[quote]1. Magic[/quote] If yes: rare occurence [quote]2. Races: humans only / conventional fantasy races (elves, goblins, orcs, dwarves, halflings,...)[/quote] I don't care if there are other "races", but I would prefer it to be human-centric (i.e. humans most numerous). [quote]3.1 'Feel' of the setting (pick 2), the genre if you will: [/quote] -historical fantasy (based on Greek and Roman myths) -'soft' fantasy (magic and races but little magic) [quote]3.2 List your top three existing universes (e.g. Tolkien, Mass Effect):[/quote] Tolkien, Legend of Zelda [quote]4.1 What is your opinion about being presented with a list of factions to choose from? [/quote] I wouldn't mind if this was part of a "Create-Your-Own Nation" by having some preset values that players must take (e.g. if a player chooses the Greek faction, their infantry and navy will be better than average, but their cavalry and archers will be below than average). [quote]4.2 Would you welcome the challenge or rather create your own nation from the ground up?[/quote] Create-Your-Own Nations [quote]5.1 Would you prefer a hard system (list of traits, flaws,...) and fixed set of rules to resolve IC conflicts? [/quote] Hard System (traits/flaws) = Yes ; Fixed Set of Rules = No. Traits/Flaws should be used as a guide for how a player can react, but not be a solid rule like "If I do X, then Y will happen". [quote]5.2 Would you prefer a more mathematical approach or free-form policy for ingame events? [/quote] I say a middle route. Use the Traits and Flaws as a guide. For instance, if one player with average or below than average infantry is facing a player with the best infantry, then it would be obvious that the second player would win. However, if two players with almost equal infantry face each other, the players themselves should figure out between themselves what the result should be. [quote]6. What is your stance on the use of dice? [/quote] I don't care.