[quote=Headphones] 1. This question has already been thoroughly discussed several pages back. I suggest you go ahead and read it. The short version is: so long as the attack is direct, the Guardian won't be damaged. 2. Thus far we have only two Blackwaters. I think a third will be alright, but a fourth would be a bit too much. Make sure to give a detailed description on what the character's place is in the family tree. 3. The first description I gave to the Archmage of Ferros was the following: "The man with the tall hat had turned out to be the Archmage himself. A stoic strong man he was, as big as the mountains he was raised in, with blond hair, short beard and sharp icy eyes, which scanned the perimeter coldly, but seemed to have a different spark when looking at his wife and new son. " Brand never made any suggestions to change that and took the appearance on to their post. Thus I imagine a mage has plenty of possibilities when it comes to appearance, but of course it depends on genetics and the time they have spent training their body. Depending on what kind of magic you wield, I imagine the caster's body changes accordingly. For instance, if a magician was a pyromancer, they would have a tan. If they were a geomancer, they would definitely have a strong musculature. Skye is an aeromancer, who loves to use his magic to fly and perform aerial attacks. This makes him flexible and agile, but also a bit thinner, since weight still counts when in the air. 4. They were most likely common during the war, but they are now less. However, since we do not have a possessed character at the moment, you're free to make one. 5. The explanation is on the very first page. You can pick a maximum of two types of magics from the two categories, restos and destros. [/quote] All of this is pretty correct. For number three especially, whatever kind of magic you weild doesn't really affect how you look, but how you use it does. For example a Airomancer who uses magic to do crazy stunts would probably be flexible, a geomancer who uses his magic to build stuff would probably be a bit bigger... etc. For number four, Demonic possessions correlate directly to the number of Necromancers roaming the realm and passing back and forth through the 'Gates of Death' seen in 'How Necromancy Works'. So yes, during Malfear's war Demonic possessions were happening (although it was still a VERY rare occurrence). So currently there is next to no demonic influence in the world. [quote=Nerendier] I have another question: Would it be possible to have nobles hire mages to train their son who has shown magic abilities? Like house mages and stuff? Basically, my character was not killed because he was off somewhere else being secretly trained to control his magical abilities, and the mages found out about the treachery and kept him hidden as he was trained over the years. [/quote] Yes, it's possible. Pretty much the better you write something in your Bio, or the more believable you make it, the more inclined I will be to accept it. Also, The Mad Hatter may be joining us, as she expressed interest back when I closed the Interest Check off, and I asked her to come aboard back when Bing and Phantom left the RP. I'm fine with Nerendier joining the cast as well, as it seems like people have taken a liking to him, but the RP is absolutely closed to any more players. We're already juggling quiet a handful and while I think we can manage it I don't want us to take on any more. I've gone back and read the OC and PMs I've missed, but if you still have any questions or concerns PM me and Headphones, or bring it up in the OOC. Haha, now that I've caught up on all the OOC and PM stuff I can start reading through the ICs again haha.