[quote=kishin asura] I admit you do have a point. But to be fair, limiters and dimensional locks haven't been used latelyTechnically speaking, dark maka could be killed. Think about it. Dark maka is a being of darkness that uses a mixture of soular energy and dark energy alongside her regenerative abilities. Can you tell me what her weakness would be just from that? [/quote] [quote=kishin asura] Unless of course, the bad guy had an ability that lowered the power level of anyone in the same dimension as they are to human level...... not to give you any ideasAlright then, consider the following; (not sure if I used the proper punctuation)there's something truly gamebreaking, the player refuses to rethink it, as this happens you haven't got on yet.Yeah we should probably enforce the whole rule of a dimension thing more. We really should.True.... genesis devourer, daemon, genocide, they posed serious threats. The daemon because they were immortal, and could only be slowed down. The genesis devourer because even if it didn't consume the entire multiverse, there would still be a good chance the girl controlling it (forgot her name) would still be able to rewrite the laws of the afterlife, and most likely things would go south from there, or the multiverse from implode. As for genocide, we all know shit will go down unless someone does something when someone is so confident in their power they make it their goal to destroy a concept. Because the multiverse is infinite, a few planets being destroyed is no big deal. But when someone tries do destroy a concept, especially a concept vital to the entire existance of the entire multiverse, you know they mean business. Or if they try to play God and rewrite the laws of the afterlife..... or the daemon.Speaking of which, no, you are not bringing back the daemon. No. Just no......no..... you are not doing that. Get the idea out of your head. [/quote] Yes, you know what was the last time I used them? Around the Daemon Story Arc, when it got to Pandora's Box. That was the last awesome arc of HCL, and one of my personal favorites, because I actually got people divided on a matter of moral perspective. There was a moral crisis, and people were taking sides. However, it was only possible because I limited the characters, and created characters like Solus, who formed a serious threat. You know as well as I do that nobody has used divine powers in HCL in the history of EVER. The closest that it came to that is when Creed played Castiel, way back when he was pretty much the only one who watched Supernatural. Furthermore, Dark Maka had her soul, the very essence of her existence, destroyed at least twice. Both times, she managed to come back. Admit it already, that character was fueled, and revived, by Bullshit Power. Next Post! Forcefully powering characters down doesn't tend to work well, in my experience. I tried that with Tsubasa, way back when you guys were chasing Stein. Everyone hated the fact that their characters were 'leveled down', and I got bunches of negative feedback. Furthermore, this would not deal with players' "absolute abilities", which function regardless of power level. Then I would prefer it if you people were to wait until I got on, or leave the matter to Tyki. I fight the guy a lot, but he's creative, and he's got the second-best Bullshit Detector in the roleplay. Knowing Tyki, he'll usually resolve the matter peacefully, at least as long as he doesn't get pissed. If neither me nor Tyki are on, refer to Tiny, my other Co-GM, for help. He's usually calmer, and he'll tell you to wait for me to appear. I'm almost sure of it. Tiny doesn't like making calls. The reason I don't want you making these calls is quite frankly because I don't know you as well as I do Tiny and Tyki and even Wraith. You appear in stories inconsistently, and you can be a massive powergamer. You don't have Tyki's sense of balance, nor Tiny's sense of preservation and patience. I've talked to these people extensively, and I've seen both of them in action as GM in my absence. They've earned my trust in these matters. Notice how neither of them has OP characters for the purpose of dealing with bullshit in the story. If there's a problem in the story, it's not the characters that are an issue. It's the player(s) in question. In those situation one has to talk to the players, either come to a solution, or have someone make a Call. If people don't listen to a GM or Co-GM's Call, then they're out of the story for the time being. Their characters and actions are irrelevant, it's about the story itself, which is handled by the player's words. The Daemon, if you recall, only threatened a single universe. This was the only Universe that existed, which meant I could establish a couple of solid locations within that universe, such as Pandora's Box, the Clone Empire Home Base, the Afterworld, LON's Palace, and multiple others, like Daemon Prisons. In a Multiverse, these locations would be unfindable among infinite universes, as is our current situation. The Genesis Devourer was a relatively quick storyline I created in order to get HCL rolling. It was a basic "big bad threatening multiverse" thing. Amusingly enough, many aspects of it inspired my current plot. Looking back, even more than even I had initially realized. The strange magick-y dude that blew up Drac's realm was supposed to be the Avatar of Balance, who had decided that the ultimate balance was absolute nonexistence. If both good and evil were completely annihilated, then there would be absolute balance in the Multiverse. He inspired the modern 'Avatars' of Omega, notably Cosmos. Genocide..... I'm not even sure what his power is yet. I got no clue what his plan is, and I'm struggling to think of a way to make this more than just another "Oh, beat up the dude with the evil moustache" thing. And I wouldn't bring back the Daemon, outside of the single universe setting they make no sense.