[hider=SirBeowulf's Warren McFalsky] NAME: Corporal Warren McFalsky AGE: Twenty-five. SEX: Male. NICKNAME: Warren, despite his obvious lamentations, is called 'Virgin' mostly due to him being one of the younger ones in Dreadnaughts. Warren isn't an actual virgin, even he has got a few tricks up his sleeve. Of course, not like anyone listens. DESCRIPTION: At first glance, your local Warren McFalsky might not appear to be much of a threat. He isn't the tallest, while he also isn't the shortest, standing at a rough height of five feet and eleven inches and weighing in at one hundred and sixety-four pounds. Oddly enough, for a tech enthusiast like him, he doesn't wear glasses. His eyes are a dark maroon color, and his hair is rather short and brown. When not wearing the green fatigues of an army personnel, Warren usually prefers to go with a regular attire of jeans, shirt, and whatever matches slightly, not giving enough of a damn to choose something fancy. He's rather young, only twenty-five years of age. Still, Warren went through boot camp like any other soldier out there, and has more muscle on him than you might expect. PERSONALITY: Most would describe Warren as a 'Happy-Go-Lucky' kind of guy. He's rather optimistic, even in the worst of situations. He enjoys joking around, and has a bit of an off humor. Once a man goes into a war, the ol' pie to the face and banana peels don't really do the trick. He'll laugh about most things, a dead person shitting themselves, the irony of a man who's head was busted open by a medkit. Still, its not like he doesn't care, its just that civvies tend to get in the way of things, and shit hits the fan if you involve them. Warren is best at ease when he is using his electronics. Whether its an old '97 Windows or a state of the art gismo like H.O.W.A.R.D, he knows how to use them all. Back in school, most kids would come to him if they needed assistance with computers, and he was a champ at it. Almost got suspended a few times for hacking into the network. In BT, he almost didn't make it. He isn't the hulking beefcake that you expect most soldiers to be, and really only got by the skin of his teeth. ATTIRE: Warren really didn't get into the whole 'pick your own shit, just make sure you aren't wearing a clown uniform.' Of course, it would be funny if you went onto the battlefield dressed as a clown. In terms of BDUs, he wears the standard U.S. military set of attire. While it might not stand out, he still prefers to wear his old set that has always stuck with him through the days. The only addition he's added is a small patch with a boxy robot, you know those ones that are square and have the little plungers for their ears, and big red buttons everywhere? Just one of those in black string sewn into his left shoulder. Other than that, he wears the Dreadnaught symbols with a bit of pride. WEAPON OF CHOICE Does an army of a hundred flying drone planes count? Of course it doesn't. Still, Warren's weapon of choice would have to be any sort of shotgun. He looooves shotguns. Big ones, small ones, ones that'll shoot fire. The Benelli M4 is probably his favorite type. As equipment, he carries a standard load, really. MRE rations, especially the curry ones. Water pack, et cetera. The only really major things that he carries around with him are this rather large and bulky radio transmitter that rests on his back. Powerful enough to call the White House through a blizzard, and sneaky enough to smuggle commands into North Korea. Okay, maybe not that powerful. The other thing he carries around with him is a large tool kit, filled with wrenches, screwdrivers, solders, wires and anything you might need for repairs. The weapons he carries are a M4 Benelli with mostly slugs, but he carries a small assortment of bird/man shot for when he wants to pepper someone. As a sidearm, he carries around a M9 pistol with enough mags to make sure he doesn't run out quickly. As for backup, he carries two knives. A simple K-BAR and one similar to a stilleto stuffed in his boot. Oh, and two fragmentation grenades to top it all off. MUGGING Warren would most likely say, "Listen buddy. We both know that this won't turn out goo- LOOK OUT, ITS A GIANT ROBOTIC SPIDER THAT'S ATTACKING THE CITY!" before sprinting off at full speed. BIOGRAPHY Warren was born in a small town in Ohio. Yeah, not really original, eh? Still, his story isn't completely botched. Warren's father was a high-ranking military member. Unfortunately, said father died during the Iraq War. He didn't get completely over that. Still, its not like the US Military did much to help compensate him and his mother. Only through her hard work was he able to go to a pretty good school. Since he was so technically inclined, everyone came to him with their problems. More often than not, he just installed Adobe Reader to fix it. He also almost got suspended a few times, but Warren's father managed to persuade the school that he wouldn't cause anymore problems. Really, what's wrong with making the school speakers play out hardcore metal music? Really, they were just overreacting. Taking a cue from his father, and a cue from the technological advances the military had, Warren jumped into BT at the age of 18. It was a major challenge keeping up, as he never really had done much physical activity, even if he wasn't overweight. Still, he didn't flunk out, and managed to pass like all the other cadets. Still, he was the only one who paid attention to their more computer orientated tasks. As such, he was designated platoon tech specialist. During the 'War on Terrorism' he aided in at least fourteen unmanned aerial drone strikes. The attacks still send shivers down his spine, as civilian casualties were high. Turns out piloting drones isn't like playing a video game. He left once his term was up, and, aching for someone who would actually treat him and his family well, managed to get a spot in the Dreadnaughts. Mostly connections from his dad. TALENTS Well, a major thing he's good at is making things. Putting stuff together in a way that it'll work. It was one of the major things he did to help out as a kid, just fix things for the neighborhood. Broken toaster? Just needs a few heating rods. Need someone to sharpen your lawnmower blade? Basic things, really, but it did well to reinforce his skills. He's also really good at reenacting plays with H.O.W.A.R.D. if there was ever an annual talent show. ROLE: Warren's main role would be Infantryman - Technicians Specialist as