Here is how things are looking at the moment: [center][IMG]http://i59.tinypic.com/2mmizxt.jpg[/IMG][/center] --------------------------------------------------------------------------------------------------------------- [center]S U M A R Y[/center] --------------------------------------------------------------------------------------------------------------- [hider=Premise][b]Location:[/b] Washington State [b]Year:[/b] 2281 A.D [b]Premise:[/b] A new nation arises in the former Washington State area, naming itself the Yakima Republic (YR). Formed from a patchwork quilt of raider clans, Vault dwellers and ghouls, this new country of differing political ideals and social incompatibilities vies to make a claim in a broken world full of opportunities. Things, however, are never that simple. Raiders taunt the Republic’s fringes daily, laying waste to farmsteads and brahmin ranches, and ambushing trade caravans. Packs of feral ghouls, operating from hidden enclaves, throw themselves at the walls of settlements. Terrorists, promoting various political goals, sabotage water purifying systems and irrigation networks. The death toll from all of this continues to rise, driving the population into a civil unrest that threatens the fledging republic’s stability. In the East, the Brotherhood of Steel are branching out from their strongholds, seeking to reclaim land full of hidden relics. They perceive the Yakima Republic as a threat to their goals, mainly because it represents the only other functioning political organisational in the area. And one that will not be told where, and where it cannot go. A war is inevitable, and as things stand, the YR’s military would be slaughtered within a week. Looking down on all of this, are the Super Mutants from the frozen wastes of former Canada. Their presence in the area is relatively young, and it would appear they have crossed the old national border of the United States, and set up strongholds in Okanagon County. Their motives are unclear, but travellers foretell of a large scale genocide waged against anyone who isn’t one of them. This threat will sooner or later come knocking at the Republic’s door. With this in mind, the greatest military officials of the Yakima Republic have been gathered to lead the fight in this brave new world. Former raider chiefs, Vault security personnel, veterans from the Great War (albeit, ghoulified), form the basis of Yakima’s future. [/hider] --------------------------------------------------------------------------------------------------------------- [center]R O L E | O F | P L A Y E R S[/center] ---------------------------------------------------------------------------------------------------------- Players will create and play as a General of the Yakima Republic; as well as creating the force they will be leading. They will carry out the Republic’s bidding, in claiming land, supressing rebellions, battling raiders and breaking foreign aggressors. --------------------------------------------------------------------------------------------------------------- [center]T H E | Y A K I M A | R E P U B L I C[/center] --------------------------------------------------------------------------------------------------------------- The Yakima Republic is a young nation, having stood for little more than a decade. It is the evolutionary result of a Yakima-wide series of alliances between the inhabitations of Vault 57, a motley array of raider and tribal clans, ghoulish communities and Brotherhood renegades. As a result, the nation is rife with social and cultural differences, power struggles, corruption, bureaucracy and vigilante justice. Whilst efforts have been made by the first, and current President Gordon Clearwater, to centralise the government systems by pulling power away from the Republic’s original components, there is still large room for improvement. For now, real power lies with the Republic’s military leaders. All of them, from the Renegede Elders to the Raider chiefs, have taken vows of loyalty to the nation’s sovereign integrity. However, they also own and fund their own armies – which make up the Republic’s entire military. Whilst this eases the burden on citizens, as far as taxes are concerned, it has created room for dissent, military coups and civil war. These problems have so far been skilfully avoided by President Clearwater, but they do not look likely to go away in the near future. Legally, the various factions as play have a duty to fulfil the fledging Congresses’ orders; however, it is no secret who the soldiers will fight for when push comes to shove. However, the rising power of the Republic’s foreign enemies, such as the emergence of Super Mutants in the north, the Brotherhood of Steel in the east, and the Enclave Remnant to the west, it would seem these Generals have put aside their differences against one and other… for now. --------------------------------------------------------------------------------------------------------------- [center]P L A Y A B L E | F A C T I O N S[/center] --------------------------------------------------------------------------------------------------------------- [b]Yakima Defence Forces:[/b] [hider=Visual Aid] [img=http://img2.wikia.nocookie.net/__cb20101117235837/fallout/images/1/1d/LeatherArmorF3.png] [/hider] The Yakima Defence Forces, or YDF, are a home grown and relatively new batch of soldiers to the national military’s formation. Drawn from the masses