That was an epic post, Rockette and Archangel, right in the feels! Well done. I've decided to do a 'time skip' in my next post that removes Sonder's character. The post will begin when the friends arrive at an Anatolian farmers' outpost, very laid-back and secluded. Also, I've been aching to try that 'mission'-based GMing that some people are into, so we might try some of that at the outpost... like, side-quests or whatever, where we split the team up in smaller parts and do stuff for the farmers, because reasons. Also, I'm thinking that a change in the timeline-thingy is needed, starting with my next 'time skip'-post. All the little timelines can get confusing, and they sort of allow you to ignore character acknowledgements. So, we'll have a primary, traditional 'action and reaction'-timeline that advances when everyone has said and done what they need and want to; we'll have a combat-timeline running parallel to the story-timeline; and then you can freely create flashbacks that work in the same way. Sound good? Good, then we'll do that.