[u][b]Character Sheets:[/b][/u] [hider=Human] |Name: |Gender: |Species: Human |Appearance: [Pictures okay, but please use a hider for large ones] |Job: |Backstory:[/hider] [hider=Witch] |Name: |Gender: |Species: Witch |Appearance: [Pictures okay, but please use a hider for large ones] |Power: [Choose from curses, flight, healing, mind-warping*, or other (must be approved!). *Mind-warping is a subtle thing. If you want to control someone entirely, you have to be at their side for months, devoting your entirety of magical focus to them, and even then there are... slip-ups. Not to mention the exposure. If, on the other hand, you want to convince a complete stranger to haggle the price of a tomato down, you'll be able to do it in a few minutes.] |Artifact: [Choose from a familiar, potion-making book (poisons, herbs, acids, super-alcohols, and all manner of temporary mental effects), scrying mirror, or other (must be approved)] |Backstory:[/hider] [hider=New Man]|Name: |Gender: |Species: New Man |Appearance: [Pictures okay, but please use a hider for large ones] |Limb Modifications: [If all your limbs are human, leave blank. Note that every advantage ought to come with a disadvantage.] |Organ Modifications: [If all your organs are human, leave blank. Note that every advantage ought to come with a disadvantage.] |Backstory:[/hider] [hider=Skin-Changer]|Name: |Gender: |Species: Skin-Changer |Appearance: [Pictures okay, but please use a hider for large ones] |Were-form: [Bear, Jaguar, Wolf, Tiger, Panther; Chupacabra and Seal require GM permission (ask in a PM)] |Backstory:[/hider] [hider=Vampire] Note: for story/party relations reasons, it's reccommended that you play a vampire that's ostracized from the community for some reason or another |Name: |Gender: |Species: Vampire |Age: [0-200: feral, unplayable | 200-500: Young, mostly driven by blood-thirst, but more attuned to instinct and a bit quicker than their elders | 500-800: Adult; capable of transforming into a cloud of mist or bats twice a week or so | 800-1500: Respected; capable of transforming on a whim, owns at least a small estate and human servants, unplayable | 1500-2000: Elder; retains human and vampire thralls, terifically clever but somewhat slow in movement, unplayable | 2000+ Founder of a bloodline, ruler of a majority of the community; if they've survived fueds for this long, then they are extraordinarily capable and should be obeyed at once] |Appearance: [Pictures okay, but please use a hider for large ones] |Backstory: [/hider] [hider=Ghoul]|Name: |Gender: |Species: Ghoul |Appearance: [Pictures okay, but please use a hider for large ones] |Ghoulish Specialty: [Choose from stealth, perception (example: extraordinarily heightened sense of smell), Underworld (knowledge of how to get from A to B in a foreign place underground without running into any of the less-savory monster's burrows), or other (must be approved). Note that all Ghouls are capable of aforementioned abilities, but each is extremely good at one thing in particular - their specialty.] |Backstory:[/hider] [hider=Egyptian]|Name: |Gender: |Species: Egyptian |Appearance: [Pictures okay, but please use a hider for large ones] |Forbidden Lore: [Egyptians generally have more knowledge about the older forces in the world (though true knowledge of their gods is hidden except to those still serving underground). This lore allows them advantages in certain situations. Choose from Places of Power [ancient sites of worship and how to perform the proper rites to appease ancient gods], Society [a general instinct towards where societies are, what kind of society they are, and how to get past red tape], Identification [to know what an object really is and it's purpose, also works on seeing the true species of anything], or Other [please specify (has to be approved)]. |Backstory:[/hider] --- [hider=Accepted Characters] [This space left blank on purpose][/hider]