--- [b]2010 — A Pretty Weird Year[/b] --- [hider=Elysia Vivarium] Short Description: Elusive warrior mage wielding a massive double bladed scythe that fights the forces of evil with... evil. Character Sheet Appearance [url=https://dl.dropboxusercontent.com/u/75920383/elysia_vivarium3.png]Click for Picture![/url] Head Item: Hair, maybe I should add a ribbon to her hair and that could be it? (Unless you can make the necklace she wears her head item) Body Item: Demon-woven Blouse, actually rather pleasant and stylish to Lunian girls. Arm Item: Black Pearl bracelet with skull motif Leg Item: Demon-woven Multi-Layered Skirt, a favorite style amongst darker Lunian nobles and regular girls alike. Foot Item: Mary-Janes, may not be the most battle worthy of foot gear, but in a world where women can fight in heels, these are 1 up! Accessory: Deathbringer's Capelet, the thing around her neck for those that don't know what a capelet is. Isn't it cute? Apparently her demon "father" knew what a girl should wear rather well. Name: Elysia Vivarium Age: 24 Height: 5'4" Profession: Demonologist (INT Based) History: Born to a family of Lunian upper-class members, she was bound to live a life of luxury and high status. However, a cult of demon worshiping humans stole her as a baby to become a sacrifice for a particularly strong demon. The cult planned to receive the demon's energy as a gift in an attempt to challenge the gods. This plan had backfired for them as the demon instead ate their souls and chose the baby as his human pawn. Raising and nurturing the child within the ruins of the defunct cult, the demon named his chosen child Elysia and granted her steadily increasing portions of his power, aiming to create an ideal follower in the mortal realm to both preach his name and for a hidden agenda. At the peak of Elysia's training, she was gifted the demon's very own weapon in a form she could wield and given his blessing to go out into the world in his name. It was here that through a series of events that she had learned who her true parents were, that she wasn't a demon herself, and of the demon's intent to overthrow the current Gods similarly to Rigel's goals. Knowing full well that the Gods protected and nurtured all of the races, as well as granted them life, Elysia rejected this ideal and lashed out at the demon, actually beckoning him into the realm of humans and slaying her once beloved father figure. Despite slaying the demon, Elysia's powers and their evil nature remained and she had nothing but the will to find her true parents and to somehow rid herself of the vile energies she was given to live out a peaceful life. Right before the rebellion and Rigel's betrayal Elysia was close to finding her parents, however, the previously mentioned events have caused her to lose track. How she fits into the story: Her search for her parents along with her connection to demons, may have chanced her across the path of the adventurers in more than one occasion. She is also attracted to find the adventurers with their ties to royalty and to find some redemption and solace in her demonic existence. From: Rodesia Personality: Due to her somewhat scary nature and never truly being raised near humans, Elysia is quiet and a slight bit shy. She is hesitant to talk and very formal and polite when she does talk, but can occasionally let a bit of her upbringing into light and seem incredibly sadistic and cruel. This provides a slight bit of rift in her personality while she strives to do good deeds with only inherently evil skills as a method of executing them. In battle she becomes incredibly enthusiastic about fighting and comes across as even more sadistic. Weapon: Double-bladed Scythe, if it must be named... Name it "Memoriam" Pros: Fast melee with wide, long ranged attacks, her Sacrificial Lamb skill can heal allies/herself and weaken enemies. Her skills are devastating and combos are accessible through stuns, mid-air cages and launchers. She is all around pretty powerful from the beginning and her physical skills take little MP. Cons: She has slow skill cooldowns; her melee has a slow start up and can throw her off balance due to the nature of the scythe. Magic is slow to start, eats up plenty of hp and short ranged. Her skills are all also the exact opposite of defensive as they require some HP in some cases. Her only MP regenerating skill requires several skill points and requires taking the risk of grabbing onto an enemy. Skills: Despite being INT based, Elysia is a mainly melee oriented class with a range of skills that are reinforced by magic. Her specialties and combos lie more with the ability to properly time her launchers, stuns and freezes. In general she can play a bit like a Dark Eir with less range but complete emphasis on offense. Combos A - Jab with the Scythe, hits enemies in a line AA - Jab then a rightward swing with the opposite side of the scythe from the jabbing one, pushes enemies rightward, can hit multiple enemies. AAA - Jab, rightward swing with opposite end and pulls the scythe blade toward herself and