I side with the fact that we do not require wars for a story. If you want action in your story, no, if you desperately NEED it, don't force me into it. I'm fine with a war or two, but if a roleplay is absolutely nothing but war and more war, than there is no story, it's a skirmish game of RTS styles. A story has beginnings, it has drama and connections to characters. When the shit hits the fan, and only when the shit hits the fan, people by then understand the main characters and sometimes even the enemy characters. A story has depth and understanding. Even with the Hunger Games being nothing but fighting, we still get to know the characters and their struggles.