[center][b][u]Dark Magic Spell List[/u][/b][/center] ~Rotting Touch: With a simple growl, Anjiru can cast a spell over her palms (only her palms house this power) which on contact can decay anything it touches and requires a close range to be effective, bring her into close combat. When the spell first comes into contact with anything, it starts off mild. Merely weakening her target but longer contact or multiple touches can increase in power causing the item-target or otherwise- in question to slowly rot, rust, or otherwise decay completely away. The stronger the materials, leather armor and anything around this toughness to magical items, within her grasp then longer it takes to completely decay it or 3-4 repeated touches in the same, exact spot . However it only requires a few seconds to weaken a small focused spot. ~Dark Reach: With this spell, any shadow (not darkness) within the caster's line of sight becomes a tool to their advantage. Focusing upon a shadow, the caster can manipulate the shadow to form a clawed hand that can latch on or attack the target if close enough and within its reach. Smaller shadows have shorter reaches while larger ones have greater ones from their origins. Due the need to become solid, the ‘hand’ is vulnerable to be severed or cut in order to end the spell’s effect, leaving nothing behind. ~Nightfall: For a set area, 4 yards in a radius around her, an unnatural darkness will fall and stay there for a fixed time before disappearing. (1-2 posts max) Only within this area victims will suffer sensory loss like sight, scent, hearing, touch and even taste yet they would be able to move and attack. The only one not affected is the caster and likely her allies, if an additional growl is added to the spell. Once they step out from the affected area or the spell fades then their senses return instantly. ~Midnight Chill: Immediately summon darkness that can cause the temperature to quickly drop on a determined target. The larger the target, like a full human or beast, would take longer to freeze over and merely slow them down in movement and reaction. By focusing on a much smaller target like a foot, leg, arm or hand to create a thin layer of ice that could quickly entrap the target's limb/area. Once the target escapes the caster's vision, for any reason, the spell effect will stop. ~Corrupted Host:Cast a spell upon any nearby inanimate object and transform it into a single minded creature that’s only goal is killing the target the caster chooses. The creature’s form and strength varies depends on the materials used for the spell, allowing only one wood, steel, and stone monster out at any given time. The more complex the object is then the more focus and time is required, it is also physically draining, so be wary. Likewise, the short time taken then weaker the monster is. Any transformed magical items won’t retain their magical properties or spells within that form, so it is able to be killed and injured in the same manner as any physical beast can be. Killing the creature will return the object back to it's original, sometimes leaving it into a broken state. ~Twisted Thorns: Black thorns sprouts from under the skin, twisting and molding into dark claws that can cut into flesh and bone rather easily. If allowed to take hold, the black thorns grow and spread quickly in an attempt to constrict around the target. Prevents can be as simple as cutting away the thorns or breaking the grip, the spell's effect retreating back to the caster's hand while just scratches and small, minor wounds remain on the target. [b][u]Legend[/u][/b] ~ Created by Fallenreaper