talent for those such things. Of course, his other role would be Drone Handler for any missions he might be sent on. If its robotic, just leave it to him. Seriously, its as almost as if he speaks in the 10100101's or something. Accompanying him is his hand built robot named H.OW.A.R.D. H.O.W.A.R.D - Harbinger of War and Reticent Destruction H.O.W.A.R.D, a recent design that Warren had successfully finished making after joining in The Dreadnaughts. Really, its more of an advanced prototype rather than a finished tool. The drone is roughly the size of a cubic meter, and sports two main weapons. The smaller rifle is akin to an sub machine gun, as it uses 9mm rounds and fires a lot of them towards a position with a bit of a lack of accuracy. The second, larger rifle fires 7.62mm ammunition, with a smaller clip, but more power and accuracy than the other weapon. Other than that, Howard has two grabber-arms on the side of the drone, able to pick up objects and interact with basic things. He can't solve a rubix cube, but Warren is trying to fix that. Howard is programmed rather effectively, able to respond to several commands without failure. He can follow, stop, go at a percentage speed, combat mode, distraction mode and several other commands. Warren can also operate it manually with a small tablet. He even has a bit of emotion, and will bleep affectionately at his master. Howard can carry up to 40lbs of equipment without starting to get slowed down. Just clip bags onto him, and he'll carry it. The drone is fast on its own, able to go up to speeds of thirty-five miles per hour. Plus, his weapons aren't much to laugh at. Still, the drone, while able to easily go on road, has difficulty getting through rough terrain. It can make it through, but loses much of its speed. If the drone is knocked over, it will use the arms to prop itself up, but is still extremely vulnerable to cow tipping. His optics and motors are easy to damage, and unless he is properly maintained, he will start to break down quickly. Still, Warren loves the thing like its his own dog. OTHER: Well, there really isn't much to talk about if there's not gonna be a talent show. I LIKE H.O.W.A.R.D. I DISLIKE People that aren't H.O.W.A.R.D. ATTRIBUTES Strength -/2/- While definitely not the strongest of the bunch, Warren has made it through basic, and continues to stay in shape. Dexterity -/3/- Your hands have to be a little dexterous when handling electronic equipment. But, he's not the best at shooting or throwing B-Ball. Constitution -/3/- He's able to keep a sprint up pretty well, and wearing all that equipment on his back has given him plenty of stamina. Wisdom -/3/- Its been more than one or two times that Warren has zapped himself pretty fierce while fixing up something. Intelligence -/6/- You have to be pretty smart to be able to design something like Howard. Even if you don't have the street smarts to back it up. Charisma -/2/- Some people might find dead man's humor to be a little 'odd' or something. Oh come on, its funny when the grenade that was a dud explodes! SKILLS Melee Combat, Finesse: 5. While he’s got a fair amount of experience, he’s not winning MMA tournaments anytime soon. Melee Combat, Brute. 3. Has better odds of ramming the enemy with H.O.W.A.R.D. Unarmed Combat, Finesse: 4. Light and fast, but not an expert at shivving. Unarmed Combat, Brute: 2. The exception is Rock Em Sock Em Robots Marksmanship: 6. A decent shot but not a sniper by any means. Explosives: 7. A solid understanding of wiring and tinkering with robots carries over to blowing things up. Whether or not it actually does, I dunno, but we’ll apply it here. He can use H.O.W.A.R.D. to help defuse bombs and such. Tactics: 7. Being a smart little bastard, coming up with clever plans isn’t too terribly difficult for Warren. Operating: 8. While especially skilled with drones, he’s intelligent enough to figure out how to operate most vehicles given enough time. Medicine: 5. Smart, but not having too much training in the way of medicine. Sneaking: 6. His featherweight nature finally comes in handy. Mechanics: 10. Iron Man’s scared… Camouflage: 3. ..but Iron Man can find him pretty easily so it’s not that bad. Survival 3. Alone? In the woods? Without robots? He’s got the brains to survive but perhaps not the will. a Persuasion: 4. He’s not the most charming, but people generally listen to smart people. Intimidation: 3. His machines can freak people out but he’s not inspiring terror in anyone. Regulation: 5. Kid has a pretty level head. Lying: 6. Not the best at selling the lies, but pretty convincing at coming up with elaborate hoaxes. Leadership: 2. Too young, and not nearly charismatic enough. His horde of robot slaves follow him unquestioningly, however. Willpower: 7 Morale: 7 Stamina: 7 Health: 7 SPECIALIZATION Mechanics - Jury Rigging. The art of fixing shit with other shit that's been lying around has been passed down gener- nope, he's just good at fixing things. If your canteen has a hole in it, be prepared to soon find five pounds of duct tape wrapped around it as the fixer. If the jeep breaks down, pass Warren a wad of gum and things'll work. Just hope it won't explode two miles down. PERKS [b]PIROUETTE[/b] [i]Prerequisites: Dexterity: 3 [/i] Whether it's on the dance floor or the battlefield, your character's pretty graceful. As a result of their natural quickness and reflexes, your character gains a +1 Modifier to Finesse Combat rolls, owing to how damned hard it is to punch someone that doesn't ever stay still. [b]CROSS FIT[/b] [i]Prerequisites: Constitution: 3 [/i] In elementary school, you always came in first ahead of the other kids when you ran the mile. In the Dreadnaughts, you still do. Your character's in great shape and always gets the all-clear from the doctor when you go in for your routine checkups. As a result of your body being so healthy, all Medicine rolls applied to you have a Modifier of +1. Your character also resists poisons and toxins more easily: all rolls against toxins and poisons have a +1 Modifier. [b]ZEN[/b] [i]Prerequisites: Wisdom: 3[/i] Consider the river. Though it is constantly in flux, it is the same. While you’re at it, consider your character, who just walked across it. Your character’s self-discipline and sense of the grand scheme is a crucial part of their ability to perform in the Dreadnaughts-they’re not rattled by changes in leadership, battlefield catastrophes, or even the fact their legs just got taken off by an IED. Your