[hider=Aran Ziris] [b]Name[/b] Aranarha Ziris [b]Age[/b] 16 [b]Appearance[/b] [img]http://i.imgur.com/YJWUSBJ.jpg[/img] [b]Magic[/b] Requip Magic, current inventory- [url=http://i.imgur.com/wgjRUDH.jpg]Shatterpoint[/url]- A sword made by Aran's mother, enchanted to be able to split up into different fragments and reform back into the original blade. This is usually how Aran pulls out Shatterpoint, the individual fragments first, then they form the sword itself, which Aran grabs. [i]Deleroth the Chained Demon Inquisitor [Stage 1/3 Unlocked][/i]- Arans father was a very skilled swordsman and blacksmith. He defeated Deleroth the Demon Inquisitor in combat and trapped its soul within an armor that would change in stages, progressively releasing more of the demons' power, using ancient armorer techniques. [url=http://i.imgur.com/xFlELQp.jpg]Stage 1 "Ranger" (Ignore the gun)[/url] is where the power of the demon is weakest. [url=http://i.imgur.com/p2JoQJr.jpg]Stage 2 "Plateclad"[/url] is where it is just starting to appear, encasing the user in heavier plate armor. [url=http://i.imgur.com/8s5CpVV.jpg]Stage 3 "Inquisitor"[/url] is nearly releasing the demon, and it harnesses Deleroth's magical power, some chain magic. However, Stage 3 can only use physical metal chains, which are on the armor, this makes the chain slower and heavier, but sturdier. Stage 3 also increases the physical prowess of the user, strength, endurance, however, not stamina. While releasing Stage 3 will give a big boost to power, a person who doesn't have the stamina to keep it up won't be able to wield Stage 3 for very long. [i]A good thing to note is that this Evoarmor imposes its personality on the user the higher the stage. Aran will be more irritable, and generally an angrier person as he advances in stage. Currently Stage 2 and Stage 3 are locked.[/i] [url=http://i.imgur.com/Bki8PkA.jpg]Exitus=Locked=[/url]- The armor that Aran's father personally used to defeat Deleroth. This armor is far older than he, having multiple wearers. All of which have had their consciousness, memories, skills, copied into the armor. The armor is comparable to Stage 3 Chain Demon, increasing the strength, endurance, and general physical prowess, as well as projecting the combat experience and skill of the 5 previous users to the current user, Aran. This armor is usually known to others only in legend and myth, whispers and rumors, as The Azure Meteor. [i]This armor is currently locked, and cannot be used by Aran right now.[/i] [i]Schematics to Striking Scorpion Armor "Hirokaze", and The Shadow Hunter Tome[/i] - Schematics to an ancient armor, Aran strongly believes that his father based the Ranger armor off of this type of armor. The components are rare and expensive, and this armor will take a very long time to forge. Having a Tome depicting the teachings of this "Shadow Hunter", and a set of Schematics suggests that there was an ancient warrior race who produced these armors. [i]Notebooks and Sketchbooks[/i] - He keeps these because he likes to design new weapons, armor, keep lists, and occasionally sketch some really pretty landscapes. [i]Various blacksmithing equipment[/i] - Various blacksmithing equipment, that Aran uses to blacksmith things with. [i]Some clothes[/i] - Some clothes, like jackets for cold weather, etc. [b]Personality[/b] Aranahra is a strange one. He's got a strong sense of justice, a distinct sense of right and wrong. However, he doesn't have much self confidence in his combat ability. To make himself do things, Aran lies to himself. He tells himself that it's for survival, which was the truth for five years. Aran is also self conscious about several things. He doesn't like others seeing his body, he thinks that he isn't very impressive. Although he doesn't have much muscle mass, he has a lot of muscle density, he's rock solid, and can probably out-push some members in the guild. He is also self conscious of some of his other hobbies, although he doesn't have a problem about blacksmithing, he has issues with letting others know that he enjoys shopping, sewing (Primarily for smithing reasons. Primarily.), fancy cooking, sketching, and such. It doesn't help that he's easily embarrassed either. Aran has a very different sense of humor. It's hard to pinpoint, but it's generally really difficult to make Aran laugh aloud. He'll just smile widely most times. Aran is also very innocent, most inappropriate jokes will go right over his head. [b]History[/b] Born in the far away lands of Bellum, where magic is rare, Aran lived with his father in a mostly isolated forge-home. All his life, since he was born, Aran was fascinated with his father's work. Blacksmithing. When Aran was 10, his father chose to train him, both in Requip magic, and blacksmithing. Aran followed easily for one year of intense training, then, his father suddenly left. Leaving a magical sword that his wife had forged, and a suit of armor that he himself forged for Aran, he never returned. Aran lived alone, cooked alone, hunted alone, and defended the forge alone, until it was destroyed when he was not present. He packed what he could, and traveled for five years. Surviving. Doing Blacksmithing in various towns to earn income, some food and a