[hider= DYNOZ TARR] [b]Name:[/b] Dynoz Tarr Age: 345 Gender: Male Race: Elf [b]Random Descriptors:[/b] Height: 6’1” Weight: 155 lbs. Hair color: White Eye color: Icy Blue with silver flecks [b]Character Tier: [/b]Intermediate [b]Character Type:[/b] Critical Character- Active Multiverse Participant [b]Physical Description:[/b] Dynoz Tarr wears the dusky black armor of a Wolf Rider. His hair is in a top knot with the long ponytail extending down his back. Like all Elves he wears fetishes of those he has killed, depending on the creature it either is on his armor, weapons or on his saddle. Dynoz walks in a slightly bow-legged and hunched walk, giving the appearance he creeping when he moves. [b]Personality Description: [/b]Dynoz is insane, although he can function extremely well in society and appears essentially a sane individual he is not. When in combat the more blood, pain and suffering he sees and inflicts his insanity to come to the fore. He is sadistic and enjoys causing suffering and death. [center][b]Skills, powers and abilities[/b][/center] [b][i](Intermediate)[/i] Accomplished melee and hand to hand combatant.[/b] Dynoz has been trained it various weapon and unarmed disciplines, he prefers his bone daggers over all other forms of combat though. [b][i](Intermediate)[/i] Blood Summoner.[/b] Dynoz can summon supernatural creatures by spilling his blood and speaking the ritual. Normally these creatures are shadowy, monstrosities that attack whom or whatever Dynoz commands. (These are minion creatures unless he is summoning another player character allied with him) These creatures are easily defeated and nothing more than a nuisance to any one facing him. [b][i](Low)[/i] Druidic powers.[/b] Able to use nature based powers to heal, however these powers are only cursory and a part of his nature. He does not exert any effort to expand them to any degree. [b][i](Intermediate)[/i] Accomplished Hunter.[/b]There are very few creatures that Dynoz cannot track, across a variety of environments. [b][i](Intermediate)[/i] Dynoz’s sense of smell is highly developed.[/b] The distance at which any scent can be detected is governed by atmospheric conditions but, even under the most favorable conditions, 1.75 miles is the extent of his olfactory senses. [b][i](intermediate)[/i] Dynoz’s sense of hearing is the most acute of his senses.[/b] He can hear as far as six miles away in the forest and ten miles in the open. Dynoz can hear well up to a frequency of 25 khz. However the actual maximum frequency detected by Dynoz is actually much higher, perhaps up to 80 khz (the upper auditory limits for humans is 20 khz). [b][i](Intermediate)[/i] Wolf Kin- Dynoz Tarr can shift into a werewolf form.[/b] Growing in height by half, making him 9’5” tall and gains another 300% in weight, making him 455 lbs. His head changes to a wolf's head with a slavering maw, and the fangs and claws are now fully grown. His arms become long and apelike, and as a werewolf can move either on two legs or all fours. Dynoz also grows a tail, which helps with balance. In this form, he is extremely strong and fast, able to move up to 70 miles per hour, matching a cheetah for short bursts under a half-mile total distance.. His strength has increased; he is able to lift/press around 2 tons and can cleave through hardened metal as if it was butter. Dynoz retains his intelligence and enjoys using his bone daggers when facing opponents he cannot dismember with his claws. In this form all his sense are more acute, with the ranges doubling easily. [center][b]Character Equipment:[/b][/center] [b][i](Intermediate)[/i] Armor of the Wolf Rider.[/b] This magically enhanced armor grants Dynoz several abilities. Like a wolf he can walk, trot, lope, or gallop. Walking at about 6 miles (9.6 kilometers) per hour, but can reach speeds of 35 mph during a chase. He can jog or trot, at various speeds, generally between 8 to 10 miles (12.8 to 16 kilometers) per hour. Dynoz can keep up this pace for hours on end and has been known to cover 60 miles (96 kilometers) in a single night. When forced to run down prey or escape he can accelerate to speeds of over 40 miles (64 kilometers) per hour for a distance of several miles. [b][i](High)[/i] Bone Daggers[/b], Dynoz carries two 18-inch wickedly serrated daggers made from the bones of a long forgotten beast. In addition to being extremely sharp and unbelievably sturdy, on command each of the daggers can assume an elemental aspect these usually take the form of Fire, Ice, Acid or Lighting. These daggers also confer a high resistance to the elements currently employed. While able to blunt normal attacks to a great degree the elemental defenses require concentrated strenghtening to ward off greater elemental assaults. [b]Character History:[/b] Dynoz Tarr is an elfin male of the once noble Tarr family. He developed his hatred for humans when a raiding party of humans came across his mother and sisters when he was a boy. After the humans had their way they killed the women. Dynoz found the mutilated bodies. That is when his mind snapped and a deep seated hatred for humans developed. No longer a youngster, Dynoz has thrown his allegiances to the Overlord and has developed a certain perverse taste for hunting down the humans and their villages that have sprung up across the land.[/hider]