[hider=Tyzitla] [center] [b]Name: [/b] Tyzitla [img=http://fc07.deviantart.net/fs70/i/2011/155/2/8/mage_sketch_by_pkyo-d3i01bk.jpg][/center] People are unsure as to what he really looks like. Some say his human skin is little more than a shell he uses to not scare his followers. It's rumored he has a hundred eyes, ten mouths, and sixteen arms and body made of jagged, hardened shadow. Such rumors come from ancient accounts of him defeated the Devourer when his clan was first founded. [center][b]Goal:[/b] Tyzitla...is neutral. While he doesn't desire more territory himself, he will not hesitate to strike down those he he views as someone who will disrupt the world on a large scale. That's not to say he's peaceful and not a warmonger, he will lend his aide to anyone who he believes is ultimately good - even those that could be considered warmongers and blood thirsty savages. To him, the End always Justify the Means. Even if the means is full scale genocide of everything or the destruction of the current world so that it may begin anew.[/center] [center][b]Domain:[/b] Shadows, Oaths, Plots, Knowledge, Assassination, Endings. [i]All Shadows are not evil. Most will aid the one looking for shelter. One who is plotting something, or carrying an irredeemable task. Do not be afraid of them. They will help you, should you let them.[/i] [i]All Knowledge exists for a reason. To reject an idea, is to reject reality itself. If it is dangerous, study it, learn it. If it is helpful, refine it, so that it may help others.[/i] [i]All things must eventually end. Even the Gods will one day fade into the void. Accepting this is the first step to enlightenment.[/i] [i]All promises must be kept, oaths sworn are to be upheld. Failing is only acceptable if the oath or promise is impossible.[/i] [i]- Excerpt from the Grimoire of Scath[/i][/center] [center][i]"However, above all, my children, Not everything in the world is good and kind, Sometimes, life can be cruel, gruesome, and unfair, but it can not be rejected. Everything is Necessary, everything has a purpose. A reason for existing. As such, we take the burden of doing such things ourselves so that others do not have to. We dirty our hands so that the others do not have to. We protect them from the gruesome reality of some things, so that they may live in blissful ignorance. That is the task, I, Tyzitla have chosen. That is the mission I have tasked you with, my children." -The Teachings of Tyzitla, first edition.[/i][/center] [b]Powers:[/b] [b]Shadow Conjuration[/b] He can manipulate shadows. His power is most effectively used during the day, optimally at twilight, contrary to what some might believe. Shadows cannot exist without light, and they are the strongest in the twilight hours of the day when the shadows are the longest. They can be formed into a blade, armor, anything imaginable if he has enough. Even creatures made out of shadows that have free will and sentience of their own. [b]Mark of the Shadows.[/b] A brand, that each of his followers bears. This allows them to manipulate shadows, just as he himself does. While shadow manipulation can be learned naturally, the mark gives someone a boost whilst using the magic. Most often, it is placed on a child when they come of age. Usually on their hand, face, or rarely they have a large one inscribed upon their back. It is not a painful process usually, since it is done using magic. It bestows enhanced agility and reflexes as well, depending on how one chooses to develop their skills. As those who develop their skills grow older and more powerful, they may have additional brandings carved into their skin. [b]Eyes of the Shadows, Form of Shadow[/b] Tyzitla can focus his mind through meditating, and see what is happening anywhere that there is sufficient shadow. However, such a feat is not perfect. Visions are often hazy, speech distorted and sometimes not present at all. A form of Clairvoyance, if you will. He may also move through shadows as well, moving through a realm simply known as 'The Twilight Void" as a form of quick escape/travel. [b]Binding of the Soul[/b] Any mortal, god, or other creature that makes an oath before any of his altars, or invokes his name whilst speaking an oath, will be driven to complete the oath no matter what, even if later on they do not wish to do it. Even oaths made against someone's will. Until it is done, they may not run