Heh. I'm going to have half a dozen kills before this is over if this keeps up. ;) @Green: Being able to pick up and use any weapon imaginable with perfect accuracy/dexterity is at least a tier 7 ability, especially when combined with his 500mph time hack. As far as the wall hack and minimap go, absolute awareness of your opponents location, regardless of any measures taken to attain stealth, is overpowered. It needs to be based on something concrete. Arty's awareness, for instance, is based on electrical signals, and Adrian's is based on whether or not the opponent has a soul. Perhaps for the minimap you could limit it to movement faster than 2 mph or something of that sort, so it wouldn't make stealth completely useless, but anyone trying to make a rapid sneak attack would still get picked up. For the wallhack, perhaps you could make it a pulse he can use once every five seconds (or per turn) that reveals anything within his field of vision and the 100 foot range as a stationary silhouette (or charge it to increase the range). On the subject of charging, though, LeeRoy's rules regarding that state that a charged ability can only gain half its full potency per tick, and I'm not going to approve an ability that breaks that rule. Sorry. @Blooper: The only concern I have about Claws joining the fight is the amount of people getting involved. If Vordak still wants in that'll be six people in a single fight (seven if Goldeagle actually joins), so we'll probably have to figure something out to help move things along more smoothly. The only thing I can think of right now is if I was allowed to post out of order so that I could keep my responses up to date regarding the attacks made against me, thus allowing the remainder of opponents to also make their responses using up-to-date information. It would require a very high level of OOC collaboration to pull off a fight of that scale.