*A booming sound fills the air of thread as a fireball falls from the sky, the fireball slams into the ground of the thread forming a crater with a bang, out of the crater my CS appears* [youtube]6HpUUaFFsfU[/youtube] X3 =3 Full Name: Johnathan (John for short) Age: he looks around the age of 20, his real age is forgotten to him Race: Cybernetic Human / Augmented Super Soldier Gender: Male Appearance: He stands over 6ft tall and his eye's glow light neon cyan blue, and he has silver hair, he has an athletically fit build and weighs in at 300 lbs. [img]http://cdn.screenrant.com/wp-content/uploads/X-Men-Days-of-Future-Past-Quicksilver-889x1024.jpg[/img] Combat armor: In combat armor he stands at 7ft tall and weighs 1300 lbs. [img]http://fc05.deviantart.net/fs70/f/2012/288/4/9/n_e_r_o___battlefield3_edition_by_sash4all-d5hinlx.jpg[/img] Personality: Johnathan is caring, and good willed, he will fight for what he believes is the right thing, and has a nag for never giving up, even if he knows he cant win, he's stubborn like that, he can be serous at some times, but he does like to joke around when he can History: Johnathan was a normal human once, he was a soldier, a great soldier, but during a fierce battle he and his squad were ambushed. Everyone had died, except Johnathan, his body was ruined, riddled with bullet holes and scorched from battle, but his mind was spared, he was little more then burnt flesh and bone when he was found, no amount of medical help in that time could have healed him, but science had something more to offer, to which Johnathan, and the military he served in accepted. During the operation Johnathan's ruined organic skin and muscles were removed and replaced with experimental cybernetic skin and muscle that was as soft and smooth as organic skin but as tough as Kevlar and far stronger than any normal human muscles could get. On the outside the skin is a pale white and inside his flesh and muscles are blue, his hair was burned away, he didn't necessarily need new hair but was given to him to make his appearance more pleasing to the human eye even though his new hair is silver in color. His bones were broken and shattered in most of his body so they were removed and replaced with new ones that were hardened to a point where they were nearly unbreakable and thinly coated with the same metal mixture his Combat Armor is made from. Since his body lost to much blood, the rest was drained and replace with cybernetic blood which glows dark blue, his internal organs were all punctured, ruptured and burned so they were switched out with cybernetic ones all of which were some shade of light blue. Even though his brain was intact, it had suffered hemorrhaging and internal bleeding so it was cloned into a blue cybernetic version and replaced, the military had the idea of making Johnathan into a perfect soldier, a weapon that would follow orders without question. So they had his memory wiped when his new cloned cybernetic brain was being made in hopes that he could be programmed like a machine to believe be was made for fighting and following orders. For the most part it worked, he forgot everything that happened to him from birth until he woke up in his new body, but his mind did retain one thing, his name, it's because of this one memory that he managed to regain his freewill. A good soul working at the facility where Johnathan's new body was made told him what the military had done to him and what they were going to do with him so he decided to play along with their plan to make him their personal weapon/puppet. After a few months of careful deception Johnathan was given his experimental Combat Armor which was fused to his body, as well as his weapons to test, with these he decided it was time to leave, he had grown aggravated while playing puppet to the military doing their "tests", having him do things to those that didn't deserve it regardless if it was a man, woman or child of any species, it made Johnathan sick and he had enough of it. When the military found out that he wasn't under their full control they panicked and tried to trick him into going into another operation to try and reprogram his mind again, but he knew better and refused. Then the military grew angry and tried to