Fun Fact: I don't know what the crap I should call the roleplay, so I made a placeholder title. [b][u]ROLEPLAY NAME IDEAS ARE APPRECIATED.[/u][/b] --- [b]Genre[/b]: Humor / Slice-Of-Life / Adventure / Action [b]Mood[/b]: Generally a mix of light-hearted and heavy action, individual drama can be allowed, idiocy can be sort of commonplace --- [b][u]Premise[/u][/b] Strange powers have been discovered during a regular modern era in Earth, and soon, political powers began to fight each other in a dangerous, world-risking power struggle. The aggressive countries believe that the strange powers (which have been commonly mistaken for "magic") would finally solve their political issues and conflicts, while the more peace-seeking countries believed in preventing such powers from being abused for the better of the world. The fight soon destroyed much of Earth. Set in a post-apocalyptic Earth, after this particular great war, for whatever reason you have, you had been sent to an underground world, where an academy awaits. Or maybe you were just there from the beginning. Within this barren land exists an academy that has control over a fair amount of land. The academy's goal is to train gifted students to enhance their powers and make them fit for making the Regis's cause stronger. (The Regis is an organization that was formed to wipe out the creatures and monsters that suddenly appeared on the planet and return Earth to a better state) Oooooooooor you could be a part of the group known as the Procrastination Organization, which is a particularly... ill-intented organization. Led by "The Gray Chairman," a man who is notorious for being opportunistic in nearly every situation, the organization aims to reclaim the land and create a powerful utopia, where one man is to rule everyone and everything. Unfortunately, the Gray Chairman sort of lost his ego, and after a terrible incident involving the deaths of the Organization's strongest people, he developed a habit of procrastinating like crazy for every single plan he has; especially good plans. There is also an unknown group of people that sort of lurks around the place. These people are dangerous, dark, and are to never be spoken of lightly. One of the leaders, a being that enjoys wearing fresh human skin to conceal his identity, is infamous for killing thousands of survivors of the war all by himself. We don't really talk about this guy because he's a bad guy. And by "bad guy," I mean "1000000x worse than the evil Organization that does practically nothing but procrastinate." --- [b][u]Leaders[/u][/b] [hider=Mezius][i]"This cupcake is outrageously sweet, I say."[/i] [b]Collected yet humorous, Mezius sets a great example of what a principal of an underground academy should be like. Having been under many dire circumstances, Mezius is a survivor of not only the war that brought out an apocalypse, but also in wars that occurred during the apocalypse as well. He has great knowledge in slaying Travesterals, and his Regnum allows him to protect massive amounts of people from danger. As the leader of the academy, he wishes to find someone with a greater heart to lead the academy after he is gone.[/b][/hider] [hider=The Gray Chairman][img=http://splashpage.mtv.com//wp-content/uploads/splash/2012/07/jjj_spider_man.jpg] [i]"No, I don't find your "Imagination means Procrastination" idea to be amusing at all. I think it's [u]amazing[/u]."[/i] [b]The Gray Chairman enjoys spending his days playing video games with some of the high officers within the Procrastination Organization's military. His Regnum allowed him to confiscate dozens of Magnem from the Know-No-Alliance Party all by himself, and despite this accomplishment, he enjoys sitting in his office... playing games. If one breaks into his office from a window, he will simply mourn for the window before telling the intruder to get out. The Gray Chairman is surprisingly warm-hearted, despite not wanting to look like it, or even feel like it.[/b][/hider] [hider=Duatos][img=http://i.imgur.com/E1WB5k3.jpg] (drawn by me) [b]Duatos was originally qualified as the "ruthless leader" kind of creature, but it turned out that he was able to replicate human emotions as well. Boasting a massive amount of raw power, speed, and intelligence, Duatos has the infamous quality of being able to wear [i]every single Magnem[/i] that exists. He also has great resilience towards dismemberment, as he is able to live through getting his head sliced in half all the time. No one knows of the correct way to permanently kill him, but there is one thing for sure: the longer he continues to exist, the closer the Earth is into completely dying.[/b][/hider] --- [b][u]Flow of the Plot[/u][/b] Earth had ended! And congratulations; you didn't end with it. After a third World War, which no one actually got to witness due to the world ending so quickly, many survivors had either gone off to the underground cities that belongs to the newly formed Regis or through evacuation airships that belonged to the Procrastination Organization. The airships apparently saw the people in a joy ride for the lolz, and eventually found out a [u]month[/u] after the third World War that... the world just ended. Twenty years had passed since then. The "Academy" acts as both a sort of [i]military[/i] + educational center. The actual military, which is composed of NPC Soldiers, are still quite effective, but not as much as the students and teachers specifically trained to harness and master their Regnums. Meanwhile, the Procrastination