through the enemy's torso, pulls enemies directly in front of her toward her. AAAA - Jab, rightward swing with opposite end, pulls the scythe back then slashes upward, lifts enemies on contact. AS - Jabs then quickly ducks and rises with her scythe, launching enemy into the air AAS - Jabs, Rightward Swing and then swings downward with the blade for a downward slash, hard knock down. S - Draws scythe backwards then slashes S (Hold) - Draws Scythe backwards slowly and slashes, deals extra damage and causes the opponent to become stunned by sudden blood loss (Or just pain?). S (pause) A - Draws Scythe backwards, slashes then follows up with a hard knockdown by smacking downward with the scythe. Dash A - Spin's scythe above her head and slashes with both blades while running, launches enemy but has a tendency to overshoot her past them. Dash S - Trails Scythe behind her for a heavy slash with one of the blades, also drags the enemy with her and can be comboed into an AS. Space - Brings the Scythe above her head and smashes downward with the pole part. -------------- Martial Heavy Slash (11 Point Skill): Heavy version of S move, deals extra damage but throws her off balance. Causes bleeding effect. 11th level has a damage bonus. Rend (11 Point Skill): Spins the scythe to her sides, slashing the enemy's shoulders multiple times (6 times + 2 after level 11). Ends with a heavy slash, hard knockdown. Can be A cancelled before the heavy slash. Increasing levels increases damage. Furious Smash (11 Point Skill): Smashes the pole of the scythe into an enemy's face (or chest depending on height...) and then forces them onto the ground, 11th level adds a second smash while they're on the ground. Throws her off balance when she smashes. Can be A cancelled after the first hit, but does very little damage. Increasing Levels increases damage. Enemy will always be stunned after getting up. Bloodletter (9 Point Skill): Slashes with both blades of the scythe from right and left, slashes downward lightly and then upward to launch the enemy. Increasing levels increases damage and launching height. Her most easy to combo launching skill. Mirrored Flurry: Elysia begins with a single long slashing motion with her scythe, soon after though many slashes from invisible scythes around where she slashed. Damage increases with level. Eviscerating Hook (5 Point Skill): Stabs an enemy (Or enemies close to each other) in the side with one end of the blade and drags the enemy toward her slowly then pulls very quickly, ripping the blade out violently. Does massive damage if it hits within a certain range of radius, only drags lightly and does medium damage within too small of a radius. If this isn't possible with the game engine, just have it do massive damage at a certain radius and nothing at all within or outside of that radius. Acceptable radius and damage increase with level. After Level 4, enemies are dragged along with her scythe on the first slash. A cancellable at any time. Spiral Cut (7 Points): Totally unrelated to the Ragnarok Online Knight skill... AoE spinning attack to damage enemies around her. Damage increases with levels. Litany of Hatred: Elysia takes a deep breath and yells out a bloodcurdling litany of curses (not cusses :3) at her enemies, stunning them and temporarily making them lose their will to live, causing attacks to do more damage to them. Damage bonus increases with level, stun is a constant one second. This skill has a slow startup and a slow animation, it's also conical as an attack. Chaos Rising (? Points): Requires Level 3 Martial Prowess. Elysia slams her scythe into the ground, creating a small fissure effect that launches enemies slightly. She follows up by launching the enemy increasingly higher with a upward spiral of slashes with her scythe, lifting enemies around her. When she is high enough press A to violently hook a group of enemies with her scythe and swing them about and fling them away from her. Pressing space in the middle of this will throw the enemies to the ground. Not pressing A in the first place will cause her to land just before the enemies for a combo opportunity. Macabre Dance (5 point skill): Divides Scythe into two, holding both ends in both hands, increases attack speed and balance and melee power dramatically, sacrificing range and ability to use skills. Level increase increases damage and duration. THIS IS NOT A TRANSFORMATION. Animations are changed accordingly: A String - Slashes once with each scythe and follows up with two downward chops then a jumping upward slash to launch the enemy. AS - Slashes once with each scythe then hooks enemies, drawing them toward her. AAS - Slashes once with each scythe, chops downward with both again then kicks the enemy (Sparta style? What do you call that...) for a hard knockdown. S String - Slashes diagonally downward with one scythe then upward with the other to launch an enemy, does a combo similar to Asuka's S String afterward. Space - Elysia curb stomps an enemy. ASAASpace- Slashes with each scythe, hooks an enemy toward her then pommel