[u][b]Name:[/b][/u] Elizabeth "Liz" Ashford [u][b]Birthday:[/b][/u] September 18 | 23 [u][b]Height:[/b][/u] 1.72m [hider=Liz Ashford][center][IMG]http://i.imgur.com/yHPM7cR.jpg?1[/IMG][/center][/hider] Shaggy brown hair and broad grins, Liz gives off a rather care-free sort of vibe. The girl is tall and lanky with angular features, and while she isn't exactly intimidating, beneath her shirts and military jackets is quite the athletic build—a result of training and years spent on a soccer field. Liz doesn't care much about fashion. She dresses practically and wears whatever fits the occasion, but she does have a preference for things that are easy to move around in. She's a sporty person, and you'll usually catch her in shirts, sweatpants, maybe a cap too. The woman has a thing for military jackets, she likes how they look and finds the pockets quite useful. [u][b]Personality:[/b][/u] [i]"Give up? Oh please, I'm sending these f*ckers back to hell, even if they drag me down with them."[/i] Liz hates the Xenomorphs. She hates them with a passion. In fact, her hate for them can be compared to a blaze. It's out of control and in a way, it consumes her. The woman is as loyal as a dog to the cause, and at the moment, destroying the Xenomorphs is the purpose she's given herself. In their presence Liz becomes a different person. Fiery, stubborn, and dead serious. Outside of combat, she's the exact opposite. Friendly, outgoing, and a tad hedonistic, Liz lives in the now. If something looks fun or enjoyable, you can bet she'll give it a go. The woman likes trying new things and isn't one to beat around the bush. She's expressive and if she dislikes you, well, she won't have any problems saying it to your face. She has a penchant for bad jokes and chatter and can be a rather talkative individual. Idle chatter, awkward conversations, she's willing to talk about anything and everything, except herself. Despite her friendly demeanor, there's a part of her that doesn't want to lower her walls, and a part of her that doesn't want to grow attached to others. Liz has seen quite a few of her friends die, and in a way, the bad jokes and silly grins are some sort of coping mechanism. [u][b]Background:[/b][/u] The oldest child of Lieutenant Kirk Ashford and Captain Lillian Ashford, Liz was always the energetic and overprotective older sister. Sure, she liked messing with her kid brother and her baby sister, but if anyone so much as hurt them, well, the child would give them hell. Both her parents worked for the military even before the war, and both were constantly away on assignments. Most of the time, this would lead to leaving the kids with their grandma. She lived a couple of towns away and the kids always enjoyed their visits. Things went on in that way, but ever since Liz turned twelve, they would trust her with the house and her siblings. She wished her mom and dad could have been more present, but life was good and she and her siblings grew close. Her relationship with her parents was a different story. They weren't around as much as she would have liked, but it didn't stop her from adoring the both of them, especially her father. While Liz's mom was reserved and stoic, her dad was a cheerful and outgoing man. She was a daddy's girl and Liz would always take following him to the shooting range over baking with her mom and little sister. Of course, she loved her mom just as much, but when push came to shove, it was her dad she would lean on. But then the war happened, and her father was killed in a battle against several Xenomorphs. Her mother saw the whole thing happen, and when the woman returned from the battlefield, she was never the same. The stoic woman who held them all together fell apart, and Liz, she took it upon herself to become a pillar of support for her family. The girl would waltz into the room with a plethora of bad jokes and puns, anything to make them laugh. However, beneath the carefree mask, something inside her had snapped. Liz decided to sign up for the academy. She wanted to follow in her dad's footsteps, fight for the cause, and send those Xenomorphs back to hell. Her mother didn't like the idea but in the end allowed the girl to make her own decision. Liz was fueled by her hate for the Xenomorphs and it was this fiery passion that brought her all the way to WARG after graduation. Liz's first year in WARG was rough. She had met a lot of good people, and by the end of the year quite a handful of those people were dead. It was an emotionally turbulent time, but Liz was no quitter, and in a way it made the woman stronger. She persevered, and her higher-ups liked both her spunk and drive to get jobs done. Aside from that, she excelled in combat and was good at working under pressure. As soon as the year had begun it had ended, and before she knew it, they were asking her if she wanted to join Scout Snipers. Liz grabbed the opportunity, trained for six months, and bam, she was a sniper scout, fresh from training and rearing to go. [u][b]Weapon:[/b][/u] Military issued anti-material rifle and a pair of [url=http://i68.photobucket.com/albums/i39/mercmindy/INFI/MercmasterArgonnes.jpg]knuckle knives[/url]. Liz might not look it, but she's quite skilled at hand to hand combat. [u][b]Attributes:[/b][/u] Commando: 5 Ravager: 7 Sentinel: 15 Synergist: 8 Medic: 0 [u][b]Spirits:[/b][/u] The spirits Liz are attuned to do not have a specific type, but there is a pattern. Mostly the spirits are either defensive or passive, and the few that do prefer offense aren't exactly the explosive type. Earth (Defense): Liz can turn her flesh into stone. This can be used to shield her vital organs and can be used as both an offensive or defensive tactic. She could use it to block blows or add an extra oomph to her kicks and punches. Earth (Team Buff): She can turn inanimate objects into stone. She can also give her allies stoneflesh but it'll only last for a few minutes at most. Earth (Debuff): Earth from the ground will cling to their enemies, slowing and weighing them down. Earth (Offense): She can manipulate the ground below and use it to go on the offensive. Wind (Defense/Buff): She becomes light on her feet and her body feels as if it's a feather. Liz's movements become much faster and precise. Leaps and tumbles also become more graceful and she can slow down blows that are headed her way. Wind - (Team Buff): A cool breeze surrounds her allies and they feel much lighter. This doesn't last very long, but when in effect it allows her allies to move quicker and much more gracefully. [u][b]Limit Break:[/b][/u] When under extreme pressure, Liz's more passive spirits take on an offensive role. Gusts of wind surround her and spires of earth shoot towards the enemy. It's a destructive attack filled with random bursts of wind and the tearing open of the earth. It only lasts a few minutes, but during her limit break Liz will be able to maximize the offensive capabilities of both her wind and earth spirit.