[quote=ShadowVentus] A word of advice to Kishin; if you don't want someone to bring something back, don't repetitively mention that one thing. Well, at least, that's my opinion on the matter. Anywho, as for me basically playing the middle man in terms of character strength, I feel some power nerfs are in order, considering a major percentage of the characters created by everyone here can wipe mine out in an instance unless I pull off some sort of bullshit maneuver to where they dodge or survive the onslaught of attacks. Personally, I also would prefer some form of revival system, instead of having most of the current characters be indestructible, immortal or whatever preferred term for their OPness when it comes to being defeated. Personally, I'd like to think my characters have a form of resistance to some attacks. My first thoughts go toward Atlus' Persona series. While your character may be resistant to fire, they'll be vulnerable to ice. Ergo, since Michael currently uses many shadow-based magic/attacks, he'd be vulnerable to light/holy magic. I'm also positive that characters have emotional weaknesses as well, aside from whether or not their damaged by a specific spell or attack. For example, a character whose loved one has been injured can be enraged to the point where they attack in a blind rage, their accuracy thrown out the window, but their attacks packing an extra punch if they were to meet their mark. Oh, and that midget cannon joke actually had me crack a smile. Nice one! [/quote] Hmm.... when I initially read your post, I instantly rejected the idea of a revival system. I've worked quite hard to stop revival from working, because if characters can just come back, then what's the point of death? There's no threat, and there's no problem in risking your life. There's no.... challenge, as such. However, after thinking for a while, I'm beginning to see how I might be able to make something like a revival system work. There would be ways to break it, of course. Ways to kill another character permanently, and death would be a pain in the ass at least. Players would be removed from the scene, and wouldn't be able to contribute to the rest of the scene. However, this would mean there would be far less need for the absurd levels of defense many players have. Characters could be risked, and fights would definitely have meaning. If I was able to set more focus on objects besides the characters, such as artifacts of power that could be stolen or NPCs that could be harmed, or even the fate of homeworlds that could be thrown out of balance I'm adding a system like this to my list of ideas, please people give your opinions on these ideas. Making stories is hard, ask Tiny if you don't believe me, and GMing you guys is like herding cats. So I'd like all the help I can get. About characters having specific strengths and weaknesses, that makes sense to me. If your character is a fire elemental of some kind, like Lisa was, then it wouldn't make any sense for a fireball to do nearly as much to you as a frost bolt. However, I want people to almost always be harmed by physical attacks, and I want special defenses against particular types of attacks to be limited. For example, if you're an undead and resistant to shadow magic, you can still be killed with shadow magic. It's just harder than using other magic, or big sticks. Of course, this is what I believe you meant, so I'm mainly just elaborating.