smashes the enemy in the face followed by a spinning slash upward like a bladed top to launch the enemy and hooks mid air to violently throw them back down on the ground. True Bloodletter (Rebirth skill, level 1; 5 Points): Takes a moment to coat her scythe with dark energy, making the scythe blades significantly longer and larger and increasing the range of the original non rebirth Bloodletter. Damage and launching height increased with launching height. Less useful mid-combo due to the startup animation. True Furious Smash (Rebirth skill, level 30; 5 Points) : Elysia swings downward with a spinning slash, hooking her scythe onto an enemy and dragging them high into the air before smashing them into the ground. She follows this up by smashing the pole of her scythe down on the ground, causing a fissure effect and launching enemies around her and doing down damage on the enemies originally caught by this attack. Damage increases with level. -------------- Demonology Doombolt: Elysia's starting skill. Elysia points her off-hand palm to her enemy and releases orbs of chaotic energy that travel in an erratic pattern, the orbs explode violently upon contact with enemies or after traveling a certain distance. Starts out with only three bolts at level 1 and grows by 1 bolt every two levels to a maximum of 6 bolts. Damage is constant throughout levels, blast radius does increase. Demonic Seal (10 Point Skill): Smashes scythe into the ground (this does no damage) and creates a seal around herself, enemies within this seal have their HP slowly drained and have a decrease in movement speed. After Level 7 the skill will also drain a (very minor amount) of MP. HP drain and Movement Reduction increases with level. Radius and duration is constant and Elysia is immobile throughout the skill duration. Beckoning Call (5 Point Skill): Elysia relaxes her stance and makes a motion as if to beckon an enemy toward her, a small circle is formed in front of her after a small HP reduction, and enemies within the circle temporarily lose control and walk toward her. Radius of the circle increases with level, along with HP drain. Always has a slow start up and is easy to cancel... But a good trap. Hellfire Pit (7 Point Skill): Smashes scythe into ground and an aura of brilliant red energy pools beneath her. After a short delay, the pool explodes violently, launching and damaging the enemies. Can be canceled out of after level 4. Level 7 also causes damage over time more effective than poison. Other skill levels just increase damage. Tormenting Cuts (11 Point Skill): Temporarily unsummons her scythe and offers a sacrifice of HP to the demons then forms two blades of darkness similar to Katars to slash enemies multiple times (4 times +1 per skill level). Cuts dealt by this skill deal damage over time. Increasing levels increases damage in the form of added cuts, can always be canceled out of during any of the hits. Very short range (arms length), but similar to Tia's Thousand Leaf Split in terms of speed and without the A mashing, press S at the end for an uppercut, launches enemy. Scythe takes .75 seconds to materialize back after the skill is used unless the uppercut button is pressed. Blood Spike (11 Point Skill): Summons a single very large red spike that rises from the ground and launches an enemy after a small HP sacrifice. Very, very fast skill. Increased levels increases damage. Level 4 includes miniature spikes will also form around her, causing a light launch and minor damage to make the skill more useful in staging. Level 7 and above will actually cause the larger spike to impale (Not graphically) the enemy and freeze them mid air. Level 11 will give a damage bonus. Damning Respite: With a wave of her hand and a muttering of words Elysia sends out a shockwave of energy followed by a trail of lesser demonic spirits who latch onto enemies, these demons restrict movement speed and scratch at their unfortunate possessors. Damage increases with level with an extra boost after level 7. Sacrificial Lamb (11 Points): Requires Level 3 Blood Vivarium. Elysia slashes in a wide arc with her scythe for normal damage, however, enemies killed by this skill will violently react and release a plume of darkness for a miniature AoE. Explosion damage increases with level. Extra damage added after level 7. Level 11 increases explosion blast radius. Lifeblood Drain (5 Point Level 60 Skill): Grabs enemy, immobilizing them and Elysia, drains enemy HP and restores a percent to her. On enemies that can't be immobilized such as bosses, she will be dragged with the enemy if the skill makes contact. Increasing levels increases that percent, level 5 actually lets out a small seal around her and heals allies for a small percent and fake resurrect. Slow to start and short ranged, but wonderful in beginning combos as the enemy is stunned after the skill end for .75 seconds. Can grab in mid-air, but can not be comboed off of and instead leaves the enemy in a stunned status after they get up, lasting only a quarter of a second. Doom Fist: Elysia takes a