel and nuclear shaped-charges for a star crawler's launch tubes, guns, FTL drive, and Orion drive; repairs and food can be obtained at these stations as well. The stations are maintained by the mining operations of the vul'kruun and the factories that use the raw material generated from these mining operations to build war material and commercial products. Also, keeping a station or ship unlinked (?) isn't bad. This creates redundancy--something I deliberately put into the design of vul'kruun vessels, which makes them able to continue fighting even after suffering vast external and internal damage to their systems. Knock out one fang (or compartment) and you've only disabled a small percentage of the vessel; the other sections are still shooting at you, and none of them rely on the others to function. Nor are they crewed. Which makes them even more durable and effective. I don't know if Duck knew this or not, but who knows. If the station is separated like that, Duck's created a somewhat [realistic] space habitat. In real life, spaceships and space stations aren't un-compartmentalized. This is for safety reasons.