Organization is a fairly lax place. They don't do much, so in return, they aren't that harsh, especially if you take their past reputation in mind. Supplies from both sides are abundant, though once in a while, rare resources may pop up, and the two sides may fight for them occasionally. So far, no one from each side actually killed each other. The Academy will initially spend some time testing the waters to see whether the students are able to wield their Regnums properly or not. After a test, the Academy may begin to assign certain "missions" to certain students. Most missions, while linear, are usually matched around the student's level of Regnums. The Procrastination Organization will be very, very inactive, despite being fairly powerful themselves. The Know-No-Alliance Party is what actually begins the plot. Duatos, the leader of this party, will begin the story by planting an extremely instable bomb that utilizes an unknown energy simply named "Terraflow." After several missions assigned by the academy (ALL of which are still considered to be important to the school), Duatos will eventually direct his attention toward the school itself, and even the Procrastination Organization, after blowing up the entire state of Las Vegas, killing all survivors remaining in there. The Academy is to somehow defeat Duatos permanently, and is to discover the truth behind why Earth truly turned into a barren wasteland. Some of Badland Academy's history will be available in form of "Database Records," which are always available in the Grand Library. --- [b][u]Regnums and Magnems[/u][/b] [b][i]Regnum[/i][/b]: Regnums are unique powers that characters may possess. Humans most commonly wield these powers, but other races may have Regnums as well. Regnums are either gained from the beginning of one's life or unlocked as time passes. Regnums do not function exactly like "magic," but it certainly does feel like it in some aspects. These Regnums can compliment the weapons that students/characters may use. There is [u]always[/u] a Regnum within each and every one of the underground people, and anyone who does not have a Regnum are either given one or receive help to unlock it. The Academy and the Procrastination Organization usually use these, though some of the P.O.'s members do not use Regnums. [b][i]Magnem[/i][/b]: Magnems are like Regnums, except they function like "glyphs." While these glyphs may sound convenient, they usually come with a drawback if they grant great powers. Magnems are used by the Know-No-Alliance party's members, though the leader himself does not seem to be using Magnems. --- [b][u]Default Races[/u][/b] Humans: Self-explanatory. These people most commonly use Regnums. Feras: A hybrid mix of a human and animal. These people began to appear in the middle of the Great War, though their origins remain unknown. There are not a whole lot of Feras, as they had been discriminated and killed off for being "abominations," but as of recent days, the entire situation changed. They are now held with respect due to the strange qualities they hold, each trait being useful for the Regis's cause. The Feras population is still small, but slowly growing. "NoNothings" (Actual name is "Travesteral"): The creatures that roam the destroyed world. --- [b][u]The Factions[/u][/b] (These are all directly explained by one of the teachers of Badland Academy) [hider=The Academy (Led by "Mezius"]Welcome to the Badland Academy, where everyone gives a crap about whether you die or not! Well, most people, that is. Located underneath a destroyed and abandoned city, Badland Academy strives within an underground city connected with another city, which fares a little worse than the former. As a student, you will learn how to harness their Regum (a single, unique power that rests within each student {insurance not included}) to fight against the ongoing apocalypse. For above the underground city are a bunch of freaky monsters, and the underground world needs people who can perform tasks that others cannot do! And most importantly, they have cookies.[/hider] [hider=The Procrastination Organization (Led by "The Gray Chairman")]Well... the Procrastination Organization is what I'd like to call a "calm rhinoceros." Yeah, it sounds ridiculous if you think about it too much, but you get the picture. They are... sort of bad, but at the same time, they don't really feel like messing with us. Actually, I don't know whether they're still bad or not. The Procrastination Organization, which was originally called the "Hexillium Dominion," lives in the skies unlike us. These guys... I really don't know what to say about them, honestly. I mean, they're basically a bunch of bada-ses that do absolutely nothing productive at all. It's kind of a waste of potential, if you ask me. Also, that Gray Chairman is kinda... never mind.[/hider] [hider=The Know-No-Alliance Party (Led by "Duatos")]These guys are seriously evil guys. Their leader is violent beyond our own comprehension, and his fellow officers are usually tons better than him in terms of personality, for some reason. Serving underneath him is a plethora of soldiers and mercenaries-for-hire. For a man who constantly wanders around our world, he has enough wealth to satisfy the mercenaries with cash. They are people you definitely do not want to come across during an Invasion. And if you do happen to meet them? You will have two options: fight or run. Interesting thing I noticed about the leader is that he never accepts certain kinds of criminals, despite being a massive evil to our entire world.