[b][u]Original Character Signup[/u][/b] [b]Name:[/b] Elaria Thalaris [b]Age:[/b] 18 [b]Gender:[/b] Female [b]Species:[/b] Human [b]Alignment:[/b] Anti-hero, she doesn't actually care about ruling the world, for one thing [b]Appearance:[/b] Long flowing dark blue hair, green eyes, pale skin, and slender build. Elaria's hair changes into a red color in her magical girl form. [b]Powers and Abilities:[/b] [i]Transformation:[/i] Using the black jewel, Elaria changes herself into a magical girl wearing rather frilly black clothing, which seems to be a mixture of an elaborate dress and a necromancer's robe. Her upper torso is covered by a stylized black chestplate which resembles a human ribcage while she wears a large dark blue ribbon on her waist. She also has feathery frills on her shoulders and gauntlets decorated with human bones. If this description kind of sucks (I'd be willing to admit I'm not the best at describing things), just think of a mixture between [url=http://fc00.deviantart.net/fs71/f/2010/126/4/9/49a5c22cd94665385e2e9f908a9d6053.jpg]this[/url] and Cure Moonlight's getup. In this form, she gets the typical physical enhancements like super strength, speed, reflexes, durability and so on. [i]Re-animating and controlling the (un)dead:[/i] A basic necromancer ability. Elaria can raise and control corpses like puppets, if there are any nearby. As for the bodies of people with supernatural abilities, their powers can also be used (aside from things like healing magic, that is), though they may not be as effective as when they were alive. The theorized reason for a necromancer's ability to utilize these powers is that the necromancer still senses the faint bond between the empty body and its former owner's spirit, then uses it to partially tap into knowledge the deceased possessed in life. [i]Soul manipulation:[/i] Elaria can call forth spirits from the Realm of Lost Souls, a place where the departed are still anchored by what they perceive as unsettled issues. These spirits occasionally wander into the material world, making it even easier for necromancers to take hold of them. She can also tear out souls from undead or artificial constructs, but not from "naturally living" beings. Elaria is capable of implanting souls into empty vessels as well. [i]Spiritual Destruction:[/i] Elaria breaks off a small fragment of her soul, manifesting it as a tiny amethyst colored flame on the palm of her hand. She then draws spirits towards it, feeding the fire and expanding it. Elaria can either wreathe her hand in this flame for close combat purposes or fire it off as a ranged attack. This attack burns both the enemy's body and soul simultaneously. [b]Personality:[/b] Polite and courteous to most everyone she meets, but is overall detached from everyone around her. Elaria sees people in general as either tools or liabilities. However, she also shows an almost childlike curiosity about her powers. She yearns to push them to their limits and experiments with them gleefully. The numerous corpses in her abode's depths, mostly consisting of various undesirables that won't be missed, can attest to that fact. [b]Biography:[/b] For several generations, the Thalaris family has been the strongest clan of necromancers. They commanded dreadful sorcery that decayed swathes of men in an instant and raised thousands of undead. Legions of souls were bound to their will, powering their abominable weapons. However, the constant wars against their rivals began to wear down their resources as time went on. Durandal and Marielle, the current generation Thalaris, decide on a desperate course of action. They crafted a black jewel which drew in and absorbed the spirits of their predecessors, giving it unimaginable power. The jewel represented the total sum of Thalaris power and knowledge. However, neither Durandal nor Marielle were compatible with the jewel, so they resort to implanting it within their daughter, Elaria. Elaria was trained by her parents at an early age, forging her as a weapon against their enemies. Little by little, she drew on the black jewel's power. She inflicted devastating losses on her foes, but still, it wasn't enough. The Thalaris were fighting a losing battle, and Durandal and Marielle couldn't allow Elaria to be captured. They opted to shunt their manor and their daughter through a dimensional gate in the hopes that she escapes the grasp of their foes. Elaria, fifteen years of age at that time, ends up in a world that some call Earth. She promises she will return, with the power necessary to crush her family's enemies. The manor is, conveniently enough, magically projecting an image of a modest and unnoticeable house. It is from there that Elaria spent most of her time observing her new environment and sends various agents (mostly undead birds, but one wouldn't be able to tell the difference between them and living ones, at least in a distance) to scout the area. She goes out herself too from time to time and interacts with others, but is overall known as a recluse. After three years have passed, Elaria manages to acclimate herself well enough to live everyday life while her necromantic activities go unnoticed. With the recent rise of magical activity, she can now finally begin her plans of gathering allies and power for her goal. If there's anything I have to fix, tell me