character’s unshakeable calm gives you a +2 to Regulation rolls. [b]CHECKMATE[/b] [i]Prerequisites: Intelligence: 3[/i] Your character’s quite sharp. Not much else to say, ya know? As a result, you receive a +1 to Tactics, Survival, and Medicine rolls. Stay in school, kids. [b]WE WERE LEFT DARKLING[/b] [i]Prerequisites: Intelligence: 4 [/i] Your character’s mental prowess is truly remarkable. You’ve got a 2400 on your SAT, can solve a Rubik’s cube in under a minute, and you’ve got Stairway to Heaven sorta figured out. But, most importantly, your intellect helps you with a +1 Modifier to Tactics, Operating, and Mechanics rolls. [b]MARY SUVOROV[/b] [i]Prerequisites: Intelligence: 5 [/i] Your character’s problem solving abilities are paramount, as are their other smart people ability things. Guided by cleverness, excellent perceptive abilities, and a vast reserve of knowledge, your character receives a +1 to Tactics, Medicine, and Persuasion rolls. [b]THE RAVEN[/b] [i]Prerequisites: Intelligence: 6 [/i] Across numerous mythologies, the raven is hailed as a trickster, a con artist, a wunderkind. Sharper than his fellow avian brothers, the raven’s intelligence is near-unrivalled in the animal kingdom. Similarly, you find few in this world capable of truly stimulating your intellect. Your mind simply operates on a level most can’t reach-you’ve studied many disciplines and retained them all. As such, you receive a +1 Modifier to any roll where Intelligence is the determining Attribute. Your Intelligence is also well-known enough that it can be deployed to your advantage: for instance, you can use your outstanding rhetoric and masterful vocabulary to baffle those you’re lying to, or more readily persuade people who have no idea what the hell you just said. [b]TIPTOE[/b] [i]Prerequisites: Constitution: 3 Dexterity: 3 Strength must be equal to or lower than 3. Character must not be hulking in size. Under six feet and under 180 pounds.[/i] Huh? What was that? Your character’s light step and keen reflexes are quite useful when it comes to covert operations. You move around quietly, easily going about unnoticed-even when professionals are on sentry duty. As such, you gain a +2 Modifier to Sneaking rolls. You’ll also gain a +1 Modifier to any Melee/Unarmed Sneak Attacks-striking an opponent who is unaware of your presence. The downside is that your brand of stealth is not as well-suited to all out brawls-you suffer from a -1 Modifier to any Brute Combat rolls. [b]LAMB GONE ASTRAY[/b] [i]Prerequisites: Does not have [b]BATTLE SCARRED, I[/b] or [b]BATTLE SCARRED, II[/b] Does not have [b]SEX APPEAL[/b] Constitution: 3 or lower Strength: 3 or lower Must not be a soldier Must be female [/i] Oh, the humanity. Somehow, some naïve young soul’s gotten caught up in a mercenary troop. There are a few grizzled old members of the Dreadnaughts that can still remember when they didn’t look in the mirror and see scars looking back at them. Or, hell, even Dreadnaughts that can remember when they were still able to sleep at night. They have a soft spot for you, and tend to view you perhaps a little more idealistically than they should. Your Persuasion and Lying rolls towards more veteran members of the Dreadnaughts will have a +1 Modifier. Given how obscenely hard this perk is to achieve, there’s no drawback. Note that for this perk to be usable, it must be in a situation that can more or less use your character’s innocence. Trying to seduce someone would nullify the benefits of this perk. **on account of his being nicknamed the Virgin, I am willing to let it slide that he’s not a girl and not a soldier, because you played right into this perk’s description and it seemed quite fitting.** [b]PERSONAL PERK: I’M AFRAID I CAN’T LET YOU DO THAT, HAL[/b] Warren is, from what I can gather, pretty good with robotic things. Where will he be in twenty years? Designing prostheses for the disabled? Constructing drones to stalk the woman that won’t answer his calls (and he KNOWS she got them, because he hacked into Verizon’s logs)? Or perhaps putting his consciousness in an AI somewhere to achieve cold, calculated immortality. Regardless, we’re dealing with the here and now-and all we know for sure is that Warren’s good with robots and fixing things. The downside, of course, is his attachment to dear little H.O.W.A.R.D. Pray to whatever soulless robot gods you believe in that H.O.W.A.R.D. is never destroyed or harmed beyond repair-Warren’s psyche may suffer. [/hider] [hider=SirBeowulf's Wes Shanks] NAME: Wes Shanks. AGE: Thirty-four. SEX: Male. NICKNAME: Most of the time he just goes by Wes, and if you call him Wesley prepare to get a knuckle sandwich. 'That Tall Guy Who'll Beat Your Ass' also works just fine. DESCRIPTION: The thing most people remember about Wes is his pure size. Large, broad shoulders, equally large biceps and arms, and just a big frame. Wes' face is as you might expect from a brute like him, only slightly handsome with a rude sneer almost plastered on it half the time. Hell, you might as well just call him a bull and be done with it. His face is rather scrunched, and having a slightly crooked nose doesn't help. He sports a bald head with black sideburns, and dark brown eyes. He stands at roughly 6'7 and weighs close to three hundred pounds. Don't be fooled, most of the weight is simply muscle, muscle he'd use to tear off your head. PERSONALITY: Wes is... a dick. You would be extremely hard pressed to get along with his attitude about the world. If its not booze, hookers, or whatever item of interest he chooses, its not worth a damn. He's pretty self entitled, and he's earned a lot of that being able to get his way through brute strength alone. If you somehow manage to get past the rough exterior... Wes is still a dick. If you're not Wes, have fun being pissed at. Still, its not like Wes is completely a dick. He's got decent morality, and always holds a semi-code of honor. ATTIRE: When in combat, Wes prefers to not weigh himself down. He wears standard U.S. fatigues with a bit of a twist. The arms have been cut off on most of his uniforms, allowing for easier movement, and better exposure of his swole. He prefers to go with lightweight armor, only a bit of kevlar here and there. He usually wears a couple forearm braces and makes sure to wrap them up tight. Usually strapped around one shoulder is his pack as well, filled with whatever goods he might need for the mission. And good thing trying to get him to wear a helmet. He absolutely