[quote=Schradinger] A) Essence Shift. B) Essence Binding. C) Essence Transfer. D) Demonic Awareness. E) Pistols. F) Armor. [/quote] A) Please add a minimum one post charge timer to this, as it could otherwise be used to insta-dodge. B1) As it stands, the amount of pounds of binding force is a wee bit strong, so please mark it down to 50 lbs per 1% energy expenditure. B2) Also, if an object is bound to itself, the best I can allow is an effect that acts like a net surrounding the object, not a paralysis effect. B3) Every one of his posts, he'll have to pay the energy cost again, as this is an extremely powerful ability in combat. B4) If he himself is one of the objects being bound, it'd be too useful for the costs to be as limited as they are. Keep the same pounds of force formula as the rest of the ability (50 lbs per 1%) and he'd still have to pay it each of his posts. The area of effect would still be not applicable, however. C) As it stands, six tons of impact force is a wee bit too strong, seeing as he can already do so much (don't forget that the maximum potentials for each power/ability is supposed to lessen the more powers/abilities they have). I can reasonably agree to 50 lbs of pressure per 1% expenditure, as that will still be 3.5 tons of impact force. D) Upgrade the incredibly useful time-slowing ability to 40% and you're good. E) Well, once more, the level of this ability is a bit too high. Being able to penetrate 5 centimeters of steel will be able to penetrate 99.999% of people's armor and selves. F) No on the bracers, as the strongest of demons would be level 9.5-10 and having armor that can take blows from beings that strong is too tough for fighting peers.