[quote=Arlear] Soooo, on that. My character, Muse, uses music-based magic for buffs and debuffs on allies or foes, but still uses daggers for physical combat. Is that breaking the rule you mentioned here? [/quote] The more I considered it, the less worried I am about character restrictions. My main fear with allowing elements of two distinct classes to be mixed is 'overpowering' a character, which would ruin the fun. However, with the combat mechanism and the use of the NPCs, I think I can allow freedom of creativity when it comes to play styles. Anyway, to demystify my confusing paragraph, go ahead and keep your characters as is, Arlear and Roman. I'm trusting that both of you are more than capable in installing some 'realism' and balance into how you interact your character with the current state of the world. In any case, I can understand the concept of the bard-assassin and see that it'd definitely be a possible sub-class within the rogue category. The reason why I brought up a concern with Roman was because of the whole Warlock-Warrior duality. I wouldn't consider it 'fair' and allowed in Dust if a character were proficient in either of the two. With that said, if the magic is kept very basic while he chooses to be proficient in the warrior class - for the lack of a better way to describe it - I'm perfectly content with that. Here's another clarification example. My character is a warlock who possesses a small dagger/knife. While she's adept at her spell-weaving and magic, the dagger is meant for the most basic swipe. A last resort if you will. If it was hand to hand combat, my warlock would lose ... unless she was fighting a mouse or a small gremlin. Hopefully this clears things up? @Roman I'm going to give you the benefit of the doubt my dear! Don't make me regret it :p!