[quote=ImportantNobody]This is just a random idea that we could do for fun, but how about on the side some of us could play a "tabletop game" (played on the computer) similar to risk but uses a bunch of different Andreemea races to bring in different advantages, disadvantages, and abilities to the pieces rather then a bunch of generic soldiers who all do the same thing. You'd also get combat "cards" (being on the computer, they'd all be digital, picking them based on the honor system with random number generators) that you can more choose your attack and defense rather than random dice rolling. For example, you draw a 1 attack 4 defense card, a 5 attack 4 defense card, and a 2 attack 1 defense card. You decide if you wish to go all out and add 5 attack or 2 attack for your next attack, probably depending on how badly you want the opposing army dead and how much total attack you'd probably need to eliminate the piece. Of course if you only have the 1 attack 4 defense card then you'd have to decide if it's even worth using it for attack or if you should save it for defense. The combat cards can be seen like handing out resources such as weapons, shields, etc. You'd draw recruitment cards to put the armies on the board. The Molluun cards would likely be weak, like a base of 2 attack and 3 defense, but they have an ability where if they don't attack that turn they can go into their shells to raise their defense to 7, which is considerable. This would allow the super cheap to deploy Molluun to hold off even moderately powerful enemies from getting through choke points unless they end up wasting a high attack card to help break through the 7 defense rating. If you really, really needed those molluun to hold off the enemy for another turn, you could save up a high defense rating combat card for that instance, making you need to carefully plan when you need to save up and when you need to go all out. So for example, you could have an army sacrifice themselves as a diversion while you build up better combat cards to allow your important, elite troops a chance to come back for the win.Of course there are some abilities like stealth, so if you see a race approaching who can use stealth, you need to plan for them using a card with that ability to move past your defenses. So some races you might fear their ability so target them to avoid something that could happen rather than simply attack the highest attack rating race (such as the Inorr). Some races are better than others, even if they all can be useful under certain circumstances. Plus some are cheaper to deploy, so rather than say you can deploy 10 armies, you'd get 10 points worth of deployment, which some really powerful ones could take more than half of that number.There would probably be attack ranges, meaning rather than planets it would be a battlefield setting. This allows for snipers to be put into consideration as well as things like missile launching vehicles that stay back a bit, so you have to send armies to try and reach them.Oh, and the cards would have HP. If an army takes damage but not enough damage to destroy them on a single turn, you can pay on your turn to replenish their forces back to full. That means you sometimes need to combine your attacks on one unit to wipe it out and keep it from replenishing. This allows some races with horrible defense and offense to seemingly keep on fighting and fighting until being completely obliterated. It would also save your favorite, vital unit from getting one lucky hit on them and being killed off entirely, which would be infuriating.Individual characters could act as an entire army. Army here is used loosely. The armies in this game are more like squads.Does this sound cool? Anyone interested?[/quote] I think that sounds really cool! Would changes in this game be seen as changes in the actual Andreemea at large that we could see the effects of in the RP?