of the Republic, they are the only faction whose soldiers and equipment are paid for by the state’s taxes. However, with this comes drawbacks, and their loyalty is devoted wholly on the YR’s Constituion, rather than their assigned generals. They are also subject to rules and regulations, and other restrictions, not burdened by the other members of the YR’s armed forces. Their equipment is often subpar, with [url=http://fallout.wikia.com/wiki/Varmint_rifle]varmint rifles[/url] making up the mainstay of the infantryman. Their access to higher-end tech is near non-existent, and they often suffer from equipment and ration shortages. This all said, they have a near-inexhaustible supply of manpower, allowing them to field larger armies than other factions. All citizens of the Republic are expected, whether male or female, to serve in this new military formation for a minimum term of two years between the ages of 16 and 40. However, with conscription such as this, comes a widely differing level of morale from unit to unit, soldier to soldier. It is President Clearwater’s hope that these new soldiers will prove the end to the Republic’s military-political imbalance, and with each new year, more brigades of YDF are entering the field. Army Size = 800 – 1,200 [b]Former Raiders:[/b] [hider=Visual Aid] [img=http://img3.wikia.nocookie.net/__cb20101220003737/fallout/images/1/1d/Raider_Armor_set.png] [/hider] The Raiders of Yakima County and its surrounds formed the initial backbone of the Republic’s armed forces, bringing much needed firepower and experience to the table. Almost a law unto themselves, the Former Raiders are unpopular amongst the population and politicians, however their freedom of conduct and operation are protected by their effectiveness in battle. From madmen to opportunists, butchers to back alley assassins, the Former Raiders have a diverse blend of expertise. They also have a rich armoury, and no one weapon is standardised amongst them. However, their strength is also their weakness. They lack force cohesion, and understanding of advanced battle tactics, often instead playing the part of armed mobs and irregulars. Their questionable treatment of local populations, also adds them a certain level of civil hostility, and they usually find problems in effectively maintaining the peace. They are a thorn in President Clearwater’s side, but they are nevertheless a necessary asset. Army Size = 500-800 [b]Vault 57 Security Personnel:[/b] [hider=Visual Aid] [img=http://img4.wikia.nocookie.net/__cb20101214192452/fallout/images/2/27/Fallout_3_Vault_Security_Armour.png][/hider] The “Boys in Blue”, as they are affectionately called, the Security Personnel of Vault 57 have been mobilised and expanded over the past decade to represent a fairly effective military force. Clad in riot gear, equipped with 10mm pistols, batons, grenades and 10mm submachine guns, they make for a fearsome bunch. Their training regime is considered to be of decent quality, and generally speaking, they make for good soldiers. However, to increase their size to a level worthy of being considered combat effective, they’ve had to take on non-Vault recruits to fill the ranks, and this has led to mixed loyalty. Some feel they owe their allegiance to the Overseer of Vault 57, some to the Republic, and others to themselves. Corruption is a rising issue, though they are still perceived as ‘the good guys’ by the locals. They have access to vast medical supplies, owing to their links with Vault 57, including Rad-Away and Rad-Ex, making them ideal soldiers for high radiation areas. Army Size = 300 - 600 [b]Brotherhood Mojave Outcasts[/b] [hider=Visual Aid] [img=http://oyster.ignimgs.com/planets/images/00/09/907_outcast.jpg][/hider] After their obliteration at the Battle of Helios 1, the Brotherhood of Steel Mojave Chapter fled to their hidden bunker. However, there were some who had become disillusioned by the organisation’s catastrophic leadership, and the Helios 1 bloodbath. These individuals fled north, arriving in Washington a few years ago. By offering their assistance and expertise to the fledgling Republic, they were immediately accepted as citizens, and given a certain amount of operational freedom. Desperate to rebuild their ranks, they have swarmed themselves with hundreds of “natives”, in an attempt to build themselves a new Chapter. However, this has greatly effected the Brotherhood’s famed discipline and force cohesion, rendering them a motely band of professional killing machines and have-a-go heroes. Power armour is available to them, but is in short supply. Laser weaponry too, is another finite commodity, forcing the renegades to plug the holes with whatever they can get their hands on. That said, they believe that given time, they will be able to build something great upon their shaky foundations. This belief has often brought them into conflict with President Clearwater, who has grown increasingly wearisome of their arrogance and unsanctioned technology scavenging operations. Perhaps their biggest contribution, however, is a fleet of operational Vertibirds that they were able to salvage from the ruins of a former United States military complex hidden deep in the mountainous region of Mt. Rainier National Park. Though few in number, and not always promised to fly – or stay in the air – they have nethertheless provided the Republic with a decisive edge in its more recent conflicts. Army Size = 150 - 300