refuses to wear one. Ever since he saw a private get his head turned into slush as a high caliber bullet ricochet around the inside of their headgear he's refuses to wear one. WEAPON OF CHOICE His fists. Bricks. Really, anything he can get his hands on. Of course, if you want an actual weapon, Wes loves to carry around his Heckler and Koch MG4. While not exactly a weapon of mass destruction, it does the job extremely well. The weapon might not be deadly accurate, but expect loads of bullets to soon find their way around your position. As per secondary weapons, Wes explicitly carries heavy weapons. Strapped on his back is the Shoulder-launched Multipurpose Assault Weapon/SMAW. He carries two types of ammunition, HEDP and HEAA for both the fighting of tanks and the fighting of men. And to top it all off, Wes decides to strap explosives all over his body. C4 is usually the best choice, but he sometimes mixes it up. MUGGING Wes would simply laugh and walk away. BIOGRAPHY Being born in the New York ghetto has its benefits. For one, you learn how to fight. And for a white boy, you really needed to learn how to fight. With a plumber for a father, hopes weren't really high for getting into Harvard. Not like Wes had any of the smarts for that kind of school anyways. He was lucky to even get a high school education, even though he despised every minute of it. Of course, with threats of being beaten for not getting good grades, he struggled and managed to get by. Not really being given much and being forced to work hard for everything made him the cynical dick he is today. So, it was either spend the rest of your life as a plumber or join the Army! You can probably imagine what choice Wes picked. Really, the army seemed pretty similar to early life. Wake up to screaming. Grovel in your own head as the screaming was directed at you. Fight. Fight. Fight. Eat lunch. Fight some more. Basic was easy, and war seemed even easier. It seemed Wes had a knack for explosives and for beating people up. You'd be amazed at how many times Wes had to run at a tank and stick a bunch of C4 on it. Fun times. Of course, he had to go and get kicked out. Not by any sort of super illegal means, just by bullshit officers. It turns out setting up a base-wide fighting ring is 'illegal' and 'immoral' and gambling was wrong? Maybe the huge amounts of contraband were also a factor. Oh, and the broken jaw on that NCO who wouldn't fucking piss off. So in search of ways to continue his life, he joined up with the Dreadnaughts. Let's just say its better now. TALENTS Explosives. Check. Punching people in the face. Check. Having kick-ass parties. Check. Lately, Wes has been learning how to fight for real. Boxing represents his skill at fighting with more grace and finesse rather than just punching people in the face. With boxing he can kick peoples asses and look cool while doing it. Well, even cooler than before. He also is surprisingly into Dungeons and Dragons. ROLE: I am hehvy weppins goi. AND THIS. IS MAI VEP- wait, wrong guy. If you were to throw a role on Wes, it would most likely be Infantry - Heavy Weapons / Urban Combat Specialist. Basically, his job is to show up, look cool, fire off a few rockets and spray out bullets all the while smoking a cigar and looking bad ass. If you ever need someone to take down a tank, blow up a building, beat a hostage up, he's your man. OTHER: Other than the fact that he has a soft spot for cats, not much. I LIKE Cigars, booze, women. Cute little kittens, sometimes dogs. Big ass guns, lots of explosives. I DISLIKE Feminist cunts. Westboro Baptist Church. Terrorism. Your mom. ATTRIBUTES Strength -/7/- He's pretty much got the strength of an ox. If you went against him in arm wrestling, you'd probably break your own arm. Dexterity -/2/- While not super agile like a ninja, Wes has enough to make it easier for him to fight, to actually dodge some hits instead of taking them. Constitution -/4/- A hard earned constitution allows him to take hits while dealing out stronger ones. Wisdom -/2/- Enough wisdom not to blow himself up when dealing with explosives, but not enough to make the answer anything other than 'punch them a lot'. Intelligence -/3/- He's not exactly Einstein, but he has enough intelligence to get the job done. You don't exactly need much when you're Wes. Charisma -/1/- He's a huge asshole. SKILLS Melee Combat, Finesse: 6. While lacking on the finesse, he’s so damn strong it’s a finesse of its own. Melee Combat, Brute: 10. I offer a humble prayer to the punching bags and lowly privates’ faces of the world. Unarmed Combat, Finesse: 7. Same as above. I won’t use too many words for all this. It hurts Wes’ head. Unarmed Combat, Brute: 10. Wes see. Wes smash. Marksmanship: 4. Eh. Spray and pray. Explosives: 8. While not who I personally would choose to handle the Dreadnaughts’ explosives, he does have the most experience. Tactics: 2. “Everybody has a plan until they get punched in the face.” –Wes Shanks Operating: 4. A decent driver, but I have a feeling he tends to go over the speed limit, and also he single-handedly fucks up any vehicle’s suspension. Medicine: 5. Displays a surprising aptitude for first aid given how much he’s administered to himself over the years. Sneaking: 2. Perhaps we’ll infiltrate a deaf man’s home at some point. Mechanics: 5. Nothing to base this score off of, but I just feel like he’d be okay at it. Camouflage: 2. You can’t hide a fucking mountain. Survival: 5. You can’t kill a fucking mountain. Persuasion: 1. Stick to Intimidation. Intimidation: 10. Pray to God you don’t get any Speech checks outside of this. Regulation: 2. It actually seems counterproductive for him to be good at this. Lying: 2. When has he ever NEEDED to lie? Leadership: 3. Alpha male leads beta males, perhaps. Willpower: 7 Morale: 7 Stamina: 8 Health: 8 SPECIALIZATION Unarmed Combat - Improvisation. If he's ever in a fight, Wes will never hesitate to use what he has at his disposal to kick your ass. Bricks, bottles, hell, he's even beat some poor wanker bloody with a shovel before. In a fight, he's best when he picks up something sturdy and large enough to bash your head in with. Chairs, paintings, and even large enough firearms won't be out of his mind. [b]PERKS[/b] [b] BENCH PRESS [/b] [i]Prerequisites: Strength: 3[/i] Hey, man, you been working out? Your character's tough. Through a solid workout regimen and great genes, your character's never been mistaken for a featherweight. Owing to your great physique, your