[quote=Rinion] with shepards throw i ment 20% of your weapons total damage not 120% if it has a cast time like that its weaker not stronger than your weapon... or you can keep it at 120% but use it once every 5 mins.. ok?and with the spirit move the definition of Jack of all trades means you arnt great at any 1 think but your ok at everything.. so im sticking with my guns on this 1 sryalso no a merchant would need to have an "appraiser" a merchant sub class would get more gold from drops and get lower prices in stores, HOWEVER i can settle with the ability to apraise the value of an item but not identifying it.. EG you can have a sword with a ruby hilt so you know the base value of all the parts but you could not identify it..look i trust Eddieddi so if he says its ok then its ok. [/quote] According to eddieddi, base ATK + 20% of Wep. Dmg sounds cool. I'll probably do that. (Cooldown still 3 seconds) In regards to Spirit Weapon - I'll wait for eddieddi's take on it. In regards to Merchant Subclass - I'll also wait for eddieddi's take on it.