moment to form a demonic circle high in the air above her that begins to spin as a gigantic demon fist covered in blades crushes anything below it. Ironically, despite the fact that it's a crushing move, it will launch things in a small area around it due to the shockwave around the fist. Speed and damage increases with level. Demonic Doppelganger: Requires Level 5 Blood Vivarium. After a small HP sacrifice Elysia flickers for a moment then splits herself into her real body and a copy using a malevolent spirit. The two are separated in a random direction to confuse enemies, and the copy has a fourth of Elysia's HP and will occasionally use a single A attack for her base attack damage. Increasing levels increases duration of the copy, which lasts at level 1 a total of 5 seconds or as long as the copy has HP. Aeternum Damnatio (Level 85 1 point Ultimate) - Starts off similarly to Rend but without the heavy slash at the end, eviscerating enemies in a flurry of attacks as Elysia suddenly stops and unsummons (unequips?) her scythe, making a sweeping motion with her off hand and clenching her fist. A daemonic seal forms itself on the ground, glowing red as chains come forth from every side of the circle, tethering enemies and restricting movement entirely. Each and every enemy trapped within the seal is brought close to the ground by the chains then constantly berated by a rising whirlwind of blades of darkness. Near the end of the move the enemies are launched high into the air and violently smashed into the ground covered in darkness spikes for a final burst of damage. True Bloody Spike (Rebirth Skill, Level 1; 7 Points): Rather than a single spike, Elysia unleashes a huge amount of spikes jutting out in various directions, launching enemies and consuming a small bit more HP. Level 7 once again sees a mid-air freeze effect. True Hellfire Pit (Rebirth Skill, Level 45; 5 Points): Once again Elysia smashes her scythe into the ground, forming a pool of brilliant red energy. However the energy seeps into the ground and turns into a black portal with eyes peering out of it from within the pit. Suddenly the eyes close and a plume of flame rises from the pit to launch and consume enemies. Huge damage increase but also a much slower animation. Easy to avoid but has invulnerability frames. -------------- Bless Mark of Bloodletting (7 Point): Requires Level 1 Martial Prowess. Smothers the edge of her scythe blades with a small amount of darkness energy, which hardens to crystal hard and increases slashing power (damage in general). Duration increases with level. Mark of Sorcery (7 Point): Requires Level 1 Blood Vivarium. Lose MP over-time for increased magical attack power. MP loss and attack increase gain with level. Health Conversion (7 Point): Sacrifices HP over time for MP over time, increased levels increases ratio of MP to HP, works by percent rather than points. Bloody Menace (5 Points): Emits a faint red aura, provoking some mobs to always attack her, level increase increases effectiveness. Fatal Strikes (3 Point): Makes her attacks have a very small chance to make an enemy stunned. 1% chance per point. Unrelenting Bloodlust (? point): Character loses control of her sanity temporarily, her attacks are wild and relentless. Her MP drain on magic skills is increased, the MP cost is decreased on physical skills. Her damage increases significantly and defense decreases significantly. Each attack she makes in this state of mind actually hurts herself a small increment due to the wild nature. No custom animations for this, just one crazy lady. Level increase increases damage to enemies and herself. [/hider] --- [hider=Aira Wakahisa] [b][u]THE • BASICS[/u][/b] [i]"Pain is an Illusion of the senses."[/i] [b] NAME[/b] Aira Wakahisa (Ay-rah Wa-kaa-hii-sah ) [b] GENDER[/b] Female [b] KINGDOM[/b] Loriace [b] AGE[/b] 23 [b] BLOOD TYPE[/b] A [b] HEIGHT[/b] 5'9" [b] WEIGHT[/b] 122 lbs. [b] MEASUREMENTS[/b] 35-24-35 [b] OCCUPATION[/b] Loriace Tactical Advisor & Day Crew Leader; Terror Weapon [url=https://dl.dropboxusercontent.com/u/75920383/aira_lines2.png]Appearance[/url] [b][u]PERSONAL • INFORMATION[/u][/b] [i] "I am not an assassin... No... I am not so much of a single dagger in the night leaving a trickle of blood as I am two daggers in the daylight amongst a pool of red."[/i] [b]LIKES[/b] • Children • Cats • Field Manuals • Her Country • Weapons • The death of Zenthian citizens, unless they're children • Good Music • Sweet Food • Rainy weather and snowy weather. • Supernatural Events and ghosts and the like... She likes Magic even if she can't use it • Blood & Gore (As long as it isn't children, and she doesn't quite like her fellow troops dying either) • Dagger Upgrades, to note, her first kill was made with a dagger she herself made out of scrap metal that was lodged in a dead body. She's since always sought ever more effective weapons. [b]DISLIKES[/b] • Zenthia • Lucifer • Zenthia. • Poorly Trained Soldiers • Bitter food (Somehow, bitter tea doesn't count) • Salty Food • Bad commanders • Masochists (I quote her, "They make my job harder.") • Merciful Deaths to the people she hates • Traitors to Loriace, she will kill them EXTRA slow. • Zenthia [b][u] PERSONALITY[/u][/b] [i] "Once a soldier had asked me, 'How do you feel about orphaning hundreds of children over the course of your life?' I simply could not answer the question and ran away... There are times where I do feel weak and human... Times I regret what I've become. But then I remember, I'm fighting a society of monsters ruling the weak, and that they must die."