character receives a +1 Modifier to any Brute Combat checks-that's Unarmed Combat, Brute, and Melee Combat, Brute. Also, you can crush soda cans against your head like really easily. [b] KNUCKLEDRAGGER KNUCKLEDUSTER [/b] [i] Prerequisites: Strength: 4 [/i] At least once in your life, you caught a glimpse of yourself in the mirror and briefly questioned why a silverback gorilla was stuck inside your mirror. Your character's in great shape and quite powerful, whether it's from doing ten thousand one-handed pushups a night or simply choosing to invest in one of those Shake Weight things. Your character will receive a +1 Modifier to any non-combat rolls where raw physical power is helpful-so, for example, lifting up a couch to help a friend move in. While your friend is still on the couch. [b]FORCE MULTIPLIER[/b] [i]Prerequisites: Strength: 5 [/i] If you arm-wrestled Superman, you'd probably snap his wrist. Your character's a powerhouse, possessing unparalleled physical prowess. (I'm in an alliterative mood today). Go forth knowing your character can probably fall back on Strongman competitions if the whole soldier of fortune thing doesn't work out. Furthermore, you'll receive another +1 Modifier to your Brute Combat rolls. Hulk smash. [b]THE BEAR[/b] [i]Prerequisites: Strength: 6[/i] In olden days, people refused to even say the name of a bear, out of fear that it would catch its attention. The very name bear is almost synonymous with strength: armed for bear, bearing one's burdens...the fact of the matter is, you may have less fur and take shorter naps, but inside your character resides the spirit of the bear, a primal force that courses through your veins. Your strength is paramount, impressive to behold. You will receive another +1 Modifier to your Brute Combat rolls, as well as a +1 Modifier to any non-combat rolls regarding strength. You will also fatigue far more slowly from carrying heavy objects. [b]CROSS FIT[/b] [i]Prerequisites: Constitution: 3 [/i] In elementary school, you always came in first ahead of the other kids when you ran the mile. In the Dreadnaughts, you still do. Your character's in great shape and always gets the all-clear from the doctor when you go in for your routine checkups. As a result of your body being so healthy, all Medicine rolls applied to you have a Modifier of +1. Your character also resists poisons and toxins more easily: all rolls against toxins and poisons have a +1 Modifier. [b]TWENTY SIX POINT TWO[/b] [i]Prerequisites: Constitution: 4[/i] Your body’s in tip-top shape. Your focus on cardio grants you a +1 Modifier to any Unarmed and Melee Combat rolls, as you’re able to throw more punches without tiring yourself out. Additionally, you’ll start missions with a Health and Stamina of 8 as opposed to 7. [b]CHECKMATE[/b] [i]Prerequisites: Intelligence: 3[/i] Your character’s quite sharp. Not much else to say, ya know? As a result, you receive a +1 to Tactics, Survival, and Medicine rolls. Stay in school, kids. [b]BIG HOSS[/b] [i]Prerequisites: Strength: 3 Constitution: 4 OR Strength: 4 Constitution: 3 Character must not be small-framed.[/i] Your character’s clearly been hitting the gym. A lot. Your impressive physique and bulky swoleness lends itself to a +2 Modifier to Intimidation rolls, along with a +1 to Brute Combat checks. Unfortunately, you’re not exactly able to sneak around so well, so Camouflage and Sneaking rolls both suffer -1 Modifiers. You could, perhaps, try and blend in as a nearby water buffalo. [b]I RUN THESE STREETS[/b] [i]Prerequisites: Character has experience with urban fighting. Character has no other environmental perks [/i] New York, San Fran, Moscow, London…you’ve kicked down doors and shot people in all of them. Your character’s a globetrotter, more familiar with airport terminals than the back of their hand. Cities, they have a flow, a natural order, a presence, and your character’s naturally in-tune with that. As a result, your character gains a +1 to all Dexterity based checks while fighting in cities, having gained street smarts and experience darting around corners, through blind alleys, and up and down fire escapes from years of…whatever it was your character did to earn this perk. [b]PERSONAL PERK: THE JAWBONE OF AN ASS[/b] You may have the strongest character ever submitted to any Reckoning. Congratulations. You still don’t beat that one guy who had a chick with like 11 Intelligence one time, but the point still stands. Your character’s raw physical power seemingly defies the laws of science. How can that much swole be contained on a mortal frame? How much food does he have to consume just to break even? And does he even lift? These answers will undoubtedly be found in the course of our story. For now, I’ll just say that his domineering physical appearance will allow him to twist more Speech checks into Intimidation than normal. However, the drawback of this is that his scary-ass physical appearance will make those speech checks other than Intimidation trickier. [/hider] [hider=Synthorian's Catherine Voss] NAME: “Catherine” or “Katarina”. (Catherine Voss) AGE: 28 SEX: “I don’t see a cock between my legs… Do you?” NICKNAME: “Baba Yaga” or Bogeywoman/Witch in English. DESCRIPTION: (Images of her younger days as a hitwoman, when she actually gave a damn about looking good while kicking ass, and before all the scars.) Catherine is young brunette lady with enough scars on both her face and body to make a Russian Hardman throw some warrior’s respect her way. And there are too many of them to count. Though if you ask her about each one, be prepared for one hell of story. If she’s in the mood to tell it anyway. The most prominent scar is the one that runs from her left eyebrow and down to her chin, where a certain mobster ran her face through with a bowie knife, which is now hers, taking claim to it after she decapitated him with said blade. She is about 5 foot 10 with relatively healthy looking hourglass physique. A nice mix between healthy body fat and musculature. Her long black hair (and most of the time stringy and greasy) accentuates her blue eyes, and the heavy bags below them. She constantly looks like she has been on a massive drinking binge due to her painkiller addiction (watered down with a massive dose of Jack Daniels). So for a 28 year old, she looks a bit of a train wreck. Her experiences have weathered her far beyond her age in such a way that her voice became a sort of raspy growl, and her movements seem more masculine than feminine. Not