nor rest until it is. In some rare cases, they cannot die either, becoming half human shadow horrors if their body is injured enough. This binding is absolute, and can only be rescinded by Tyzitla himself. There are other methods of freeing oneself, however.... While not a very...offensively spectacular power, if he was backed into a corner one has to wonder what would happen if he swore an oath on his own name.... [b]Everything comes to an End[/b] A powerful curse that saps the life out of anything or one placed upon it. Certainly, it may take awhile to have any real effect, but it can go unnoticed for some time. It cannot kill anyone, however, but it can leave them comatose and unable to defend themselves. There are a few ways to heal this, however. Either he removes the curse himself, or another god does so. Or with time, the curse could simply fade. In some rare cases, it may not effect the afflicted at all. [center][b]Artifacts:[/b] Tyzitlas heart: This...thing, rests in a giant cavern beneath the frigid mountain his people call home. The cavern is completely inaccessible by normal means and can only be accessed by someone who knows where it is, as in someone who has been there before. The purpose of the heart, is to forge weapons and items from Tyzitla own essence, if you will. Weapons such as these are given to the highest ranking members of his followers and bound to their very soul, so that if they should die, their weapons return to him. This doubles also as a sort of 'battery' for him. It stores a large portion of his power, and it stores an almost infinite amount of energy as It naturally charges with time. With it, he could continue to function even if his followers were wiped out, for a time. However, should this artifact be destroyed...it's his 'heart' for a reason. [/hider] [hider=Territory] [img=http://th01.deviantart.net/fs70/PRE/f/2012/320/9/f/9f1c3fca54f8764c87596fa8d11d1c00-d5l7g72.jpg] The land of Valeria, or simply 'The Vale' as some call the region. A Mountainous region far to the north of the other gods lands. The last bastion of warmth against the frigid northern lands beyond. Mostly mountainous, it has a few valleys that one must cross in order to reach their city. The climate is cold, to comfortable, and most of the valleys and mountains are covered in mist or thick fog. The mountains are rocky, and the soil poor and it can't support plant life for the most part, though they have many caves and rivers, many of which connect to their capital city of Tyzil. The people here come from many walks of life. Most are those who have been spurned or beaten down by society in some way. The natives of Tyzil and Valeria are quite friendly and accept all within their city, be they murderer, former bandit, demon, or someone even cursed by another of the gods. All they have to do, is behave and follow the laws of the city. The natives can be told apart from others from their tattoo like markings. Magic that has been literally branded into their skin to enhance their abilities in some way. Most are dark skinned, with pure white hair or dark hair, pointed ears and eye colors ranging from a bright yellow, to a vibrant purple thanks to the magic. Most are naturally gifted with Shadow Magic in some form. Be it Shadow Smithing, Crafting, conjuring, or using shadows themselves as weapons. They are a lithe, agile, but hardy people who regularly hunt dangerous animals to the north of the city and in the mountains, or go into other nations to perform...less than honorable tasks. Killing is a business, and anyone who wants someone assassinated for whatever reason, it isn't to hard to find them. They do not accept all jobs, however. Money isn't the motivator for them. The realm consists of three large cities, with few outlying camps and villages. Tyzil, the captial, Kizyk, the second largest, and Limuk. [b]Tyzil:[/b] [center][img=http://fc03.deviantart.net/fs22/i/2007/334/9/6/Heart_of_the_Mountain_by_Prasa.jpg] The city of Tyzil is built out of one of the highest mountains in Valeria. It is the grandest and largest city in Valeria. It is said that Tyzitla carved it with his own hands to shelter his first followers from the Dread Wyrm known as the Devourer. The city itself, is incredibly difficult to reach unless you know where you are going. The city is divided into three different sections. The Merchant Quarter, the Academic Quarter, and