The many sliders that Leon found all controlled rather typical things; height, muscle build, arm length, neck length, claw length… Though some touched on rather minute things like claw curvature, tail flexibility, and even nostril size. A few sliders even controlled the brightness and saturation levels for his skin color. One slider, though, controlled how far out the creature’s snout extended from his face. Making his snout flatter made him look a bit more human, but that was the only detail that noticeably impacted how human the creature looked. There was no “human-ish” slider. After all, what do you think this is? Some user-friendly video game? No, this is sophisticated Adobe-esque software. If you want something like that done, you’ll have to play with a dozen different settings to get it.