So I have had this idea for a bit now, and have decided to make an interest check about it. There are a few things I shall go over here. One, this RP will be based around an VRMMORPG named Grand Quest Online (GQO). Now before you ask, no. This is not SAO, this is not Log Horizon, nor is it ./hack. There will be no getting stuck in the virtual world or anything like that. There will be no 'players in the real world mysteriously dying' plots either. Not that I didn't like SAO, I am just not going to use those plot bits here. This RP will be using a more unique plot bit with the setting taking place in equal parts real world and game world. This may not be entirely original, but I haven't seen anyone do it before, so its original to me. Also has anyone has read a Manwha called [url=http://www.mangahere.com/manga/the_gamer/]The Gamer[/url]? If not, I suggest going to read it. Its really good. Anyway, here's the basic intro premise. The year is 2050, and in more recent years the VRMMORPG genre has become more popular ever since the virtual gaming system, the Real-Game Gear (RGG) came out. This special piece of hardware fits over the user's head and using all sorts of special sensory technology, is able to project their consciousness into the game world, meaning that gamers can now play games while unconscious pretty much. Of course, all sorts of precautions were made including many systems that auto-log off players if their vitals change for the worse (including hydration, heart-beat, hunger, mental health, etc) and an auto-log off that prevents players from being on for more than 24 hours at a time. Anyway, all of that aside, your characters will be six players of a recently released game that came out only a few months ago called Grand Quest Online (GQO). This game has only recently come out, yet it is in more demand than any game in history. Its unique systems and gameplay have named it one of the most challenging and intense games of all time. People have even claimed that they sometimes forgot they were even playing a game and thought that they had found themselves in another world with how incredibly intense the system is as it combines realism with also an incredible high-fantasy and dark fantasy feeling. Your characters are five new players located in Neo Tokyo, Japerica (that's the name of the city and country, don't like it? Well deal with it, cause its dumb I know XD) of this Game who all recently got the game at the same time. Due to the Game's high demand, copies fly off the shelves right when they get there, so even months later its still selling like hot cakes. You all are five new players though who recently acquired a copy and perhaps either recently purchased a RGG or already had one from before (as VR Gaming has been around for several years now in this world, and there are more than just MMOs on the system). The plot will start from when the players first log in. There will be some combat and test runs of the system in an intro dungeon. After that, the plot begins when the players actually first log out after this dungeon and find themselves back in the real world where everything is not as it was when they first logged in. I am not going to say what exactly, as that'll spoil the surprise. On a totally not not unrelated note, read that Manwha I mentioned earlier. Good stuff. --- Anyway, that is the basic plot in a nutshell. It'll have alot of cool stuff in it, so I suggest coming on board. For those who know my more recent RPs, they'll know that I like Game System based RPs. This RP will be an RPG that has a play-by-post game system for it. Your characters will have Stats, Skills, Talents, and all of that other jazz (I already have the system written out and everything). Naturally there will be dice rolling (done by me) and book keeping (also done by me), but as I mentioned, all of the game system stuff is done by me. The only thing you guys need to worry about is making awesome characters and RPing in an awesome way. I like to employ Game Systems for my RPs for multiple reasons, but the main reason is to prevent 'setting up scenes'. I understand that an RP is a story, but I also view it as a game somewhat, and when you just automatically win the game it can get rather boring at times as can setting yourself up to lose. My first experience with running an RP RPG was with a Silent Hill RPG back on the old guild. Survival Horror is not really fun when you can just automatically set up what is going to happen. A Game System adds to the uncertainty of what will happen. You never truly know the outcome and are forced to think and act strategically based on your character's own abilities rather than just know what is going to happen. Essentially, it adds uncertainty. You don't have to justify why your character succeeds as everything here is a succeed/fail scenario. The outcome is always uncertain, so its impossible to tell what will happen. Also characters have a much more likely chance of being killed off (which is cool) and if they do manage to be always bad ass, that is justifiable as well. A Game System, in my opinion, gives players the ability to write and affect the story just as much as the GM does. For instance, a success in one scenario, depending upon how the player wrote their post, could take the story on a whole different route than what could have happened if they failed with that post write-up. Anyway, for those who are interested, here is what the System will be in the next post after this one. If you have any questions, don't be afraid to ask (also taking suggestions as well).