I don't remember that tbh. Were there deaths a result of the War, or the result of CK killing you with plot due to power creep? No, I understand that. But at the same time, it feels like we get so dedicated to preserving our characters that we for get that character deaths are what we signed up for coming in to a HGW RP. Its meant to be a bloody, violent battle royale. Rather than trying to keep our characters alive, the focus should be on going out as badassly as possible. Its probably why recent wars keep dying slow, painful deaths, honestly, or at least part of it. No one dies, so people lose interest, the hardcore afkers remain afk, so as a result almost no one is playing, so even the people who ARE playing have no one to fight, so they don't want to kill literally the only other people playing, so no one dies, so people lose interest, etc. Repeat cycle until game death. In the end, you get games like this one, were the dedicated few are playing six characters each because no one else can actually be counted actually do anything. Admittedly, people using the Byrd-style of proliferative posting are the start of the cycle. I really miss the Hive. It was so fucking good. It didn't even matter that your character probably wasn't going to last the RL week or in-game 12 hours, it was just so awesome.