the Royal Quarter. The first two quarters are heavily defended by the Scáth guard 24/7. Entry into the city is free, and welcome, however the Scath watch over everything and if you make trouble, they will find you and cast you out into the frozen tundra beyond their city. The Merchant Quarter is home to the merchants, traders, Taverns and the homes of most of the populace. It is a noisy, rowdy place where drink is cheap and someone can always find a place to relax and unwind after a hard day of hunting Wyrms, Dragons, or any other manner of beasts that make living in the Vale difficult. It is the lifeblood of the city, as it were, and the largest of the quarters. The Academic Quarter is where most of the youth of the city spend their days studying arcane tomes, should they so wish, or study the way of the blade, bow and arrow, or any other weapon they wish. While not all are qualified or accepted into the rank of assassins Tyzil is famous for, all people are expected to have some mastery over a weapon and some knowledge of shadow magic. To be short, everyone in the city can use a weapon in some manner, and will defend the city should they have to be. The civilian militia should not be taken lightly. Everyone has military training to some extent. The Royal Quarter consists of the huge tower in the center of the town, and is watched over by the Scáthaigh Guard, and is where the Gloaming Knights, the Assassins Tyzil is known for base is, and is home to Tyzitla himself. It is also home to the Grand Temple, where the High Priestess and priests live. (I'll expand upon the other cities should they become relevant.) [b]Important Factions[/b] [u][i]The Gloaming Knights:[/i][/u] The group of assassins run headed by Tyzitlas' right hand. They are the scouts and first line of defense for Valeria, taking out targets before they become trouble. They are tough, agile, and skilled with blades and bows. They only accept the best of the best in their ranks. Currently lead by Nimue Nixxis [i][u]Scáthaigh Guard[/i][/u] These are the Defenders of the Valeria. They are not the ones usually to go on the offensive, rather they defend the border and the city from outside forces and supplement the Citizen militia and the Scath guard in defending cities and towns. They very rarely fight outside of Valeria, and thus are masters of combat on the rocky mountainous terrain. They wear heavy armor, and have been physically enhanced through magic. Currently led by Shalir. [i][u]Priests of Twilight[/i][/u] The sect of Priests centered in the Grand Temple, lead by either the current High Priest or Priestess. They are healers, scholars, and highly skilled in shadow magic. They watch over the tomes within their libraries and are often experimenting with new forms of magic. Some of which, has been more...hurtful, than helpful in the past. That doesn't stop them very easily however. Anything that is too dangerous for mortals, is either trapped in the Twilight Void, or disposed of, and the research on it locked safely away to be tried again at a later date. The current High Priestess is Irisha Athal. [i][u]The Scath Guard[/i][/u] The guard that watches over most of the cities. They are quick, agile, and the first line of defense against invading forces. They typically wear light shadow-forged armor and wield anything from bows, swords, shields, to magic. Quick to respond, adaptable, and stubborn. Most of the Scathaigh Guard and Gloaming knights are recruited from the veterans of the Scath. Currently led by Ailmer Vulmer.[/hider] [hider=Symbols, relations, etc...] Symbols: The first mark most of his followers have branded into their flesh, is a symbol that resembles an eye. As such, most temples dedicated to his name have a large tapestry of this symbol hanging somewhere. Most of the Clergy carry also medallions with Iolite, a bluish-purple gemstone, set into the pupil of this eye-like pattern. Godly Relations: Tyzitla tries to maintain a friendly relationship with all the gods, at least on some level. It helps that he doesn't view any of them as particularly evil. [b]Arella:[/b] Confusion, perhaps a little intrigued. Art. Art can come in many forms. Artists of the battlefield, artists in the art of murder, a master con artist. Those are the types of art Tyzitla finds enjoyable. Paintings and such, are simply a trifle to him and boring. As such, he finds Arella much the same. However, he can not deny that mortals find paintings, pottery and such enjoyable. He has wanted to find out why for quite some time, but he always misses the meaning in some way. [b]Gilder, god of coin[/b]: Boring, but necessary. Possibly the most necessary god of them all. While Tyzitla ultimately finds the god boring, he is necessary. Commerce is always needed for society to function so he keeps an amicable, if not overly friendly relation with the god. [b]Esra, Goddess of order.