force him to go through with the operation and threatened to kill him if he didn't, he resisted and ran for his life, with the aid of his weapons and armor his escape was successful, though the military pursued him they eventually gave up with the thought that they could simply make more super soldiers with the research they got from making him, though they couldn't remake the same armor or give the same skeleton to future soldiers that they gave Johnathan since they had used all the rare metal they had collected over the years to makes Johnathan's armor and skeleton. Occupation: None at the Moment Equipment: Fused Combat Armor with Energy Shielding: Johnathan's Combat Armor extends to cover his body and retracts to form a flat smooth metal "back pack" on his back (sort of like Ironman's armor) which also works as a back pack for his compactible weapons that get stored in it, the armor is fused to his body and connected to the top part of his spine, it's made of a mix of all the strongest metals known to man and a rare metal found in space among stray asteroids that is really, really hard to find on planets, normally adding all these metals together would weaken the bond and make it brittle, but thanks to the rare metal found in space the bond is strong, and makes Johnathan's armor the strongest known to man so they named the mixture Duratainiom (pronounced "Dura-tanium"), to allow easy movement the "soft" parts of Johnathan's armor are made up of several layers of interlaced nanofibers made of Duratainiom which allows him to move freely while having nearly the same protection that the heavy Duratainiom plates covering his body give him, under his armor and nanofiber suit is a gel layer that regulates temperature and can re-actively change its density to absorb impacts, his armor has mechanized joints that are linked to his mind so that way it acts like a second skin which takes the weight of the armor off his shoulders, the armor has a locking feature so if Johnathan was to lift something in the armor that was too heavy for him to hold up the mechanized joints will lock so he doesn't buckle under the weight, the locking feature can be activated on will or on instinct, it's also equipped with a recharging energy shield that can withstand the full force of being hit directly by a tank shell before depleting, if the shield is depleted it'll take a few seconds to begin recharging and a little more to recharge fully, aside from the shielding the armor's boots have magnetic clamps that can be turned on and off at will, as well as magnetic locks in multiple area's on the back of the armor so he can place his compactible weapons on them, the magnetic locks are linked to Johnathan's mind through his armor so when he goes to reach for a certain weapon the magnetic lock holding the weapon unlocks when he grabs it, the helmet has a H.U.D (heads-up display) system with a motion sensor, it can be used for tracking targets, seeing in night vision, thermal or infrared and has a comm. system, another function is a zoom feature that helps seeing long distances without the need of a scope, built in flashlights are placed on the shoulders as well. Jet Thrusters: Built into the back of Johnathan's Combat Armor are extendable jet thrusters that allow him to fly short distances or to stop himself from landing with too much force from a long fall. Weaponry: [hider=Weapons List] Johnathan's weapons were custom made to be compatible with his armor, each weapon has the ability to be folded into themselves that way they can be placed and magnetically locked to his armor when he's wearing it without getting in the way of his movement, and when his armor retracts into it's backpack state it holds all his weapons for him. Laser Weapons: Johnathan's laser weapons use advanced casings like bullet shells without the bullets, when the casing moves into the firing chamber it's primed, when the trigger is pulled a hammer hits the casing activating it releasing a powerful beam of energy that speeds down the barrel of the gun and fires a laser as the casing is ejected from the firing chamber, since they're going at the speed of light it makes it understandably hard to get out of the lasers way once they're fired, also these lasers