[hider= Wizard] Wizard: A Basic Magical Class. Proficient with Staffs and Magic. Upon selecting this class, Wizards are given a Basic Spell Book which includes 1. Magic Missile; A Magical Projectile; Mana per Shot: 10; Damage per Shot: 60; Cool-down of 30 seconds 2. Teleport; Teleport to any position you can see; Mana per yard: 20 Cool-down of 10 minutes 3. Magic Defense; an aura of magical energy envelops you; Mana to cast: 50; Mana per damage prevented: 5 per 1 damage prevented. Cool-down of 12 hours. Additional Spell Books may be purchased, but a certain amount of Int is required to Read the contents. Wizard tier One: Once Reached, Wizard Splits into 3 Subtypes; Fire Wizard, Frost Wizard, and Spark Wizard. At this Tier, Wizards gain a permanent + 10 to Int, and Willpower. Fire tier one: Fire Wizard adds Firebolt to Spell Book. 1. Firebolt; A Fire Projectile; Mana per shot: 15; Damage per Shot: 75; Additional effects; Damage over time; 15 per second until fire is out. Cool-down of 1 minute Frost tier one: Frost wizard adds Icebolt to Spell Book 1. Icebolt; An Ice Projectile; Mana per shot: 5; Damage per Shot: 45; Additional effects; Damage to Stamina; 45. Cool-down of 1 minute Spark tier one: Spark Wizard adds Bolt to Spellbook 1. Bolt; A Lighting Projectile; Mana per shot: 20; Damage per Shot: 90; Additional effects; Damage to Mana; 20. Cool-down of 3 minutes. I'll Let the Gm continue on this Idea. [/hider]