Oh, I'll leave a CS skeleton here for your so you can start working on your characters. You are free to add whatever you want to the CS, as long as its reasonable. Also, If you make a class then you have to fully explain it with a tree of abilities and perks for it, or everyone else will be confused! Of course, our three standard classes are [B]Warrior, Mage and Thief(Or Rogue, however you want to call it).[/B] Also, there will be 16 races and among the basic are: [B]Humans, Elves and Dwarfs[/B] [hider=CS Skeleton!] Appearance: [This can be a description or a picture, or both if you want] Online ID: [What's your in-game name?] Real Name: [Just because!] Sex: [Male, Female or Trap?] Age: Nationality: [Where you come from?] Race: [You can create your own, just remember to explain some folk and characteristics, as well as special perks they may have.] Level: [From Level 1 to Level 80. The top is 150 with the latest update that was implemented. Just don't go overboard with this, please.] Class: [You can also create your own, just remember to add a tree of skills and perks for it, as well as a short explanation for it. A class advances completely on its own, separate from the Level with tiers and sub-tiers that grant abilities or magic. A class [B]is strictly[/B] composed of six major tiers, with the opportunity to choose and specialization somewhere between it, at tier 3] Class Mastery Level: 0 - 1000 [Please, don't let this get after 500. This is designed to be something hard to raise. For every 100 you get a perk point, which you can spend in sub-tiers for new abilities. Class Mastery advances as you use abilities. I will inform you every time you reach the next 100] Abilities/Magic: [One or the other, depending on which of two you use. Remember to add cooldown times and effects on enemies or allies!] Sub-Class(es): [You can have up to two, the second one unlocked upon reaching level 50. These are more like complimentary-production like things, like Blacksmith or Chef. Similar to the main class, a Sub-Class also is divided in 6 tiers, however, sub-classses don't have sub-tiers.] Sub-Class(es) Mastery Level: 0 - 1000 [You can reach 700 here, obviously, those 700 distributed between your two if you have two. For every 50, you get access to a new form of that. Like, if you have Blacksmithery, at 50, you get Iron Forging, at 100, Steel forging, and so on. I will inform you every time you reach 50.] Stats: [You gain 10 points for every level gained. Simple maths, 10*Your Level to get this and distribute it through your stats.] Strength: 10 - 1000 [Increases Melee attack damage] Agility: 10 - 1000 [Increases Ability to dodge attacks and speed.] Vitality: 10 - 1000 [Increases Max HP] Dexterity: 10 - 1000 [Increases damage with long range weapons and/or casting speed] Resistance: 10 - 1000 [Increases defense in general] Intelligence: 10 - 1000 [Increases speed to learn new abilities from zero and increases magic attack power] Stamina/Willpower: 10 - 1000 [One or the other, depending on whether you are a mage or not. Gauge used for using special attacks/casting magic] Max HP: [Multiply your total Vitality by 280 to obtain this.] Max Stamina/Mana: [Multiply your total Stamina/Willpower by 120 to obtain this] Equipment: [What do your characters wear as armor? What weapons do they have?] Miscellanous Items: [Healing Items, Accesories, etc....] Faction: [Liberation Group? New Terror? Or none of the above?] Personality: [How do they behave? Both by themselves and with others. Please, fill this out with at least two paragraphs of 5 lines each.] History: [What were they doing when they were in the real world? How have the last 6 months living in the game affected them?] Like/Dislikes: [Self-explaining] Other: [Whatever else that doesn't fit in the other ones][/hider] Also, the OOC may be delayed until tomorrow.