I don't like it, especially in a "survival" RP when everything works out for the characters. I want there to be an element of randomness, and a possibility of failure. Plot will be pretty typical, and I'll need three things: Adequate interest, a Co-GM and a relatively simple RPG system. I have a rough one in my head that I'll lay out when I get home, and if anyone has experience with dice systems, they can critique it.