[quote=kishin asura] ........when killing dark maka, did you use light energy?You're kinda right about najimi being overpowered [/quote] I'd multiple times explained that the soul is the essence of being, it is effectively a being's energy source. Without the soul, nothing can live, ever. There have been a few exceptions to this rule, such as Primals and Daemon, both of whom weren't beings, but rather physical manifestations of either Multiversal or Universal concepts. However, Dark Maka was never mentioned as such an exception. The only reason I didn't hit her with the nerf bat hard enough to break the sound barrier is because Tiny was GMing at the time, and I wanted to see how he would handle it. The answer is that he tried to kill her over and over IC, and yet you kept inventing bullshit to keep her alive. Now, I understand powergaming. I'm the dude who invented God Matt, after all. Having a character that can crush other characters is fun, in a way, and I can totally understand why you built Najimi like that. However, having a character of that power level makes it less fun for other people. Instead of a mutually enjoyable experience, it either becomes a domination on your part, or just a childish game of 'my bullshitium sword beats your indestructibilium shield', if you know what I mean. My goal is to create a roleplay that's fun for everyone, which is why I try and put everyone at more less the same power level. Now, I'm reducing the power level of the Omegans, and hopefully the others will follow suit. That's usually how it's worked before. If you want to continue playing around with throwing planets, I suppose I could create a split, where we have two different locations. One with incredibly powerful characters, and one with less powerful ones, and the incredibly powerful characters can't get involved in the less powerful character's storylines. Alternatively, you could nerf your characters as well. I'm open to both ideas, or any others you might have.