[/b] Respects, but is wary of. Order is important, especially when plotting something in an assassination. Mess up even one hair, and the whole plan could become disastrous. Without order, there can be no advancement. However, he does believe Esra takes it too far sometimes. A world of pure order, stagnant and unchanging, would be something he would desperately try to prevent from happening. [b]P'kegatu, Goddess of Vengeance:[/b] Amusing, a useful tool, and a bit friendly. Vengeance is a base desire, all mortals want it. He is more than happy to help her in her quests of Vengeance out of either simple boredom, or out of curiosity of trying something...new. As what would happen if you pumped a normal mortal with enough shadow magic that it caused his head to explode. [b]Kaba, Goddess of Nature:[/b] Necessary, if not viewed with passiveness. Someone to take care of the forests is much appreciated, especially if they make sure all forests and fields provide food for the mortals. Though, he would be more than curious to see what would happen if he set her forests ablaze with fire. Would she die? Or simply come back with time, stronger than ever? Forests have a notorious habit of reclaiming civilizations that were built around them... [b]Azreal, God of Death[/b] Necessary. Someone has too look after all of the godless dead souls. If not him, then someone else would take it upon themselves most likely, otherwise the souls of the dead would haunt the world of the living. Tyzitla would be more than willing to help him managing his realm, should he so request it. Of course, the payment would be in souls of the dead, however... [b]Malag, Blood God[/b]Amusing to watch from a distance, a pain to actually deal with, but curious all the same. While Tyzitla finds watching the god go around the land pillaging, destroying, and doing whatever it is he normally does, he actually finds his existence...unneeded. Violence, simply for the sake of violence, is one thing he can't wrap his head around. As such, this god is the only ting in existence he does not find necessary for the world to function as it should. While he dislikes him because of this, he is also curious about the god. If everything has a purpose? Then what is [i]his[/i] purpose? Simply to cause violence? Or is there something more?.... [b]Arguis, god of chaos:[/b]Amusing. Chaos is necessary for things to change. For things to end. Without chaos, the world would stop turning and things would stagnate. As such, he would readily side with him in any conflict between him and the Goddess of Order. Other than that, he has no real need for Arguis. Tyzitla would like to stay on friendly terms, though. [b]Kun[/b]Intrigued and wary. As the goddess of Secrets, Tyzitla wants to desperately comb through her libraries and read everything there. As the god of knowledge, he wants to know things, good or bad. How things work, how things are created...He is certain these things lie within her Libraries. He would even be willing to go to war for the chance at attaining such secrets and knowledge, should he have to. [b]Tyrithe[/b] Tyzitla is wary of her. While such things as law, justice, and rules are needed for society to function, he and her have very different ideas of 'fairness' and 'justice'. Plus, he has done some things that she would find morally disturbing. Well, A lot of things. [b]Hurrian[/b] Neutral. As long as he doesn't bother him, then he will likely not bother Hurrian without some reason. Well, it's unlikely he'd get caught doing anything anyways. [/hider] [center]~The Four Generals~[/center] [hider=Nimue, Gloaming Knight] [center][b]Name:[/b] Nimue Liluth Nexxis [img=http://fc02.deviantart.net/fs70/f/2013/071/9/5/swords_by_crazymic-d5xubbq.jpg] [b]Appearance:[/b] Nimue is tall, compared to most humans, and her dark skin is covered in various scars from her various battles and endeavors for Lord Tyzitla who she has served