Name: Merahk the Warder (Also known as Merahk the Lame) Age: 56 Appearance: Merahk's skin is wrinkled, his eyes pale and his skin a dark green. He has braided hair that went white years ago. Merahk is probably best identified by his beard, his pride and joy, carefully maintained and going down to his chest. It is characterized by being always neat; a hair is never out of place. He has a hunch back that comes from naturally aging. He wears a chain mail undershirt and pants, with hooded brown robes covering the rest of his body. Merahk can also be distinguished because he walks with a cane. Skills/Abilities: - Warding Magic: Merahk's primary ability is the skill with throwing up protective barriers around soldiers and shielding infantry from the barrages of arrows. He does this by manipulating energy and creating force fields out of matter in the air. - Force Magic: Merahk can use these force fields as an offensive tactic, as well. The wards created are solid matter, and can be pushed with the force and speed of a charging bull. He can also box in a person with a force field, which cuts off their air and kills them. He can also close the prison and crush them. - Force Blades: Merahk can create wards in any surface. For example, he can create a flat ward in a person's waist, splitting them in half. Creating a ward where solid matter already exists requires additional effort. - Ruthlessness: Merahk has grown a hard skin over the years. He is not afraid to take lives and let people die. He might not have the strength of a typical Orc, but he does have the personality of one. - Cynicism: Merahk tends to believe that the worst possible outcome is the most likely. This leads to him taking either less or more calculated risks. He never rushes headfirst into anything. He will sacrifice nothing for a greater cause, preferring to keep his life above all else. Equipment: As a Wizard, Merahk does not carry any weapons besides a dagger. Personality: Merahk is a naturally bitter and cynical person. He is selfish and often cruel. On the surface these traits appear to be born out of simple hatred, but deep inside decades of discrimination and shame has hardened his skin until he lets nothing in and doesn't risk trying to make friendships. He is a very clever and cunning person, which leads to him enjoying mind games and riddles. He tends to try to be smartest person in the room, and dislikes those that are smarter than him. He holds nothing sacred except for his own life: he has no family, he does not believe in any god, and he sees the Nar Mat Kordh-Ishi as tools for his greatness. He has a mild obsession with trying to show others his strength and would rather die than ask for help and show any weakness. He is a very proud Orc and holds his dignity above his health. Because Merahk feels that he was cheated out of the life of a warrior, he is jealous of the others in the war band. History: Merahk was born in a small tribe, to an Orc chieftain. He was a good warrior as a child, and expected to effortlessly become a great chief in his own right... until the accident when he was 10. His Warg tripped when riding at full speed, and he was tangled up in a terrible fall that mangled his leg beyond help. The Shaman healed the rest of his injuries, but from that day on he could only walk with the help of a cane. His father shunned him, as did the rest of the clan, for what use was an Orc if he couldn't fight? Merahk stayed with the tribe until he reached adulthood, but he left immediately after, but before murdering his father as a result of years of emotional abuse. Merahk began to wander the world, mostly to prove to himself that his leg wasn't holding him back. He traveled through human cities, Elven encampments and Dwarven outposts. He found that other Orc tribes were often even more discriminatory towards him than the other races. Merahk always dreamed of fighting with other Orcs, but didn't know how to realize those dreams. When he reached the independent City-State of Olland, a Human city, he found his answer, for Olland is known for its school of magic. Merahk trained there alongside humans, where he was always on the brink of flunking out. He found that the more intricate workings of magic eluded him. The elementals, illusion, and summoning magic was beyond his grasp. But one of the most simple magics taught as the college, protective wards, Merahk could learn. So he embraced it. He mastered it. He sought to become the best Wardsman in the entire world. After graduating the college, Merahk continued to train in warding magic over the years. He never stopped wandering. Six years ago he heard of the band of Orcish exiles starting a mercenary company - he thought that it was the perfect opportunity to show the world that Merahk the Warder was not useless because of his bum leg, but just as required in battle as the fiercest warrior. He now serves Nar Mat Kordh-Ishi mainly as their protector in combat. He will shield them from incoming arrows or try to protect the wounded from farther harm. When worst comes to worst Merahk joins the battle, but that doesn't always happen. He also helps when dealing with humans as he spent years learning under them. Relationships and Acquaintances: