[quote=Gelgarin] I wouldn't mind seeing a simple strengths and weaknesses system, as long as we're clear on metagaming. Knowing what a character is good and bad at helps write convincingly, though personally I'd rather you give me any old situation and I find a way to make it play to my strengths, rather than to have a mission tailored to my character's abilities. However, I'm vehemently against anything that could, in any way, lead to "Well I'm a rank 3 swordsman, so logically I'll win in a fight". For one it stifles creativity. Also my character is, on paper, much weaker than everyone else's, and I don't want to have to turn him into some kind of sword god for the sake of keeping up. [/quote] Honestly, the entire reason I brought this up was because of your post. Haha. I was thinking, your character just came into Sir Elrics camp with knoweldge of the enemy army. Your character could know how many mages the enemy has, the names and appearance of the mages, what kind of formations 'King' Theron likes to use, How the usually set up camp, etc. And I was thinking 'If Sir Elric had information like that, he would want to try some kind of sneak attack or something (ie stealth mission), it would be such a waste to do nothing, and honestly they are so out numbered they need to do something ballsy.' The problem kind of arose when I was thinking, 'what if he wanted to send some men on a mission at night to set the enemy camp aflame' or something like that. Honestly, I guess I could just have Elric as your character "How well do you think you could navigate their camp". Yeah, nevermind, there isn't really a need for a skill system, haha. I just talked myself into and out of it in ~ 30 minutes. Although if I did implement one, it would never be "I'm higher ranked, so I win". Yeah, haha, I wouldn't let shit like that fly.