This takes place in a world where zombies don't exist as a cultural theme. There were no films about hordes of walking corpses, when it started happening no one knew how to process it. Where the virus came from, no one's sure. It broke out quickly and chaos had already ensued before anyone made an attempt to figure it out. What is understood is that there is a dormant form, and an active form. As far as we know, all survivors carry the dormant form, and when they die, no matter what the cause, they turn. The come back, their mind gone and nothing left but hunger and savagery. When bit by one of these walking corpses, the active form of the virus takes hold. It starts as a fever, and if the fever takes you, you turn. Surviving the fever is a coin toss in the best circumstances. When the panic first started, there were riots, looters, general public chaos. The military and police were made to keep peace, and there were casualties on both sides. Nobody knew to destroy the brain at the time, and those casualties came back and started another wave of panic. The first cities to be affected fell in less than 48 hours. A competent, organized resistance was never formed, the virus swept through too quickly, across the entire globe. Only the most remote places remained untouched. [hider=System] It's a modified version of Apocalypse World. It is also until further notice a work in progress. Feel free to make suggestions. [b]Stats[/b] Cool: As in clear-thinking, calm, rational Hard: As in hard-hearted, aggressive, violent. Determines melee combat. Hot: As in attractive, gracious, inspiring Sharp: As in smart, perceptive, educated. Steady: As in dextrous, unflappable. Determines ranged combat. These stats range from -3 to +3. They must equal a net of +3. [b]Skills[/b] Handgun Rifle Bow Thrown One handed melee Two handed melee These range from -1 to +1. They must equal a net of +1. As for how play goes, you just post as normal, but without the conclusion for whatever action you take. I, or a co GM will roll and announce the number result. The player then posts again, or edits their previous post? I'm not sure what would be best here. We roll with 2d6(two six sided dice) and add(or subtract) the appropriate stat, skill, and stress penalty. Stress pool: Each roll of 6 or lower adds one to your stress pool. Stress pool resets upon resting(whether it's actual sleep, or just the characters getting a break. 1-2 No penalty 3-4 Penalty of -1 5-6 Penalty of -2 Above this all actions get -2, and players should have their characters act accordingly. [/hider]