@tatszico It would be by both Tier AND Level, every use (or two uses, help me out here) it would increase by one level/experience point. There MAY be a maximum at 200-5000 but I don't know. By Tiers a Level 100 Meteor is better by a level 100 Fireball, BUT a level 130 fireball is stronger than a level 100 meteor, but Meteor is more useful for a bigger attack range, BUT fireball uses less Mana and good for single targets, so it really varies. We WILL use a Tier and Level system for the Spells. Mana & Spell System: Everyone's Mana starts at 100, each spell will have a set amount of mana consumed per use. Every use of a spell levels it up by 1 level (or one experience point, your choice) Every ten levels/experience/uses will increase your mana capacity by 100. Note, classes don't EXIST in the roleplay, but if you do indicate you are a mage, you start with 300 mana instead of 100! When you lose 1/4 of your Mana you will start to get slightly sleepy. When you lose HALF of your Mana you will start to get tired When you lose 3/4 of your Mana you will be exhausted. When you lose ALL your Mana you will be fatigued mentally and physically, vulnerable to attacks. Leaving this here for reminder