are meant to be lethal so they can hit with temperatures of 5550 C. (10,000 F.) meant to burn through armored targets. L.A.R (Laser Assault Rifle) [img]http://img3.wikia.nocookie.net/__cb20110926182932/halo/images/thumb/3/3f/MA37_Assault_Rifle.png/1000px-MA37_Assault_Rifle.png[/img] the L.A.R fires lasers in rapid succession with almost perfect accuracy for close to medium range Fully Automatic, 32 rounds per clip. L.B.R (Laser Battle Rifle) [img]http://img4.wikia.nocookie.net/__cb20131125230716/halo/images/thumb/e/e3/H4_br_trans.png/1000px-H4_br_trans.png[/img] the L.B.R can fire 3 round bursts in rapid succession at medium to long range with little to no difficulty Burst-Fire (3 Rounds), 36 rounds per clip. L.M.R (Laser Marksman Rifle) [img]http://img1.wikia.nocookie.net/__cb20111223033408/halo/images/thumb/0/0e/Designated_Marksman_Rifle.png/1000px-Designated_Marksman_Rifle.png[/img] the L.M.R fires precise shots at long range in succession, though it's meant to be used at long and medium range it's preferred as a long range weapon Semi-Automatic, 14 rounds per clip. L.M.G (Laser Machine Gun) [img]http://img4.wikia.nocookie.net/__cb20140210220650/halo/images/thumb/5/50/H4_saw_trans.png/1000px-H4_saw_trans.png[/img] the L.M.G rapidly fires a deadly barrage of lasers that covers short to medium range easily and can cut enemies in half from the rapid fire rate, and can also be used to suppress enemies at long range as well Fully Automatic, 72 rounds per clip. Gauss Weapons: Johnathan's gauss weapons use multiple advanced highly magnetized coils around inside the barrel of each weapon with magnetized ammunition with the opposite charge to make the bullets travel faster also with extremely powerful batteries that vastly increase the speed of the projectiles by super charging the magnetic coils that send the bullets out of the barrel of each weapon at nearly 4000fps (2727mph) or higher, and with the super charge from the batteries, rather then flames chasing a bullet out of the barrel, it's light blue electricity that reaches nearly a foot in length before the next shot is fired or until it dissipates. G.S.G (Gauss Scatter Gun) [img]http://img2.wikia.nocookie.net/__cb20131203230236/halo/images/thumb/b/bb/H4_shotgun_trans.png/1000px-H4_shotgun_trans.png[/img] the G.S.G fires multiple pellets at high velocity, since they're fired from a magnetised barrel the spread isn't very wide allowing them to reach long range and still be able to tear apart a single target, making this gun devastating at close and medium range Pump Action, 6 rounds per use. G.H.C (Gauss Hand Cannon) [img]http://img2.wikia.nocookie.net/__cb20121117115230/halo/images/thumb/7/7c/H4_pistol_trans.png/1000px-H4_pistol_trans.png[/img] the G.H.C fires armor piercing rounds that easily reaches long range and can still be used to easily hit targets at medium and close range Semi-Automatic, 8 rounds per clip. G.S-M.G (Gauss Sub-Machine Gun) [img]http://img2.wikia.nocookie.net/__cb20131113025724/halo/images/thumb/f/f6/H3-M7SMG-LeftSide.png/1000px-H3-M7SMG-LeftSide.png[/img] the G.S-M.G rapidly fires small rounds to shred enemies at close range and provide covering fire at medium range Fully Automatic, 60 rounds per clip. LR.G.R (Long Rang Gauss Rifle) [img]http://img1.wikia.nocookie.net/__cb20131116012408/halo/images/thumb/7/79/H4-SRS99S5AM-SniperRifle-RightSide.png/1000px-H4-SRS99S5AM-SniperRifle-RightSide.png[/img] the LR.G.R fires a heavy armor piercing round that reaches beyond long range the second after it exits the barrel of the gun, it can easily rip through armor at long range and pierce through solid walls of steal or concrete with ease while still being able to rip the person behind it to shreds Semi-Automatic, 4 rounds per clip. Grenades/Launchers: Grenades and Launchers, whether you pull the trigger, push a button or pull the pin doesn't matter, they all go boom in the end. H.F.G (Hot Fragmentation Grenade) [img]http://img3.wikia.nocookie.net/__cb20121117115229/halo/images/thumb/e/ed/H4_frag_trans.png/640px-H4_frag_trans.png[/img] the H.F.G has a built in heat sensor to detect if it hits an enemy after the pin is pulled that way it explodes on contact with the intended target, as well as a safety feature that ensures the grenade