Alright, notice everyone (And last message from me as of today): We will likely be heading for OOC tomorrow (All I have to do is add the modifier game mechanic and rules list), so get ready and start sending out invites to your friends because we really need the western regions filled up and I don't want to NPC the whole damn thing! What I've got here: 1: I have altered the terrain map to modify the south. My reasoning was because A: I wanted to move around the tropics, B: I wanted to expand the desert, C: I wanted to replace the forest and hill locations. Note that no previous nations terrains were changed, so no one has to worry [img=http://i.imgur.com/ZoymD94.png] 2: I have the latest version of the political map, including Tatsua's 36-block nation (Was created through PM's and obviously was decided after I modified the south), Captain's north-western additions, Flagg's move to the south-east, Isotope's island nation in the far west and the addition of five NPC's GM-controlled NPC's (Though the Sacrosanct, the empire surrounding the Western Holy City interested Flagg). These NPC's are mostly land fillers to smooth out land between players (Or in the case of the Sacrosanct, to give one of the religions a primary capital location). [img=http://i.imgur.com/64ne03t.png] 3: A general explanation of how the magic of this world functions brought to you by paint. Behold! A magic system that abides by the second law of thermodynamics! [img=http://i.imgur.com/5J6vINs.png] [url=http://i.imgur.com/5J6vINs.png] (To see more clearly)