[/hider] --- [b][u]Character Sheets[/u][/b] [hider=Student CS]Name: Age: Gender: Species: (Normally human, but other races are allowed if there's a reasonable explanation behind it. There will be a list of default "Races" that you may pick if a Human is not what you're going for.) Regnum: (The unique power of your character. This particular strength grows along with the character.) Powers: (Powers not related to the Regnum. These tend to fill in the rest of the character's strengths.) Abilities: (The abilities of your character. This part is completely optional, so do not feel pressured to start looking into a bunch of action/strategy games/comics for ideas. Abilities can provide a general gist of what a character is capable of during combat situations.) Weaknesses: (The weaknesses of your character. These can balance out strong powers. Weaknesses that can literally destroy a character are personally not recommended.) Personality: (Your character's personality.) Background: (Background info. for the character.) Status: (Put "Student" here) Studies: (Classes the students attends. The students may attend classes at any time they want to {as long as they match the class schedule}. If the students attend more than approximately four kinds of classes per month, place "Dynamic".)[/hider] [hider=Academy Faculty CS wip]Name: Age: Gender: Species: (Normally human, but other races are allowed if there's a reasonable explanation behind it. There will be a list of default "Races" that you may pick if a Human is not what you're going for.) Regnum: (The unique power of your character. This particular strength grows along with the character.) Powers: (Powers not related to the Regnum. These tend to fill in the rest of the character's strengths.) Abilities: (The abilities of your character. This part is completely optional, so do not feel pressured to start looking into a bunch of action/strategy games/comics for ideas) Weaknesses: (The weaknesses of your character. These can balance out strong powers. Weaknesses that can literally destroy a character are personally not recommended.) Personality: (Your character's personality.) Background: (Background info. for the character.) Status: (Put "Teacher" here) Teaches: (Put the classes that the teacher normally teaches here. Ex: mathematics, chemistry, etc. Classes can be pretty expansive depending on whether they're actually viable classes or not, so you may be creative.)[/hider] [hider=Procrastination Organization CS wip]Name: Age: Gender: Species: (Normally human, but other races are allowed if there's a reasonable explanation behind it. There will be a list of default "Races" that you may pick if a Human is not what you're going for.) Specialty: (What the member specializes in. This can range from electronic disablers to storm troopers. Very diverse.) Powers: (Powers the characters have. This can be a Regnum + several quirks, or a Regnum-less power section. Quite flexible.) Abilities: (The abilities of your character. This part is completely optional, so do not feel pressured to start looking into a bunch of action/strategy games/comics for ideas) Weaknesses: (The weaknesses of your character. These can balance out strong powers. Weaknesses that can literally destroy a character are personally not recommended.) Personality: (Your character's personality.) Background: (Background info. for the character.) Current Allegiance: (Put "Hexillium Dominion" here. This may change depending on what the character goes through.)[/hider] [hider=Know-No-Alliance Power CS wip]Name: Age: Gender: Species: (Normally human, but other races are allowed if there's a reasonable explanation behind it. There will be a list of default "Races" that you may pick if a Human is not what you're going for.) Magnems: (The glyphs the character carries. These glyphs can range from allowing one to utilize boosts of speed or increased raw strength. Each glyph will always come with a drawback. A user carrying a plethora of activated magnems at once may possess an equal amount of weaknesses, so most users stick with just one or several. One may carry around multiple magnems at once, but this can only be useful in combat if they are compatible with the magnem. Certain magnems do not fit with certain people.) Powers: (The powers of your character. Regnums are never used.) Abilities: (The abilities of your character. This part is completely optional, so do not feel pressured to start looking into a bunch of action/strategy games/comics for ideas) Weaknesses: (The weaknesses of your character. These can balance out strong powers. Weaknesses that can literally destroy a character are personally not recommended.) Personality: (Your character's personality.) Background: (Background info. for the character.) Current Allegiance: (Place "Know-No-Alliance" here.)[/hider] --- [b][u]Combat System[/u][/b] While the combat system follows the regular post-by-post style, dynamic usages of powers and abilities may be used. This can range from abilities that require dice rolls or abilities/powers that need certain requirements to be fulfilled in order to be used. [b][u]Hidden powers not listed or sent to the GM are strictly forbidden.[/u][/b] If there is a certain aspect that a character does not have on the CS, then send me a PM, and we'll talk about it. --- [b][u]Rules[/u][/b]: Follows RPG rules, but I've yet to create the RP-specific rules. --- There's a lot to be completed, but I'm gonna get there. Hopefully.