[b][center]A Brief Notification: There seems to have been some misunderstanding concerning Avatar Abilities, Perks, and Specs. Thus, here's a nice rundown provided by your almighty CO-GM.[/center][/b] [quote=Lucius Cypher] Okay, so here's how I've thought it was working like: Everyone starts the game as your chosen class, one of the following five: Assassin, Gunner, Brawler, Healer, or Wizard. You start at Level 1 with one Avatar Ability; this would be whatever fits your class, or otherwise gives your Avatar your "Uniqueness" factor, such as Arms Slave's Multi-Melee. It doesn't necessarily have to match your Spec, which you won't get until you are Level 3. Your Level 2 Ability, much like your Level One Ability, can be anything that makes sense for your given Class. Arms Slave was just a brawler at first, but he had the unique ability to have many arms, and his Chain Catch ability is a versatile skill that would be good for Tanks, Bersekers, and Scrappers. Dark Wrath's Dark Hand and Miasma certainly does elude to her future as a Necromancer, however they aren't so specialized that she couldn't have worked as Warlock or Sorcerer, if she had chosen those Specs instead. At Level Three you must chose your Spec, and your new Avatar Ability will reflect that. Arms Slave's Level 3 Avatar Ability allows him to be more durable, prefect for a tank, or how Dark Wraith can create Dead Thralls, fitting for a Necromancer. From there on, all Avatar Abilities you gain through leveling up will have to make sense for your Class and/or Spec as well. There is still some leeway with versatility, like how Arms Slave's Persistent Predator might seem more like an Assassin ability, but it essentially allows him to constantly agro and harass a single target, fitting for the guy who's suppose to be getting their attention. His Asura Assault doesn't seem like a Tanky skill, but it does make sense for his Avatar, who started off as a multi-armed brawler. That is pretty much the pattern of your Avatar Abilities all the way to level 9. As for Perks, they are additional bonus and skills your avatar gains as they level up. They are additional "Perks" along side your Avatar Ability, however unlike your Avatar Ability you must chose what your Perks are from the given list. You gain your first Perk at Level 4, and will continue to gain one additional perk for each level, for a total of 6. So you should have one at Level 4, two at Level 5, three at Level 6, four at Level 7, five at Level 8, and six at Level 9. There is no Level 10 perk. So here's a List of what each Avatar would gain at each level. Level 1: Any sort of Avatar Ability based on your class Level 2: Any sort of Avatar Ability based on your class Level 3: Any sort of Avatar Ability based on your class spec Level 4: Any sort of Avatar Ability based on your class or spec / One Level 4 Perk Level 5: Any sort of Avatar Ability based on your class or spec / One Level 5 Perk Level 6: Any sort of Avatar Ability based on your class or spec / One Level 6 Perk Level 7: Any sort of Avatar Ability based on your class or spec / One Level 7 Perk Level 8: Any sort of Avatar Ability based on your class or spec / One Level 8 Perk Level 9: Any sort of Avatar Ability based on your class or spec / One Level 9 Perk Total Avatar Abilities/Perks = 9 Abilities / 6 Perks Also, everyone gains an Avatar Ability just so they have some move or technique in a battle, since not all classes have a though out auto attack. We know an assassin might have knives, or a gunner would use guns, or for a brawler to use weapons, but what about Wizards and Healers? Do they just punch people? Shoot magic missile? Their first Avatar Ability should be able to cover their main form of offense, just so they [b][i]know[/i][/b] they have a means to be offensive. Even Healers need to have some way to solo their opponents, even if they can only do scratch damage. This way everyone has their own way of playing and ensures that no one can simply build a "Perfect" counter against an overall class or spec. Even the perks themselves should be used to improve the ability or function of a Class rather than limit their ability to just around that Perk. Additionally, I mention that the Avatar abilities can be either based on your "Class or Spec" from level 4 and up simply for players who don't really feel that their character would fit in any particular category, like if we get a Brawler guy who has melee AoE but doesn't waddle into a fight like a Berserker, take hits like a Tank, or punch people like a Scrapper. Or for people like Ryo's White Death, who's pretty much a Sniper Gunner except she uses Bow and Arrows instead of a rifle, and many of her future Avatar Abilities may reflect more on her gimmick rather than just her Spec. [/quote]