These goblinesque creatures were probably around three feet tall, meaning they would be a small bit harder to hit due to their small frames and heights, but that didn't mean it was impossible. Elik charged forward first, shield raised as he aimed to bring his sword down upon the creature with the bombs, his shield slowing him down a small bit thanks to how heavy it was. Still, he was able to swing his sword nonetheless, hopefully able to hit what was probably a swift creature. Elik's blade struck incredibly deep and true, the creature with the bomb in his hand letting out a loud screech of pain as it sunk in deep. A visible, red gash could be seen on the beast representing the cut, but there was no blood. It was more like it was glowing red slightly. There being no blood was probably due to the Realism Controversy that happened in the VR Gaming world a while ago, with games that had realistic death and gore effects traumatizing players and even awakening serial killers that would have never been awakened otherwise. It was quite the hot topic when VR Gaming first hit the scene and was quite the common knowledge among those who kept up with that sort of news. The company who made this ultra realistic game were sued and actually went bankrupt due to all of the lawsuits and damages that they had to pay for. Needless to say, since then people who made VR Games made sure to to follow the Realism Code as set up after that controversy happened. So while the sensation of the blade sinking into the goblin could be visibly seen and even 'felt' in a way, like as if he was actually cutting into a real monster in a way that one would forget that they were cutting into a game sprite, the glowing red gash down its torso would instead represent the wound rather than a bloody wound. There were no HP Bars or anything of the sort that appeared, but it was clear from how ragged the breathing of this creature was and how it was clutching its chest after that nasty blow that it was probably near death and in really bad shape. The sword did sink in incredibly deep after all, the heavy bastard sword a bit slower, but able to deal some serious damage. Right after Elik made that rather swift, deep blow a window appeared before him, that one disappearing after he would close it and then another one taking its place. [hider=Skill Get] A Skill has been created through a Special Action. Through employing sword skills in combat to deal damage to foes, the ability to better use One-Handed Swords, One-Handed Sword Expertise, has been created. [/hider] [hider=One-Handed Sword Expertise] One-Handed Sword Expertise (Lv 1: 0/100 XP) (Passive): You are a bit proficient with One-Handed Swords, or swords that can be held as such. +10% Damage, +5 Accuracy, +2 Parry Defense, and +1 Attack Speed when wielding One-Handed Swords. To Level: Attack, Use a Skill, Defeat an Enemy, Perform a Critical Strike. [/hider] Apparently to unlock skills, or one way to do so at least, was through 'Special Actions', which probably meant that Skills could be obtained through experimentation or other such things. There was no time to figure out that though, as all four enemies were still up, but there was one that was probably near to being out. Next to react in that instant chance they all had to attack was Ozwald, who moved swiftly and aimed to throw a knife at the robed creature, this one possibly being a mage of some type due to its robes, but it was impossible to tell, Ozwald getting closer so that his Proximity Shot passive would give a damage bonus if he hit. The knife flew truer than true, the thrown knife stabbing the robbed creature right between the shoulder blades before it could even react, a red 'Critical' appearing above its head before anyone could even register it, the creature having been knocked down somehow by the sudden attack as it cried out loudly, the knife sticking out from a softer point in the body. While it wasn't dead, it being prone meant that it had to spend time getting up and was a bit more open to melee attacks. A few windows appeared for Oz after his attack. [hider=Skill Get!] A Skill has been created through a Special Action. Through employing skill and proficiency with throwing knives to deal damage to foes, the ability to better use Throwing Knives, Throwing Knife Expertise, has been created. [/hider] [hider=Throwing Knife Expertise] Throwing Knife Expertise (Lv 1: 0/100 XP) (Passive): You are quite proficient with thrown knives. +10% Damage, +5 Accuracy, and +1 Critical Range while wielding Throwing Knives. To Level: Attack, Use a Skill, Defeat a Foe, Get a Critical. [/hider] [hider=Skill Get!] A Skill has been created through a Special Action. By striking a weak point for extra damage, the ability to better do so, Critical Strike, has been created. [/hider] [hider=Critical Strike] Critical Strike (Lv 1: 0/100 XP) (Passive): Your ability to pin-point weak points and strike for incredible damage either by pure chance and skill is very precise. Whenever you get a Critical Strike, you deal an extra 100% damage. [/hider] [hider=Critical Success] Your excellent display of skill in using a thrown weapon to knock an opponent prone has made you more proficient with thrown weapons. +1 Thrown Weaponry. [/hider] [hider=Skill Level Up] Proximity Shot has gone up in level by one. [/hider] With all of these windows appearing, Oz was getting quite the bonuses, the +1 Thrown Weaponry one literally making him feel as though he was now a small bit better with thrown weapons. It was quite a weird sensation really, suddenly becoming better at something, and literally feeling it, because there was an increase in a number. This game was incredible indeed. Still, there were two unharmed opponents and two opponents that looked quite close to death. Either way, if the heroes acted quickly, they may be able to wrap up this battle before the enemy even had a chance to strike.