Alright! Time skip is up. To be clear, this scene isn't meant to be a camping scene, it's simply a convenient place for the group to figure out their next course of action before disembarking. If we don't hear back from Jenno in a while, we're going to assuming that Burkswallow has gone with Harding and Rena. Likewise, I wouldn't mind if several of your NPC tag-alongs decided to go with them just so we can focus on group dynamics instead of, like I said, having players interact almost entirely with their pseudo player characters. It's optional, but please make an effort to focus on other player characters more moving forward. The group's all been together for a few weeks now, so there's a chance they know each other somewhat but there's still plenty of room for them to start interacting now they aren't in a large group of insurgents and largely on their own. If you want to make up situations that might have happened in that time, we can do what was done in my other game, Mass Effect: Nova where all the characters had known each other and referenced things that had happened before the game had started and other characters filled out the details. It actually made for some very fun story telling and it ended up setting some very defining characteristics and relationships between characters in a very subtle way. From here on out, the group is not taking instructions from anyone, so it's up to them to decide where to go and what to do. Information will become available as they go, and some NPCs might have some important information which might help guide their decisions. The dwemer in Skyrim are far more brutal than those in Hammerfell, but they are also very limited by a leader who only sees other races as vermin and doesn't respect their resourcefulness and the fact that a lot of the terrain and the climate is very prohibitive for a lot of dwemer tech to work as well as it did in Hammerfell and to some extent Cyrodiil. Any questions, feel free to ask!