[quote=ASTA] Dunno. The Os seem fine to me. They remind me of one of Terminal's creations. And yes, a planetary shield would be expensive, but you could probably lesson the cost by indulging in interstellar mining missions (asteroid belts, gas giants, unoccupied planets, and moons could yield a lot of raw material) and making sufficient use of advanced manufacturing techniques and technologies such as three-dimensional printing. Putting these suggestions in practice, you'd run into a post-scarcity economy, so it's less about cost and more about how much time you're willing to waste constructing your planetary shield's components. I haven't bothered to look into the economies or logistical networks of the other nations in the roleplay. I tried to make something realistic with the vul'kruun, but I was never any good at constructing functional economies or governments for my fictional characters and nations. Respecting the vul'kruun's nonhuman psychology was my main objective. With my nation, the vul'kruun support their space forces with fortresses that offer ammunition, Mes fuel and nuclear shaped-charges for a star crawler's launch tubes, guns, FTL drive, and Orion drive; repairs and food can be obtained at these stations as well. The stations are maintained by the mining operations of the vul'kruun and the factories that use the raw material generated from this raw material. Also, keeping a station or ship unlinked (?) isn't bad. This creates redundancy--something I deliberately put into the design of vul'kruun vessels, which makes them able to continue fighting even after suffering vast external and internal damage to their systems. Knock out one fang (or compartment) and you've only disabled a small percentage of the vessel; the other sections are still shooting at you, and none of them rely on the others to function. Nor are they crewed. I don't know if Duck knew this or not, but who knows. If the station is separated like that, Duck's created a somewhat [realistic] space habitat. In real life, spaceships and space stations aren't un-compartmentalized. This is for safety reasons. [/quote] But do they not still have linked systems running through them for operation? Apparently this has no controls to anything, they is no way to interact with its systems from the command center... Which is a terrible idea, and even in this case you would surely put the airlock inside the drone bay, not on the outside simply so I cannot reach it from the inside. And why on earth would this single section be depressurised and designed in a way separate to the rest of the station? Its not some volatile system or anything, its a drone bay. There is no reason for it to have a random design deviation. Maybe it wasn't a seer foreman, but one who died of a heart attack and handed it over to another who immediately changed the design -.- Comparmentalise =/= no connections to the rest of the ship. If that was the case, controlling anything from a command bridge is entirely pointless as you have no linking between the systems to carry the orders :/