place to eat. Eventually, he ended up at the door step of Fairy Tail. [b]Class[/b] C-Class [b]Crush[/b] N/A [b]Other[/b] -[url=http://www.youtube.com/watch?v=2JwPfvXPMiI]Themesong[/url] -Learnt to play a Kalimba during his travels, carries one in his ruck. -Dispite having Requip Magic, he insists on carrying a Rucksack, for various things. -People have mistaken him for a girl. -During his travels he once slapped a bear with a sea bass. He might slap you with a sea bass. ========= Planned things for Character Emerald Regime, same as Exitus, http://i.imgur.com/ciHa7h6.jpg ANCIENTS Striking Scorpion Hirokaze, stealth magic Jabbawock the Warlock, Lightning Magic THE KING'S COURT Caenarvon the Obsidian Rook, Earth Magic, http://i.imgur.com/Fq50z0v.jpg Conqueror the Ruby Bishop, Fire Magic, http://i.imgur.com/wCnRhNE.jpg Perseus the Sapphire Knight, Water Magic, http://i.imgur.com/J9TrTty.jpg Seridus the Diamond Pawn, Shield Magic, http://i.imgur.com/ekmEBek.png Lapis Lazuli, the Blue King of the Abyss, Stalwart Companion, giant Eagle Stand, [img]http://i.imgur.com/ZnkSfpz.jpg[/img] [/hider] [hider=Adept Sicarus Sonne] Name: Adept Sicarus Sonne Age: 23 Gender: Male Race: Human of The Order [url=http://i.imgur.com/eK281SI.jpg]Appearance[/url] History: Sonne was born in one of the poorer towns in the countryside, where his parents sold him at birth to get another meal on the table. As Sonne grew, he proved to be an intelligent boy, his owner failed to realize this and kept him as a slave, eventually, Sonne escaped. He became a homeless street urchin, gathering a band of others like him, using his intellect and quick wit to get them food, cash, and shelter, urging them to Port Titanicus. However, they were very far away. They began their slow journey to Port Titanicus, when an opportunity presented itself, a ship was leaving port to head to their destination, one of the kids took that opportunity, but the rest were too slow. Days later, a Techmagus came to the town, and found the crew that Sonne was leading. Impressed by their teamwork, the Techmagus picked them up and gave them a free ride to Port Titanicus, where the crew went their separate ways. Sonne was adopted and inducted into the Order by the Techmagus, and now here he is. Having already been on some adventures. Equipment: -FNC Mark V "Door Knocker" .50 Caliber Heavy Pistol. -Order Robes, Adept. Modified by Sonne. -Armor of Sonne, a custom armor set made up of an upper breastplate, rerebraces, couters, vambraces and gauntlets. -Order Toolbelt -Robotic Extra Limb -Order Halfmask, and Advanced Respirator Skills: -Knowledge of the Ancients. Sonne is trained to identify ancient artifacts, and determine what they do. -Engineering Skills -Weaponsmith and Armorsmith Skills -Various other Sciency-related skills -A competent shot, by no means an expert. -Real good hand-to-hand fighter Optional: -Likes Oranges. -Will usually bring an SMG from the armory when on away missions -Has a robotic left leg, and left eye. The eye is usually covered by the mask. [/hider] [hider=CT-1313, "Thirteen"] [b][u]Naming code:[/b][/u] CT-1313 [b][u]Rank:[/b][/u] Private [b][u]Callname:[/b][/u] Thirteen [b][u]Appearance:[/b][/u] Thirteen is bald, and has no facial hair. His armor on the other hand, has a green stripe bisecting the chestplate and helmet in addition to the 'standard' armor paint style. He has a green lightning bolt on each side of the helmet. As well as a capital lambda on each of his shoulder armor plates. Thirteen will do his best to wear camouflage for the battle he's going into, although keeping the bisecting stripe, lightning bolts and capital lambdas. [b][u]Personality:[/b][/u] Thirteen is a really mellow kind of soldier, unusually calm in almost every situation and enjoys making snide comments and remarks about the Battle Droids. He enjoys the company of his brothers, and other people. Thirteen is a very friendly and generous trooper, if it wasn't for his weapons and armor, people wouldn't think that he's a soldier. [b][u]History:[/b][/u] N/A [b][u]Equipment:[/b][/u] He usually carries standard equipment. Some thermal detonators, a DC-15A and DC-15S as a sidearm, with a combat knife. In addition, he carries a shortsword. [/hider] [hider=Cleophee Etienne-Hartmann] [b]Photo:[/b] [img]http://i.gyazo.com/6f51512df69551a73ca3c5352e057743.png[/img] [b]Name:[/b] Cleophee Etienne-Hartmann [b]Eye Color:[/b] Purple [b]Age:[/b] 16 [b]History:[/b] Cleo comes from a military family. Her mother, Noire Etienne, was a famous Ace pilot. Her father, Johan Hartmann, was in the little known Special Forces Pararescue units. They met when Noire was shot down over enemy territory while holding off enemy fighters so her squadron could escape, and Johan was sent in alone to rescue her, as to not attract attention from enemy forces. For the few days it took Johan to find Noire, she did the best she could to hide and survive with a broken leg, broken ribs and several additional minor injuries. When Johan found Noire, he patched her up and they began the week long trek back to allied ground. The two kept in contact often while Noire was in the hospital, and Johan out rescuing others. News of the famous Ace pilot being rescued by a daring, handsome, brave young