I'm also considering adding some kind of skill system, and a system of leveling your characters said skills as the RP progresses. For example, Stealth Skills, Survavalism, Perception etc. As well as skills or traits awarded for certain actions done in the RP. Since this game isn't done on any kind of 'dice rolling' system, the skills and such won't weigh on a chance of success or what not, but It would be a good way for me to look at your characters and say, so and so's character is gearing towards stealth, I should give them a stealth mission. Another character is gearing towards leadership, I should give their character a leadership role. What are your opinions? Maybe one of your has prior expereience with this or could provide a good template? Rayn, me and you were both in LOR2, I was imagining a kind of system similar to that. EDIT: Of course none of this is necessary. I just always thought one of the cooler aspects of some RPs was 'leveling' up your character. Of course most of the time it's fairly superficial, but it was a neat aspect. Your actions in IC and character Bio's is more than enough for me to work with.