[center][img=http://img3.wikia.nocookie.net/__cb20121227102126/warhammer40k/images/5/56/Mekboy_Roge_Trader_RPG.jpg][/center] Name: Lug Age: 37 Starting Weapon and/or Abilities: -Shoota: A large slug throwing weapon. The shoota is your basic Ork pistol meant for killing and crippling. Unaccurate but slugs are powerful enough to explode limbs from body. -Mek Wrench: A weaponized wrench handy for both mechanic work and murder. Sturdy and built to last the test of time. -Mek Brain: As a mek boy, Lug instictivly knows how machines work and as such is a great mechanic. At least, when it comes to engines, cars, and mechs. Other forms of engineering are above him. Pros: -Big: Lug is 9 feet tall, this gives him a massive advantage over basically everything in melee combat in terms of damage and reach. -Fighter: Its a staple of Ork-kind to be able to fight, tenaciously. -Jurry Rig: Lug is adept at making quick fixes to just about any vehicle or weapon on hand, just be prepared for him to make it "orky". -Takes a lickin: Ork anatomy is a resiliant one, making Lug a tough character. Cons: -Big: Being 9 feet tall makes Lug a big target for any bandits that would be around. -Loud: Orks are loud, its something that can't be helped. -Mean: Orks aren't a friendly lot. Its something that again, can't be helped. Back Story: Lug has been from one planet to another throughout his entire life. Fixing things, killing things, drinking a lot, wash, rinse, repeat. Its a simple life but that doesn't matter to Lug. However with this zombie business going around Lug has decided to stop doing what he was and start doing something good for a change. Fixing up as many ships as he can before he needs to stick it out on his own. [hider=Ork][img=http://3.bp.blogspot.com/_QQbAC4gfeNo/TPMEhva3U5I/AAAAAAAAAhs/Pzb1rH4VJQ0/s1600/11-28-ork.jpg] Orks have an anatomy unique to the galaxy. They seem to be part fungus with chlorophyll found laced into their skin and spores released continuously released throughout their lives, but have a single large release at death. This gives them a large advantage during prolonged conflicts as they would only need sun, water, and a little meat. Along with their plant like nature they also have an incredibly large pain tolerance, able to ignore small arms fire.[/hider]