Special Forces Parajumper hit the media quickly. Johan was made a hero, and Noire was shown with a softer side, it was the classic damsel in distress story that captivated the hearts of the public. While Noire always had some exposure, she got even more, and the constant exposure quickly began to get in the way of Johans relaxing time. After their tours of service were done, the two disappeared and became ‘simple’ Trade Ship pilots with an apartment. Simple being relative. They go on the most dangerous, lengthy trade routes available, where it takes several days to traverse the path, and good protection to make it there and back. They ferry rare materials, and as such their pay is high. They also go and rescue downed trader pilots, and get paid from that. Simple Trade Ship pilots. When Cleo was young, she was taught a few things. Some training from both her parents, self defence, basic medical training, basic survival training, that sort of thing. Although she continues to train with her parents, it’s not as often, as her parents are off doing jobs more often and she has to go to school. As a result she’s pretty self reliant, able to live alone. She has also figured out that it’s actually easier to freerun to school, rather than take public transit, learning from a friend. She does this every day, since their apartment is on a higher level than the school. [b]Hobbies/Interests:[/b] High places, Flying, Food, Fancy Chocolate, Justice, Planes, Airships, Music, Parkour/Freerun, Self Defence, Science in general. [b]Dislikes:[/b] Injustice, Evil, Super Spicy food, Loners, Pessimists. [b]Extra:[/b] -She has a pet Heterometrus Swammerdami Scorpion, named Digiorno, at 9 inches. -Her Fairy is spooky, and wears concealing clothes like robes and hoods. She also doesn’t fly very often, and likes to sleep. [b]Fairy Name:[/b] Vetra Karru [b]Fairy Element:[/b] Air/Wind [/hider] [hider=Urdnot Glaive] Name: Urdnot Glaive Appearance: Urdnot Glaive is a massive Krogan, standing at 10 feet tall unarmored. His skin color is pretty typical of Krogan, tan. His eyes are blue, his natural plating is more of a grey color. His head plate has some blue tattoos, resembling Turian face tattoos. He got that from that one time he got drunk with one of his Turian buddies. He wears this [url=http://img3.wikia.nocookie.net/__cb20130227103010/masseffect/images/b/b6/ME3_Krogan_Warlord_Sentinel.png]armor[/url], painted white with blue where the black are. Race: Krogan Age: 841 Biotic ability: Biotically, Glaive is relatively weak. He is incapable of using complex abilities, such as Warp, Stasis, etc. But he is capable of more basic biotic usage. Lifting things and pushing things are among them. Mostly, he uses his Biotics to charge his War Axe, giving it an explosive trait when Glaive hits something with it. Biography: Born into Clan Urdnot, Glaive was often ridiculed and bullied by more aggressive Krogan because Glaive was polite, kind, and merciful. Bullied until Glaive fought back, and knocked them out. Glaive was a very promising Krogan warrior, using technique and brute force when most Krogan just used brute force. Like most Krogan, Glaive left Tuchanka to become a Mercenary, where he spent most of his life. Unlike most Krogan, he took jobs he deemed morally and ethically right. Often for long periods of time he would be out of a job, and then take a very difficult job where he would be busy for months at a time. Compared to most Krogan Mercenaries, he wasn't particularly rich, and he got a portion of his income from looting dead bodies and selling whatever they had, usually guns he didn't need. During his travels as a Mercenary, he's traveled the galaxy and he's made some very interesting friends. Some with power and connections. Glaive has found himself aboard the [i]Unity[/i] because one of these friends had convinced him that it was a good idea. Personality: Glaive mellowed out as he aged, he was never one to initiate a fight anyways. Glaive is actually very polite, and (unfortunately?) he has the temper of an iceberg. Very rarely will he become angry and go into a blood rage, but when he does, things will most likely break. Glaive values friendship more then most Krogan, because he sees the strengths in them, rather than the weaknesses. He is also one of the most optimistic Krogan you will ever see. Position: Combat Specialist/Diplomat, if we'll ever need something like a diplomat. His skills include, smashing things, headbutting things, and yelling at things. He's generally good at these. He's also alright at tinkering with his Omnitool, but that's about as tech-savvy as he's going to get. Other: -He's got two Omnitools. The one on his left arm is solely for an Omnishield. The one on his right is more like an actual Omnitool, used for application of Medigel, hacking, and the usual Omnitool stuff. -He's not too good at shooting things, or ranged things in general. He can hit a target, but not a lengthy range of 150 meters. His preference towards close quarters combat sort of negates that anyways, he usually brings a shotgun and heavy pistol. -Glaive hasn't been to Tuchanka in several hundred years. -His Waraxe is like a Poleaxe, with an axe head on one side and a hammerhead on the other. [/hider]