really attractive, is it? PERSONALITY: Catherine isn't exactly a happy lady, but not an unhappy one either. Just cynical, with a sprinkle of smartass for seasoning, sass as filling, and a mostly bored expression as the cherry on top of the shit tasting cake that is her sarcastic personality that tends to wind people up. It pisses off the socialites the most, as if she was pissing on their shoes. Though don’t mistake her for being quiet. She will spew some words that will make your face look like you just tasted fresh cow pack, only if you wind her up or give her some sass. She loves changing people’s moods from happy to sudden red hot rage in seconds. Working among mobsters and Godfathers who think they own it all has made pissing such people off a form of entertainment for her. As far as being on her good side, it’s actually quite easy. Battle her sass with more sass, blindside her with a clever insult or two. That’s all it takes, a simple verbal challenge. Who knows what might happen? You might become sass buddies. Now when it comes to business, she is a different person. Her personality changes, as if someone flicked a switch. She is focused in a firefight, to the point where her perception, despite her physical state, escalates drastically. And when dealing with people, she double thinks everything before opening her mouth. Sass during business deals and ventures is not necessary. Even less necessary when on the job with other co-workers. She also follows a single criminal code of honor. Never conduct business on neutral ground. When it comes to actual combat, upon observing her in action, a trained soldier will notice her unique style. She holds her handguns and rifles sideways, and uses her handguns as close quarters finishers rather than as ranged weapons, executing enemies with point black shots with swift efficiency. Her style is completely tailored towards cramped areas where she is surrounded by multiple individuals where there is barely any room to move. Making her perfect for urban combat, especially in buildings. Her style is very crude however, and has more of a criminal discipline, than a military one, and it’s very noticeable. ATTIRE: She sticks to a black BDU Shirt as well as black BDU Cargo Pants. Keeping her attire simple and loose to not restrain her movement. Couple that with a light tactical belt for holding ammunition and her Kriss Vector just above her hip, and shoulder holsters for her custom built handguns. Also let’s not forget the other belt holster for her massive bowie knife. WEAPONS OF CHOICE: Pain and Agony: Pain and Agony are custom built masterpieces that have buried more bodies in the streets of New York and Chicago than any other weapon that has been confiscated by the respective Law Enforcement Departments. The Colt M2011A1 (Pain) has an inbuilt laser pointer, and a custom automatic slide, giving the weapon full auto capabilities, married with an extended magazine that gives the weapon an extra 5 shots (12 round box magazine) of .45 ACP ammunition. Creating a devastating CQB weapon. The Desert Eagle Mark XIX (Agony) is mostly stock in performance apart from the extended magazine (10 round box magazine, .50 AE ammo) scope rail, custom grip and chrome finish. Great choice for those pesky mongrels in body armor. Kriss Vector CRB/SO: 1500 rounds to the face in a minute. This little carbine submachine gun made in the US of fuckin’ A for special forces operatives is a hate letter to tight corridors and small rooms. It has an effective range of 45 meters and a box magazine that holds 25 .45 ACP rounds, making room clearing a breeze. She also has a detachable silencer should stealth (though not really her forte) be a necessity. Becker & KA-BAR Combat Bowie: When Catherine pulls out this 9 and ¼ inch piece of steel, you know you’re in for some shit. This thing nearly cleaved her head in half with its razor sharp blade when she fought the renowned Butcher (Ivan Regavitch), a famous hitman who made his name with that knife alone, in a bloody hand to hand fight that resulted in his head severed from his body, and the Witch covered in more stab wounds than ever before, and a nice, ghastly facial scar to boot. The weapon isn't really practical though when she needs to be fast with her slashes. Accompanying the sheath of the blade, is a much smaller knife. One that she uses much more often for quicker strikes. If she had to pick a weapon when off duty, it would be the Colt M2011A1. MUGGING: Catherine would stare the man down and ask: “Are you sure you want to do this…?” Before pulling out her Colt and knee capping him. BIOGRAPHY: Before joining the Dreadnaughts, she was a hitwoman. A well-known one that people feared and respected. No! Not the kind that did that pussy ninja shite. One that fought with vicious brutality when close, and fancy foot work and gunplay when she had a pistol in hand. And getting close to her in a fight was always a bad idea. She’s also one hell of cheater. Expect low blows. How did she get so well-known on the east coast you ask? She killed people, very important people, for other cold-hearted and calculated individuals with money to spend, and boy did they need money. She was expensive, but well worth the price, despite the mess she made in the end. Her life was simple. A city girl who lived a boring and dull city life among other people, until October the 28th, 2005. Chicago. 18 year old Catherine Voss goes on a walk alone after the news of the death of her parents was passed down to her over the phone 32 minutes earlier, to help her grieve in silence, where a group of men approach her in a dark street. Their intentions are pretty clear here, I’m sure. But you would be surprised to hear the outcome. They died, all three. How? She stabbed them. During the attempted act of mugging, as she struggled on the ground she swiped a knife from the one of the guy’s ankle bracelets, and stabed the guy on top in the temple of his skull, killing him instantly. She then stabbed another in the foot, and as he knelt down, slammed the knife in his neck. Then struggled with the last man before stabbing him 47 times in a fit of panic and shock. She got off lucky. The blood stains on the clothes would wash off, but the mental stains of killing a living being would stay there for a good long while. But someone bore witness to it all. A man named Sergey Basonov, a “Cleaner” in the Russian Syndicate that operated in Chicago. Seeing potential in the young thing, during her desperate