[quote=YuukiSuzuki] the player's selected weapon will then gain a special ability unique to their personal character. These abilities can only ever be gained by that one player, and are never repeated onto other users. Instant Free Magical Weapon, Unique rarity. That is INSANE. Due to the nature of these weapons, once gained the player never needs to buy any other type of weapon, as they level with the user. Removes almost 50% of ALL LEVELING COSTS. like 50% of all your cash gets sunk in to buying new gear. Once reaching the third tier, the player is able to choose a second weapon, which then becomes their sub-weapon. OH WAIT THATS 2 FREE SUPER WEAPONS. This class can become anything from the player's choice, but is somewhat based on chance. SO basicly its 'any class I want whenever' Tier One Main Sub-Tier One Extend [Active] The special ability gained from the weapon chosen. This ability allows the blade to extend forwards at the speed of sound, reaching to 0.4km (0.25 miles or 1/4 of a mile). When extending the blade glows a bright white and can only extend forwards. To release this ability, the user may do so either with a simple movement of their wrist/hand while holding the weapon, or with a verbal command followed by the sudden and quick release. It should be noted that the blade retracts back to it's normal size at the same speed of it's release. Due to the sudden launch forward and the speed at which the blade travels, it is a hard opponent to avoid. As well as this the extension can be maintained, allowing the player to swing the blade in wide arc's that allow for destroying multiple targets at once, this however can only last for a few seconds at the most. Can only be used twice every two minutes. I'm pretty sure this is a Magical/stamina consuming ability. yet its free? Wut? Oh and basicly this is a Insta-kill at range on anything non-boss, Due to the fact that this class gives them a Uberweapon from start. Standby Mode One [Active] When not in use in battle, the weapon once sheathed then changes into a red gem like necklace that the player wears, which is connected by a leather string that hangs around the player's neck. In this state it cannot be used until mentally commanded by the player to change back. If taken, no other user is able to command the 'relic' necklace of sorts to change modes. Thus making this very useful and allowing the player to not have to worry about carrying weapons when not required. Utterly Invalidates Disarm, forever. Secondary Sub-Tier One One-Hand Mode [Active] When used, these secondary weapons normally appear as a pair of guns (or handguns). But by mental command or voice activation, this can be reduced down to a single gun within one hand. It is usually used when casting high-level spells or performing precise snipes against single target opponents. So basicly you can turn any secondary weapon in to a free pistol, Hmm, wut? Shoot Barret [Active] By gathering and compressing mana into the form of a bullet, the caster then is able to 'shoot' the bullet forward, using mana to accelerate the speed of fire. As such many can be fired one after another in rapid succession. Five mana per bullet, one second cooldown. Even when not in combat, it seems that Gin is able to form a single bullet or sphere shaped from mana, which is mainly used for practice or a well-timed distraction. Basicly Instant Magic missile, Five mana magic missile on a 1 second cool down. Pardon?! oh and als 'sphere shaped from mana' which basicly translates to mana'nade. Shoot Barret: Barret F [Active] A auto-guided variation of the basic Shoot Barret, it creates an explosive, homing magic bullet that locks at the target's heat signature. Its greatest advantage over other guided shooting spells is its ability to automatically pursue the target, leaving the caster free to perform another action. Can be done multiple times. Five second cooldown, ten mana per bullet. Wait?! so its magic missile that HOMES AND EXPLODES? 5 second cool down is better, but only 10 mana? Standby Mode Two [Active] Like the other version. This allows the gun's used to be stored safely away when not being used in combat. When not used, the two weapons used take on the form of a simple card, small enough to fit into a inner pocket and easily remain hidden from view. Like the previously standby mode, this form reverses back to normal by mental command, or by spinning the card within the air for a few seconds. So again, disarm is invalidated, Plus you can now sneek your weapon in to ANYWHERE, like even hand to hand combat arenas or shit. . Thats only Teir 1!! Tier Two Main Sub-Tier Two Extend One [Active] An upgraded version of the first [Extend] ability. The blade is still only able to move in a strain line. However, the blade is now able to extend at 0.8km (0.5 miles or 1/2 a mile) and with the increased speed of now ten times the speed of sound. Can only be used twice every two minutes. So basicly a Instahit at any range with a insta kill weapon. Thousand Spear World [Active] By placing the blade near the chest of one's chest, this ability may then active. The blade is then able to split into numerous smaller versions (12 maximum) to circumvent any obstacle in its way, with such accuracy that it could hit a man holding a woman captive without harming her in any way. This is best used in smaller spaces, as the blades used are unable to be extended in such a way for a long period of time. One minute use, or until deactivated. Thirty second cooldown. So, every half a minute he can insta hit anyone in a short range with a insta kill weapon. Secondary Sub-Tier Two Variable Shoot [Active] A semi-upgraded version of the [Shoot Barret] skill. By focusing the on the excess mana around the bullet created, and then adding additional mana to this bullet. An additional barrier will be created around the bullet, allowing the user to break through tougher defenses and some weaker elemental barriers/attacks. 15 mana per bullet, twenty five second cooldown. So its a piercing magic missile? Eh for that cost its fine. Variable Barret [Active] A varration of the [Variable Shoot] skill. Like previously, the bullet create is able to be coated in a barrier that can pierce through defenses, however, the barrier created is now multi-layered. Able to break through far stronger defenses, and like other shooting-type skills can be cast rapidly if the caster is focused enough. With the aid of the 'special weapon' for each user, this becomes easier as they use that weapon and thus eventually reduces cast time. 5 second cast time. 20 mana per bullet. 10 second cooldown. So its a 5 sec cast time, with a 10 sec cool down, However over time he basically makes it instant. or since he's already 'experienced' you can skip all of that! Yeah I'm not doing any more, suffice to say I'm calling OP. like OP as hell. [/quote]