[quote=LancerDancer] I'm a reasonable fellow, as are you it seems. Being a reasonable fellow goes a long way with me, so I'm going to restore your vertibirds. Having done a little research, I've found a way for you to keep your air mobility. There are two known variants, according to the wiki. Later, custom variants can be something you can work towards. To quote the wiki:"There are two known versions of the craft used by the Enclave: A transport-oriented version with a glass canopy, six legs, a large cargo bay, and seven blades on each rotor to provide extra lift. A dedicated gunship version with a more heavily armored hull, four-bladed rotors and four retractable landing struts as well as greater maneuverability. This is the variant in use by the Enclave Remnants and the Enclave operating in the Capital Wasteland."How about, having 2 gun-ship versions, and 6 transporters? That way you have your mobility, with some added firepower. Two units, with a gunship and 3 transports for ferrying the troops. How does that sound? [/quote] That'll work perfectly, thank you. I'll edit my Army Sheet and get my Character and Base Sheet in later today, assuming I don't get carried away with this or that. Hopefully I'll be able to jump in soon.