faithfully since she was brought to him as a child. Her eyes are a vibrant blue color, and her skin is that of dark chocolate with red lips and long hair that has been stained an unnatural blue color as a side effect of some magic. As with all of her people, she has tattoos that show her loyalty to her God. However, she has quite a few of them, signifying her status as his right hand. Not a part of her body does not have some arcane symbol etched into her flesh, which whenever she calls upon her powers glow a faint blue color. She has the lithe, but hardy and incredibly fit body of her people. [b]Age:[/b] 27 [b]Follows:[/b] Tyzitla [b]Species: Tyzan/Shadow Being.[/b] Nimue gave up her mortality and humanity to serve Tyzitla until she has perished at the end of a blade, or until she can no longer fulfill her duties. (She still ages, but if she dies due to old age, she'd likely be resurrected as some shadow beast) [b]Powers:[/b] [b]Equipment Abilities[/b] All of Nimues equipment has been forged from the essence of Tyzitlas own heart, giving her quite a bit of power aside from her skills at shadow manipulation. [u][i]Swords of Shadows[/i][/u] Nimue possess two swords forged from the Essence of Tyzitla. They are sharper than steel, and twice as deadly. They can cut through most non-enchanted armor with ease. [u][i]Bow of Shadows:[/i][/u] A bow forged from Tyzitlas' Essence, and her main weapon she uses until she runs out of arrows. The bow is stronger than those made of metal, or plainly forged from the shadows. They say it can hit a target a mile away. It's merely a rumor, however. Though any arrow fired from it is faster and has more penetrating power than any other bow. [u][i]Shadow Forged Armor:[/u][/i] Extremely light and flexible, yet protective enough to stop a crossbow bolt at medium range. [b]Magic Abilities[/b] [i][u]Shadow Conjuration[/i][/u]She can manipulate shadows. While she can't construct beasts form shadow that have free wills of their own, she can conjure puppets to aid her in battle, just as a necromancer would conjure undead. [i][u]Shadow Manipulation[/i][/u]She can manipulate the surrounding shadows of anyone, even peoples own shadows can be manipulated to harm them. [i][u]Twilight Walk:[/u][/i] The ability to walk through the realm known as the 'Twilight Void', accessible through shadows. It allows her to freely travel from one location to another. However, the realm is quite dangerous and shouldn't be traversed lightly. It's home to various shadow constructs made by Tyzitla himself for various purposes. It's only used if she must escape quickly, as the constructs have been given the command to kill any intruder on sight, other than Tyzitla himself. [b]Racial Abilities[/b] [i][u]Blessing of the Shadows[/u][/i] Since she gave up her humanity for becoming part shadow herself, her body has become more durable. Or perhaps less tangible in this world. She can recover from injuries that would kill normal men. Her scars are proof of that. This also leads her body to being incredibly light. Someone with enough strength could easily throw her around like a rag doll if they wanted too. [b]Home Location:[/b] Tyzil, Royal Palace, officially. Though she is rarely at home long enough to relax and due to the nature of her work, she keeps the places where she truly rest from everyone, including Tyzitla. Personality: Serious, unquestionable loyalty, and generally has no sense of humor. She exists for one purpose, and one purpose only. To kill Tyzitlas enemies. That's all she cares for, and she enjoys it to the fullest extent a person is able to enjoy something. As leader of the Gloaming Knights, she has an example to set, and she will set it. [b]Other Info:[/b] She strong. She's not the highest ranking person in Valeria, and known as Tyzitla's right hand for no reason. If she's coming after you, chances are, you're not going to live through the week. She takes the hardest contracts from the populace. Kings, the rich and wealthy, and anyone else that would normally be impossible to get to. She's intelligent, cunning, and takes her job very seriously. Though she's not much of a direct fighter, preferring guerrilla tactics and less forward means of fighting. She's the leader of the Gloaming Knights, the group of assassins that are renowned throughout the world. [/center][/hider] [hider=Irisha, High Priestess] Name: Irisha