[quote=harinezumikouken] Kuhaku [/quote] I'd like to see a change to Trap Glyphs before acceptance. Something about having 10 mines that last a few hours doesn't sit with me well: I'd like them to not be trip mines, and instead require Semblance activation. Even a thought would be good enough, but I dislike the idea of having to 1) keep track of ten mines as a GM and 2) having a 300-foot-radius area that's impenetrable. Requiring mental activation would create more counterplay by allowing the mines to be snuck past or allowing enemies to charge through from multiple entrances (such that Kuhaku can't focus on every entrance quickly enough to catch them all). If your character weren't such a powerful close-combat specialist with very little counterplay (his counterplay being "keep at range" but he has a zero-cooldown gap closer to make this a silly proposition), I'd be alright with the Trap Glyphs as proximity mines: in fact, I'd vastly prefer that. The idea of being extremely powerful when fighting on your own turf or if you're given enough time to setup is a balanced fantasy that hasn't been addressed by the other characters. But being that and extremely powerful without your Semblance is a stickler for me. [quote=c3p-0h] Nahbi Cho [/quote] The Semblance doesn't feel like it fits the character. But, it's also so low-powered that I don't feel like there's anything wrong with it except for a missed opportunity. Just understand that no matter how amazing your character is, for balance reasons you're likely to lose if your opponent has their Semblance up, since you make the tradeoff of better sustained damage for lacking the burst and power of a Semblance. [quote=Zombehs]Perry Symund [/quote] I like the character as long as the duration of the Semblance is reduced considerably. I feel like one minute should be the longest duration.