[quote=Hebigami Shiho] You guys are so brimming with ideas! I like it a lot! Then, let's see here.....Well, for your first idea, I don't think there's too much of a problem with that, just that the sub-weapon would get a lot less abilities than the main weapon, as in, you'd have lots of sword abilities, like say, 10, but you'd have like 3 or 4 for the gun. That's what I think, though, ask for some more advice with your fellow roleplayers. Hmm, I see where you are coming from here. Like, some kind of special weapon? Maybe from an event or something, or maybe made with a blacksmith with special ores or so. Maybe, updating it should be through events too or using other kinds of special ores, I mean, maybe? xDUmm.... Yeah! (Didn't quite understand that last one, could you elaborate?) [/quote] Not sure if I made it clear enough. But the abilities thing for the weapons are fine it's more what they can and can't do. With the class 'Specialist' as I will call them for now, if you pick the class, you pick a weapon type at the very start of the game. Say a bladed weapon like a Katana or Wakizashi, those are the only weapons you may use (besides unarmed obviously), until a higher level. With this special ability I said about. You would get one ability at the start, perhaps chosen by questions answered when you made your character, or choices given to you after a weapon choice. That one ability is all you get to start, that's it. Nothing else. However, as you gain levels that ability can grow. For example say you can create a second blade as your special ability gain from this weapon (just a random one here, ask me if you want me to give the example of what I actually plan). As you grow you could create more, and as you get a class change/upgrade choice (based on your weapon chosen, say from a specialist to a blade specialist) that ability could be expanded upon even further for example if able to create a second blade, maybe able to combined the two blades together to form one? and once you gain that second upgrade, only then could you could into say normal abilities like everyone else. Thus the reasoning for a hard class. And yes the event/ore thing works, due to the special nature of the weapon I'd say so yes. Would have said due to the weapons being created with the players own aid, perhaps an A.I element could be used for when not in battle? But that might be me going tooo far~ anyhow. Does that make more or less sense?