Athal. [img=http://fc05.deviantart.net/fs70/f/2011/220/2/f/nira_the_raven_priestes_by_kerembeyit-d45vjhr.jpg] [b]Appearance:[/b] Irisha is pale, but average height for a human with dark hair. Her most striking feature, is her eyes. They are a dark, cloudy color, almost being completely black. She is blind, and can't see through them with natural means, a remnant from her childhood after her family was attacked and left for dead by a group of godless bandits. She has tattoos across her body, though not as many as Nimue. Most are concentrated on her face and arms, glowing with a dark purple color when their power is called upon. Age: Unkown, but she has been the current High Priestess for quite awhile. [b]Follows:[/b] Tyzitla [b]Species:[/b] Human [b]Powers:[/b] A physical fighter she is not, relying on magic to settle most conflicts should she find herself in one. [b]Equipment Abilities[/b] [u][i]Scepter of Gloaming:[/i][/u] The staff acts as a focus for magic, amplifying shadow magics potency further. [b]Magic Abilities[/b] [u][i]Flesh Mending[/u][/i] Calling upon the shadows, she can mend wounds together. It's not perfect, and far from pretty, often leaving nasty scars from the body being forcibly healed. However, it works just as well as any other healing. [u][i]Shadow Fortification:[/u][/i] A support spell that fortifies the body of all effected, even normal mortals could become able to withstand a certain amount of damage depending on the strength of the fortification. [u][i]Shadow Sight[/u][/i] Because she is blind, Irisha cannot see by normal means. Thanks to the gifts of Tyzitla, she can use the shadows to 'see'. Sneaking up on her is almost impossible, even for Nimue. It would be accurate to say she 'hears' the whispers of the shadows more than she sees. Sometimes, she even hears whispers of things that are to come. [u][i]Shadow Manipulation:[/i][/u] Unlike the other, her skill at this is the best in Valeria. Her skill at manipulating shadows is second only to Tyzitla himself. This is her main method for fighting, and she is very creative in her use of it. [u][i]Shadow Walk[/i][/u] Allows for passage through the Twilight Void. She knows where Tyzitlas heart is located. [b]Home Location:[/b] Tyzitla, Grand Temple. High Priestess, she oversees the Priesthood, among other things. Personality: Irisha is...odd, for a priest. Flirty and high strung, but friendly and would be the first to come to the defense of anyone. It is well known she gives other kinds of 'healings' other than her healing magic. She tends to try to negotiate rather than fight, and handles much of the countries diplomatic and domestic affairs. She heads the magic schools in the Academic Quarter. However, if pushed she will not hesitate to protect the people of the country, or take a life if tasked to by Tyzitla. It is generally accepted out of the four generals, she could even match and possibly pass Nimue for sheer power, even without all of the shadow-forged items. She can be a bit sadistic when fighting, and seems to have a taste for blood. Literally, she will regularly attempt to get a taste during combat if blood is spilled. However, do not make fun of Tyzitla. That is one thing that easily sets her off no matter what the insult was or who made it. insult him around her, and you will die a bloody, painful, messy death. [b]Other Info:[/b] Her and Tyzitla share a rather...special relationship. The two are not related by blood, but Tyzitla is her adoptive father after she fell into the Twilight Void as a child to escape bandits. Whether this means anything to him, is debatable, but she cares deeply for the god and would do anything he asked. Whether their relationship is anything more, is questionable.[/hider] [hider=Shalir, Scáthaigh Commander] [center][b]Name:[/b] Shalir[/center] [img=http://fc04.deviantart.net/fs70/i/2011/231/6/6/lament_of_the_dark_knight_by_alyssa_el_seluvia-d474g2l.jpg] Unlike most of his people, Shalir is massive. Standing at a solid 7'3", with a wide frame. Most of his magic tattoos are for physical enhancement through magic. He has the tan skin of his people, and long shoulder length silver hair with yellow eyes. [b]Age:[/b] 35 [b]Follows:[/b] Tyzitla [b]Species:[/b] Tyzan [b]Powers:[/b] [b]Equipment[/b] [i][u]Shadowforged Armor and Shield:[/u][/i] The armor and shield he carries are extremely durable and heavy that it is difficult for a normal human to move