would only explode after striking a surface after being thrown and not in the user's hand, as soon as the grenade goes to explode, the metal casing and fragments become super heated that way when the grenade detonates the super heated shrapnel can easily shred through enemy's and their armor Pull pin, throw, boom. E.F.G.L (Electric Fragmentation Grenade Launcher) [img]http://img3.wikia.nocookie.net/__cb20120114174145/halo/images/thumb/e/ea/M319_-_Side_Profile.png/1000px-M319_-_Side_Profile.png[/img] the E.F.G.L fires a grenade that has a built in heat sensor that triggers the grenade to explode upon contact with an enemy or vehicle to fill it with shrapnel, it can also have it's detonation be manual if the user holds the trigger after they fire the grenade allowing it to bounce off surfaces, after that's done an E.M.P charge is primed, after the trigger is released the grenade will explode but with an EM.P that can be used to not only stun enemies but temporarily shut down machines such as vehicles Single shot Automatic/Manual detonation, Break-Action, Breech-Loading. M.G.D (Magnetic Grenade Detonator) [img]http://img1.wikia.nocookie.net/__cb20140514034021/halo/images/thumb/f/ff/H4_detonator_trans.png/1000px-H4_detonator_trans.png[/img] the M.G.D fires a highly explosive grenade covered in a magnetic casing, after it's fired it can be used as a trap or to stick onto a vehicle or armored enemy trying to make a break for it then detonated when the user wants to Single shot manual detonation, Muzzle loading. Anti Vehicle/Personnel Weapons: These weapons were built with one purpose and one purpose only, to blow up and or destroy everything bigger then they are, that and take out groups of enemies that are dumb enough to group together when they attack. M.A.G (Magnetic Accelerator Gun) [img]http://img2.wikia.nocookie.net/__cb20121117115804/halo/images/thumb/a/a8/H4_railgun_trans.png/1000px-H4_railgun_trans.png[/img] the M.A.G fires a heavy metal round can be used at medium to long range to hit a target with immense kinetic force or pierce through them ether destroying the target or severely crippling it H.L.C (Heavy Laser Cannon) [img]http://img1.wikia.nocookie.net/__cb20140319050854/halo/images/thumb/0/06/H4_splaser_trans.png/1000px-H4_splaser_trans.png[/img] the H.L.C charges up to fire a nearly instantaneous laser beam that pierces through heavily armored vehicles, objects and targets vaporizing whatever touches the beam with temperatures near 100,000 C or 180,032 F AP/AM.RL (Anti-Personnel/Anti-Materiel Rocket Launcher) [img]http://img4.wikia.nocookie.net/__cb20121117115230/halo/images/8/84/H4_rocket_trans.png[/img] the AP/AM.RL can fire two rockets before having to be reloaded, the rockets can ether lock onto targets with heat seeking sensors or be free fired at a target for devastating damage, these rockets travel up to mach 3 or 2,283mph[/hider] Augments: Johnathan's Strength, Speed, Agility, Reflexes and Durability have been increased dramatically when he was turned into a Cybernetic human which could be counted as a full body augmentation, he can lift up to 1 ton (2000 lbs.), run at speeds of nearly 20mph and has a reaction time of 20 milliseconds often making things seem to be in slow-motion in combat scenarios, this affords him the speed that allows him to dodge bullets from near point blank range, as well as having a skeleton that's virtually unbreakable with bones coated in metal and skin that's as strong and tough as Kevlar, another thing to note is that Johnathan's cybernetic body heals a lot faster than normal, if someone or something managed to injure him depending on how bad the injury is it can take anywhere between five minutes to half an hour to heal fully and any blood lost would be regenerated by the other cybernetic blood cells in his body to bring his blood levels back to normal, also with being a cybernetic being the need to eat, drink, sleep and breath (and go to the bathroom) is little to none, though he has the capability to do so, he doesn't need to. Other: Johnathan wears an old grey tattered cloak that he rarely takes off to help keep himself hidden in public just case the military is still looking for him. Theme Song: [url=https://www.youtube.com/watch?v=jx4rMVCAdHw]