time of need, he conveniently arrived to provide her with a way out. That’s when her life speed towards the empty void of assassination. This is where she made her name as the best cleaner around, as well as pushed her down the path of painkiller addiction. You can only get shot and stabbed so many times before painkillers not only make your wounds numb, but also your emotional issues. Eventually, she was capable enough where she was hired to clean out the cleaners. However, she pissed off someone very influential. She killed someone she wasn't supposed to. One thing led to another, and it all became incredibly complicated. Involving a lot of assassins from all parts of the world, looking for her head and a hefty paycheck of 5 million greens. Nowhere was safe, and she had to make herself disappear. By pulling a few strings and speaking with a few old contacts, she vanished off the east coast and the radar of other bounty hunters. TALENTS: As a younger teen, she played an electric guitar in a band. Now-a-days, she plays to calm down when the painkillers don’t do the job. She can also dislocate her thumbs, giving her hands some wriggle room if she ever gets captured and cuffed, and contort her limbs in a grotesque fashion to escape grapples. ROLE: Fast Response Operative. Front line infantry - CQB. Her capabilities revolve around short ranged to close quarters combat. She excels in tight spaces with little room to maneuver, interiors of buildings and areas that have plenty of cover. She will need to rely on her teammates to provide covering fire for her to reach her effective range, however. OTHER: Severe addiction to painkillers. She gets the shakes when she hasn’t popped some pills, throwing off her aim and concentration. Can only happen once during a combat situation at a random time. I LIKE: Painkillers, lots of them. Alcohol to wash them down with. Morphine is good too. Large crowds. The heat of a good fight. Clever insults. I DISLIKE: People who think they own the place. Being underestimated. Losing. Looking at herself in the mirror. Assholes (Not the literal thing, she means people). Her addiction to Opioids, like Morphine and Buprenorphine, mainly the side effects of not taking them, such as chronic pains and micro-seizures. Missing more than 3 shots. Hangovers. ATTRIBUTES: Strength 3 (Her strength is quite average in a military, rivaling that of a regular, decently trained female combatant) Dexterity 6 (Her agility and flexibility is what she is known for, capable of quickly blocking and dodging strikes, hastily passing over dynamic urban terrain and contorting her limbs in a very unpleasant to witness way) Constitution 3 (Once upon a time she had the health of an athlete. These days, thanks to the Opioids, her health has deteriorated into that of an average joe) Wisdom 2 (Her general knowledge is lacking on several topics, military or otherwise) Intelligence 3 (Relatively clever when it comes to planning a raid against thugs and gangsters. Not so clever when it comes to fooling trained operatives) Charisma 2 (She is the opposite of a silver tongue. More like a rotten one. She obtained obedient contacts not through words, but force) SPECIALIZATION: CQB Combat: MCMAP equivalent hand to hand variant. Catherine can turn any handgun into close quarters weapon of point blank execution. Making her very deadly in close quarters with a pistol in hand. Utilizing throws to temporarily incapacitate the hostile before executing them with a double tap. Without a handgun in hand, her hand-to-hand capabilities are quite different, lacking in finesse as she fights more akin to a brutish yet quick kick-boxer, with occasional MMA-esque throws and grapples. [b]SKILLS[/b] Remember, you don't fill this part out. Please don't give me suggested values, either. Every time someone gives suggested values, I notice they're suspiciously higher than the ones I would normally give them. Melee Combat, Finesse (Dex+Str): 8. En garde! While she’s no fencer, she’s fast as hell. Melee Combat, Brute (Str+Con): 5. Maybe if she dopes up on painkillers first… Unarmed Combat, Finesse (Dex+Str): 8. Devastating speed and brutal callousness. Pretty handy in a bar fight. Unarmed Combat, Brute (Str+Con): 5. She can throw a decent punch but she’s not going to be competing for the heavyweight belt. Marksmanship (Dex+Wis): 9. Fast as Usain Bolt’s pet jackrabbit on meth, she’s got a quick draw and a twitchy trigger finger. Couldn’t possibly be a bad combination. Explosives (Int+Dex): 2. Oh c’mon. Would you trust her with a grenade? Tactics (Wis+Int): 6. Some experience sweeping buildings and conducting ambushes, but she is somewhat lacking in tactical knowledge as compared to, say, the Green Berets. Operating (Dex+Int): 5. Reacts quickly. About it, though. Medicine (Int+Wis): 5. She can prescribe a lot of painkillers and diazepam but that’s about it. Sneaking (Dex+Con): 9. She’s a ghost that tiptoes around. Mechanics (Int+Dex): 2. Ghosts are kinda shitty at fixing things Camouflage (Wis+Int): 4. Never had much occasion to do face paint in her line of work, but disguises aren’t too far-fetched for her. Survival (Int+Con): 3. There’s never much need to identify poisonous plants in the suburbs. Persuasion (Int+Cha): 4. She tried being a motivational speaker after the assassin thing fell through, but it didn’t pan out. Intimidation (Str+Con): 6. While not physically intimidating, she does have a way with words… Regulation (Wis+Cha): 2. While I personally would go to a former hitwoman for relationship advice, most people wouldn’t. Lying (Int+Cha): 5. Lying’s just part of the job. Leadership (Wis+Cha): 2. She’s always been the dog and never the one holding the leash. Willpower (Wis): 7 Morale (Wis): 7 Stamina (Con): 7 Health (Con): 7 [b]PERKS[/b] [b] BENCH PRESS [/b] [i]Prerequisites: Strength: 3[/i] Hey, man, you been working out? Your character's tough. Through a solid workout regimen and great genes, your character's never been mistaken for a featherweight. Owing to your great physique, your character receives a +1 Modifier to any Brute Combat checks-that's Unarmed Combat, Brute, and Melee Combat, Brute. Also, you can crush soda cans against your head like really easily. [b]PIROUETTE[/b] [i]Prerequisites: Dexterity: 3 [/i] Whether it's on the dance floor or the battlefield, your character's pretty graceful. As a result of their natural quickness and reflexes, your character gains a +1 Modifier to Finesse Combat rolls, owing to how damned hard it is to punch someone that doesn't ever stay still. [b]FLOAT LIKE A BUTTERFLY...