[quote=DAWNSTAR]"Nakama (仲間 Nakama?) is a Japanese word that directly translates to friend, comrade, and under some context such as One Piece, crewmate."-taken directly from the One Piece Wiki. This is what I was referring to when I was talking about Nakama. The word is used to imply that your crewmates are your friends and comrades. As for the quality, my idea of a good quality for a character is at least two paragraphs for the history. I've always expected people to write one paragraph on their personality if not more. I referred to a captain as better quality because I would expect more than three paragraphs for a character like that. If your character is a captain of marines, you need to have a longer bio. I always expect everybody to use proper grammar no matter what kind of character they are making. My kind of quality is always applied to length because, I expect people to be capable of using proper grammar. The only difference between a pirate and a captain posing as a rookie pirate is the length in their character sheet. A pirate only has to explain their backstory and how they came to be a pirate along with any extras like how they came to get a specific weapon or learn a new fighting style. A captain has to do the same but they also have to explain how they came to the rank of captain and any difficulties or encounters with pirates they had to deal with over the years.[/quote] Long posts, to me, are fine. But as a standard in practice it inevitably takes away from the quality of the post. English majors - and I say this as I have several of them in my family - understand that story structure is not reliant on a billion words being used to describe something but rather that the simplest method that is easiest to understand and conveys the intended meaning is the best method. [quote=DAWNSTAR]As for my techniques, developing them is difficult either way. I am not likely to use them all that often in combat any ways. My character's fighting style focuses on the use of clouds for fighting. Developing any sort of technique around that is difficult due to the fact that we cant' just create clouds without some use of dials. On top of that, cloud dials aren't capable of being used on the blue sea. So, I have to find a way to produce clouds while keeping his fighting style practical. Thus, why I had decided to adopt the use of dials in the future. My techniques aren't the most important aspect of Vis. Unlike a devil fruit user, Vis's techniques can be used for one situation and then forgotten. Meanwhile, the devil fruit user develops a technique that can adapt for different situations. The most important part of Vis is his power. So long as his strength grows he will get more powerful.Currently, my trait is the only thing which makes my attacks look like clouds. The most recent technique I made was specifically made for combat against Moto Moto.[/quote]Zoro had both Power and Technique which grew with him as he became stronger. The reason you're probably having difficulty in creating techniques is that you're too focused on the idea of producing clouds. That in itself is sort of wrong. Although your style of swordplay is indeed called Cloud Blade Style, it doesn't mean you literally need clouds to fight. Make use of it in a metaphysical sense. Movements mimicking that of a cloud, making the most of the idea of clouds being aloof, name your techniques based on cloud type and attempt to derive certain skills from the definition of each type. There's more way than simply relying on, you know, just clouds.