Also, for skill ranks. I figured they don't really matter either. Just assign whatever ranks you want (skills can level up individually and can have different maximum ranks), and level them up whenever you feel it's a good moment. :) And I noticed there might be one spell missing from your character. A cure spell maybe? Something to remove diseases and curses I think. (curse = anti light and disease, cleric is kind of a medic, so...) Just a thought, but not needed! I added a skill too. Flowing Water. So my char would also have a defensive cooldown ability, instead of only attacks. He is supposed to be able to tank after all.