[/b] [i]Prerequisites: Dexterity: 4 [/i] Light on your feet is one apt way of describing you. Another apt way of describing you is "a mothafuckin' ninja". Your character's keen eyes and precise fingers translates into a +1 Marksmanship Modifier along with a +1 Modifier to any Reflex-based situation, like reacting after being ambushed or something. [b]....STING LIKE A BEE[/b] [i]Prerequisites: Dexterity: 5[/i] What use is having a weapon if you can't hit what you're aiming at? And beyond that, what use is being a weapon if you can't hit what you're aiming for? Your character's accuracy and grace is a sight to behold: take another +1 Modifier to Marksmanship and Finesse Combat. [b]THE MONGOOSE[/b] [i]Prerequisites: Dexterity: 6[/i] There's one animal sharp enough and fast enough to wrestle with cobras and come out on top: the mongoose. Lightning fast and razor sharp, the mongoose can weave in and out of those venom-tipped fangs and claw a cobra's eyes out without getting so much as a scratch. You're the Mongoose-whether you're dodging punches or bullets, your character is seemingly unfazable, moving too quick to be matched by any others. You receive a +1 Modifier to any roll where Dexterity is the attribute being used to determine the end result. Additionally, your character has Supreme Reflexes, allowing you to react far more quickly than others in knee-jerk situations. [b]CROSS FIT[/b] [i]Prerequisites: Constitution: 3 [/i] In elementary school, you always came in first ahead of the other kids when you ran the mile. In the Dreadnaughts, you still do. Your character's in great shape and always gets the all-clear from the doctor when you go in for your routine checkups. As a result of your body being so healthy, all Medicine rolls applied to you have a Modifier of +1. Your character also resists poisons and toxins more easily: all rolls against toxins and poisons have a +1 Modifier. [b]CHECKMATE[/b] [i]Prerequisites: Intelligence: 3[/i] Your character’s quite sharp. Not much else to say, ya know? As a result, you receive a +1 to Tactics, Survival, and Medicine rolls. Stay in school, kids. [b]TIPTOE[/b] [i]Prerequisites: Constitution: 3 Dexterity: 3 Strength must be equal to or lower than 3. Character must not be hulking in size. Under six feet and under 180 pounds.[/i] Huh? What was that? Your character’s light step and keen reflexes are quite useful when it comes to covert operations. You move around quietly, easily going about unnoticed-even when professionals are on sentry duty. As such, you gain a +2 Modifier to Sneaking rolls. You’ll also gain a +1 Modifier to any Melee/Unarmed Sneak Attacks-striking an opponent who is unaware of your presence. The downside is that your brand of stealth is not as well-suited to all out brawls-you suffer from a -1 Modifier to any Brute Combat rolls. [b]I CAN QUIT ANYTIME I WANT[/b] [i]Prerequisites: Has a substance abuse “problem” [/i] ...what? No, I don't know why all those guns are missing from the armory. Scratching myself? Th-that's an itch. No, I don't know where all your money went. Oh, we weren't supposed to sell those hostages into the slave trade? My bad. Unclear on the orders. Hey, who got rid of the TV in the lounge? And tore out the copper wiring in the A/C unit? Wait, what the fuck? We have physical exams this week? Th-those don't include drug tests, do they? Your character may have had a little trouble coping. But hey, who hasn’t? Your love for liquor, heroin, crack, whatever works, it’s a pretty active force in your life (as is denial). You have +1 to Lying rolls on account of your experience lying to yourself, as well as +1 to Morale whenever you have your fix. You also have a +1 to Medicine as a result of your familiarity with OD’ing and the placement of veins and arteries in your body, and a +1 to Explosives, strangely enough, which you kinda picked up from learning about chemicals and such. Unfortunately, without it…well, withdrawal’s not pretty. You’ll suffer -3 to Willpower and Morale and -2 to Health and Stamina. If you manage to break your addiction, this perk will go away….won’t it? [b]I RUN THESE STREETS[/b] [i]Prerequisites: Character has experience with urban fighting. Character has no other environmental perks [/i] New York, San Fran, Moscow, London…you’ve kicked down doors and shot people in all of them. Your character’s a globetrotter, more familiar with airport terminals than the back of their hand. Cities, they have a flow, a natural order, a presence, and your character’s naturally in-tune with that. As a result, your character gains a +1 to all Dexterity based checks while fighting in cities, having gained street smarts and experience darting around corners, through blind alleys, and up and down fire escapes from years of…whatever it was your character did to earn this perk. [b]BATTLE SCARRED, I[/b] [i]Prerequisites: Has a disfiguring scar on their body as a result of combat.[/i] Your character’s been around the block before. Whether it was a bullet, a bomb, or a bayonet, you’ve got some scars and stories to share when the Dreadnaughts go drinking after a mission. As a result, your experience lends itself to a slower degradation of Morale. Unfortunately, you’re not able to qualify for the [b]LAMB GONE ASTRAY[/b] perk, and your scars can be used to identify you if you attempt to disguise yourself. [b]BATTLE SCARRED, II[/b] [i]Prerequisites: Has [b]BATTLE SCARRED, I[/b] Has a disfiguring scar on their face as a result of combat.[/i] Your character’s come pretty close calls before. Some really, really close calls. However, they’ve emerged the stronger for it-your little love mark allows you to have +1 to Intimidation rolls. Unfortunately, you’re going to have a lot of trouble blending in unless it’s at a masquerade ball: any attempts to disguise yourself as another individual will fail pretty much immediately. [b]PERSONAL PERK: CLOAK AND DAGGER[/b] Honor is overrated. Those old fashioned ten-paces-and-turn dules jut make you sick. You’re the sort that would spin around and unload into your adversary on the second step. Or just poison him the night before. Regardless, you’re not sure how you feel about this whole “fighting fair” thing. Your character will fare better in conflicts where they have an unfair advantage, or are fighting dirty, but may have trouble keeping up if they have to fight without those tricks up their sleeves. [/hider] [i]Okay we'll need one more.[/i]