[/i] • To all but Feia, Aira has a rather anti-social and dark personality, seemingly unapproachable by normal soldiers and civilians at first glance. She exudes an aura of strength and power, but also seems to garner quite a bit of respect with it. It seems she's a multi-dimensional person upon closer look; on one side she is tough on her allied soldiers, always critisizing them and chastizing any lack of discipline. It seems she has an avid dislike of weak things yet always moves to protect anyone weaker than her. She is quiet, and sometimes even brooding, but she will not hesitate to say things that people may or may not like in the bluntest possible way. Aira is known as a murderer in Zenthia, a demon in nearly a literal sense, but in Loriace she is known to be at least somewhat civil. Her fighting style is ruthless, merciless and messy, Aira knows no extent to the gore she creates from bodies, her swordplay elegant and almost like some form of bloody dance mixed in with a show of brute force. She is unaffected by threats, most psychological warfare and much of anything. In the end, Aira's strongest emotion is her absolute hatred for Zenthia and her unending love for Loriace. She's tough on soldiers simply because she wants them to survive, and she's distanced for various reasons. [b]OTHER[/b] • Her soft spot for children is very... very obvious when it comes down to it. She has an absolute weakness for them and has a hard time harming them or watching harm come to them as they remind her of her own childhood. This is the only time she will ever resist destroying Zenthia. Interestingly enough she doesn't care about orphaning children.... usually. • She's anti-social not because she's a stoic, but rather because she doesn't want to make connections, being afraid they'll either die on her or hate her for what she is. • In the end, she simply wants peace for Loriace and the end of Zenthia. Despite her tremendous skill and effectiveness on the battlefield, she hates war and wishes for its end. • There are times where she doubts her seemingly endless hatred for Zenthia, but it's usually unwavering • She ranges from Tsundere to Kuudere (Kuudere is silent and "cool" then dere) • She doesn't know it, nor would she care at this point, but her mother was actually from Zenthia. Her father was from Loriace. • In general, she does her best to hide her love for cats and children, she feels it makes the troops' image of her a slight bit softer and would prefer for that not to be so. She laxes up around closer friends, if she ever gets any. SPECIAL • SKILLS • Dual & Single Dagger Mastery, perhaps to the point that one could call her a goddess of the daggers • Master of Terror Tactics & Battlefield Showmanship • ...Babysitter... As much as she hates to admit it to some people, but she loooovvesss children. (not in that way...) [b][u]BACKGROUND • INFORMATION[/u][/b] In Aldrien, there are children born in such a place that family values, morals and peaceful life are completely unheard of. Such is the central border of Loriace and Zenthia, where the very first bombs and pittings of bloodshed were seen in the war. Aira's parents were star-crossed lovers, having come from the opposing countries. They were both soldiers and they were both supposed to be sworn enemies. Instead, they fell in love and did their best to meet in the middle of the two countries, eventually the mother, a Zenthian, was pregnant with a child. Aira's mother left the military life to nurture the child, never telling that the father was from Loriace. Alone, she raised the child until she recieved a letter from the father. They were both going to live together, away from the fighting, in Loriace where citizens were not required to be in the military. Eight months into the pregnancy, the mother and father met in the middle of the two countries in a border city, ready to finally lead a life of peace with their love. Their meeting proved to be a mistake as Zenthia attacked the city that was once theirs, attempting to take it back from Loriace. Artillery hailed upon the city, its garrison inequipped as the troops had moved to capture a city further into the front. The couple fell to the barrage and the mother was killed, her unborn child still alive within her womb. It was in this theatre of war that Aira was born, her father, still alive and well, having witnessed the scene of his love's demise, unburried the body from the rubble that crushed it. As he cried over the mangled body resting within his arms, he realized the child inside was still alive, told by