without magic or unless they themselves are extremely strong. A small, very difficult to move mountain would be the best way to describe him. [b]Magic[/b] [i][u]Shadow Aegis[/u][/i] A wall of pure shadow energy is constructed in front of the target almost instantly, blocking all incoming projectiles. The form of the Aegis is malleable, and can be either a wall in front of a single target, or a dome around an entire city. Of course, the larger it is the more energy it takes to keep it up. [i][u]Shadow Wave[/u][/i] A pulse of shadow magic emanates from his shield, or his sword when swung. If it is used through the shield, it doubles as a barrier and an offensive weapon by sending cutting waves of shadow magic outwards. If used through his sword, it forms a beam of pure shadow energy and cuts anything in its path. [i][u]Rally[/u][/i] Shalir sends his own emotions through shadows, reaching all of those in the immediate area, and compelling them to fight for his cause. This magic gives those affected confidence and puts them in an enhanced physical state for a time. Needless to say, this doesn't work on someone who is directly against him. [b]Personality[/b] quiet and reserved, but intelligent. He listens more than he talks often only speaking if spoken too. To him, actions speak louder than words do. As such, he trains daily with Nimue to hone his skills so that he will be able to act should his Lord call for him. He is very polite, however, and is peaceful by nature and only acts violent when he is forced to, or when he doesn't have time to act otherwise. Home Location: Tyzitla, Royal Palace, Commander in chiefs quarter. Other Info: Shalir oversees the army, and makes sure they are in top shape by regularly going on hunts in the mountains or the frigid lands to the north to hunt dangerous beasts. [/hider] [hider=Ailmer Vulmer, Captain of the Scath] [b]Name:[/b]Ailmer Vulmer [img=http://fc02.deviantart.net/fs70/f/2014/096/3/f/silver_mask_by_otomozok-d72v8un.jpg] Ailmer is your typical Tyzil native. He carries the distinctive physical characteristics of his people. Dark skin, bright green eyes, and white hair. Unlike the others, however, he sports very little tattoos. Simply put, he relies more on his mind and incredible tactical ability rather than simply being a powerhouse of magic or physical strength. All of his physical talents were learned naturally, and his mind was not sharpened through shadow magic. Pushing his body to the physical limits, has led him to achieve combat prowess that will let him stand on his own, even against Shalir, Nimue, and Irisha. [b]Age:[/b] 24 [b]Follows:[/b] Tyzitla [b]Species:[/b] Tyzan [b]Personality:[/b] Drinks too much, parties a little to hard, and flirts with too many women. He's friendly, but can be a bit too laid back and carefree at times, though that's probably because of his young age. [b]Powers:[/b] [b]Equipment[/b] [u][i]Shadow Forged Blade:[/i][/u] The only thing of his that isn't made by the usual Shadow-smithing processes. It's a blade similar to Nimue's, but he only wields one, and a knife. [b]Magic[/b] [u][i]Shadow Cloning[/i][/u] Simple enough. He creates clones of himself using shadow puppets. And yes, they can hurt you but they only have rudimentary sentience and can be easily dispatched, but they can be given an order such as 'go pull that lever' or 'go here and wait' or 'cause a distraction'. Ailmer isn't a fighter by nature or ability. He is a tactician, and a good one at that. Intelligent, clever, and a master trap maker. He graduated with top marks from the academy by cleverly exploiting his enemies weaknesses and turning their own abilities against them. [b]Home Location:[/b] Academic Quarter. Scath Guards Main Building. [/hider] [Center]~The Twilight Void~[/center] [hider=The Twilight Void][center] ~The Twilight Void~ Welcome! Please enjoy your afterlife in eternal service to Lord Tyzitla! [img=http://fc03.deviantart.net/fs11/i/2006/244/a/7/Solnedgang_by_Stone100.jpg][/center] The Twilight Void, or simply 'The Void' is a formless realm that is suspended between dusk and dawn constantly, creating long deep, black shadows. It is formless, until a being gives the shadows within it a shape, and even then the shadows will eventually fade back into nothingness. The only permanent landmark is a huge Citadel, Tyzitlas home and palace within the realm. Normally, living beings are not able to