an unknown force of destiny. Bearing in mind that the child was most likely suffocating in the body, and that it was a month too young, he had little hope for its survival. Even then, he had still unsheathed his knife and ripped into the womb, tearing into the flesh and plucking the premature child out. And by destiny's fickle hand did the baby girl live. Escaping from that place, leaving the military and moving away to a place not much better than where his love had died, the man fathered the baby girl, soon realizing she was not only healthy, but stronger than most. She learned quickly, and her progress was as fast as the wind, where her name was derived from: "Aira" meaning "of the Wind". Aira's father did the best he could to cope, still a member of the militia and still living in a border town, he knew that the harsh realities of the war and of the world were already dawning upon Aira and that one day, if he did not move away from that place, they may as well have forfieted their lives. So close to the theatre of war, Aira and her father lived a miraculous four years of peace... That was until a month after Aira's first birthday, again, an insignifigant pockmarked town was sieged when its defensive army was mostly depleted and away on other missions. The Zenthians struck mercillesly and quickly, killing all they could to take the miserable piece of land back into its clutches, to subjugate and opress the weak in support of the social elite. Only an hour after the first shell hit the town, it had been captured, its buildings on fire and most of its citizens dead or dying. Amongst the dead and dying was Aira and her father. The father died to protect his child, dead Zenthian footsoldiers lay strewn about what remained of their home and in the father's hand was a fully loaded handgun. Aira sobbed over her fathers corpse as all she had known until this point burned to ashes. It was here that a Zenthian soldier had heard the child crying and entered the home with intent to kill. Seeing the child crying he yelled for her attention, wishing to see her face before she died. Aira turned to face the man that may have been her demise, backing away as the man moved forward. Her eyes darted about, terror overwhelming her tiny frame until she settled upon a single object, her father's handgun.... In a flash she took the pistol and aimed, firing at the soldier and emptying the entire magazine into the man, killing him and leaving nothing but a blubbering mess of torn flesh and herself with a broken wrist and a single flesh wound to the arm. Without any other will to defend herself and still not wishing to move away from her father's corpse, things looked dim for the child as she lay down on the ground and resigned to her fate. As if even the world rejected her death, the town's defense army returned, having recieved a distress call. They delivered swift justice in their counter attack and drove away the Zenthian invaders. Aira and her dead father were discovered and soon she was taken by the soldiers to live elsewhere. However, the child was unsatisfied and frustrated, she found herself filled with a new emotion, different and far from the resignation that had filled her before her discovery. She had found hatred. Knowing that she was going to be taken away to some inner-city, sheltered and away from the front where she would be unable to exact her vengeance upon the kingdom she so hated until she was "of age" the child broke free of the soldiers' watch and ran as fast as she could and into the wilderness, her childish devotion to killing those that took her father and town away from her burning within her heart. It was in the battlefield that Aira raised herself, learning quicker than ever how to kill and how to survive, ignoring the childhood that begged her to run back to peaceful society. The seemingly frail girl had turned herself into a monster, and by the time that she was able to enlist, her exploits on the battlefield were famous to both sides of the war. Aira had nurtured her skills, and she had grown an affinity for her kingdom, fighting not only for her father's vengeance, but for all of the kingdom, for peace and for a better future for her allegiance. Most especially, she fought to give children a chance to be raised in a time that they weren't afraid that shells would fall. Famous as she was, the leader of Loriace herself approached Aira and personally invited her to join her party. Now, in the present, Aira is still a soldier of the front lines, and remains a demonic foe to face. [b][u]PERSONAL • INVENTORY[/u][/b] [i] "I do not fear death, as I am death incarnate..."[/i] • Reinforced Heated Nano-Filament 10" Single-Edge Daggers (Fancy name for daggers that have very hot edges :D ). Standard combat knife for Zenthian Special Forces. She wields 2 specially marked ones named Signum Unum and Signum Duo. • Custom Made Armor, Mastercrafted by Loriacian Smiths. • A pocketwatch, a memento from a time long gone. It's her most precious item.[/hider] --- [Chelle Jager] [Elise] [Saki] --- [b]End 2010[/b] ---