enter it, though with the 'Shadow Walk' ability that a few of Tyzitlas followers have, they are able to should they have need. If so, they will find a most peculiar thing happening, the shadows guiding them to their destination. Either to where they want to go, or where they need to go. However, the realm is guarded by various shadow monstrosities Tyzitla created in order to protect this realm. Any intruder, even a follower of his either must avoid them, or fight them if they wish to traverse this realm. Dead souls of Tzyitlas followers are bought to the Gloaming Citadel. There, they attain eternal life in the shadowy realm. They become shadows themselves, unable to exist in the mortal world anymore. They still remain conscious, however, and retain their personalities. Here, they guard the citadel and await the call of their god into action. Any mortal that finds their way into the citadel will be killed, no questions asked, even his followers. No living may enter this citadel. In truth, the reality may be a bit darker. Most of the monstrosities that he creates were once one or more of his followers, using their souls to fuel his creations. Of course, most of them would be happy to be turned into a mindless monstrosity, wouldn't they?[/hider] [center]~Zyla, Princess of Shadows~[/Center] [hider=Zyla, Princess of Shadows, Daughter of Tyzitla] [center][img=http://fc01.deviantart.net/fs71/f/2012/003/a/d/merumya_by_genzoman-d4l6b0x.jpg][/center] The first thing many people would notice are her bat-like wings, or the three claw-like scars on her face. She has bright green eyes, lush, thick brown hair. She has fangs, and her face seems to sport a constant smirk. She has a pale complexion with flawless skin that attracts the attention of all men who have ever seen her. Unfortunately for them, (or maybe fortunately.) She has no interest in such things. She likes sleeping, fighting, blood sport, and fighting. Did I mention fighting? She loves killing things, and putting an end to someones (or somethings) life. [b]Name:[/b] Zyla, Princess of Shadows. [b]Age:[/b] Old enough, to have been around since the founding of Limuk 200 years ago. [b]Follows:[/b] Tyzitla, but...eh, kinda does her own thing. [b]Species:[/b] Demigod. She is the result of a one night tryst with a rather violent and vengeful Sylph who disappeared sometime after she was born. [b]Personality:[/b] Zylas appearance betrays her almost child-like personality. Shes incredibly energetic, and can't seem to sit still for more than a few minutes without doing something. She's incredibly curious about most things loves learning new things, though she can't be bothered to actually read a book. Though, her favorite past time, is fighting. She loves fighting, especially if its a fight to the death and she can often be found hunting shadow beasts in the Twilight Void, much to her fathers dismay. He doesn't like having to re-construct some of the things she's killed. Some of them took a long time to perfect. despite her energetic and curious personality, she's hostile towards almost everyone but the Four Generals, and her father, as though they are the only ones she views as an equal. Everyone else is simply a bore she wants to put on the end of her spear. [b]Powers:[/b] Zyla, carries her fathers ability to manipulate shadows, though not to such a precise and good extent as he does. Mostly she uses it to create herself her weapon, a spear made from pure shadows. She does have some rather unique powers, however. [b]~Storm of the End~[/b] She can conjure winds of up to hundreds of miles an hour. Even more deadly, she can add razor sharp blades of shadow into the storm, giving the wind a pitch black tint and giving it cutting power rather than just concussive force. She can use them in either short blasts, or create a small tornado if she wanted to expend a large amount of energy. She uses her spear to direct these blasts, usually. [b]~Hurricane Armor~[/b] With some careful manipulation, she can put a layer of extremely fast moving air around her body to protect her from damage, deflecting blades and projectiles if timed right. Her mobility is rather limited, as the winds could easily cut her as well. [b]Home Location:[/b] Twilight void, watching over the Citadel unless called upon by her father. Or unless she gets bored and gives daddy dearest a surprise visit (which she does, like every day.) [/hider]