So do we only get one minor supernatural ability of any kind to start with along with some manner of weapon? That seems awfully limiting considering that the setup is about "high fantasy combat" and many a character could potentially be a heroic figure in their own right before coming to the Aesop, not to mention fantasy characters don't always rely on weapons anyway. If your answer is "Well characters are supposed to progress so you'll become stronger later on" that's fine and good, don't take this the wrong way, but I'd keep in mind that roleplays rarely last long enough for any kind of significant progress to take place so betting on the long run hardly ever pays off. I'm still making a bio but I was hoping for something a little more high powered and with more character freedom I guess to start with I guess. The setup seemed amazing for an ascended hero type game, where you get these characters who are already heroic beings in their own right, champions of their own realm, and they get yanked into this strange ship sitting outside the bounds of time and space to fight primordial chaos bent on erasing creation as a whole. And the PCs are, for all intents and purposes, powerful, with a wide variety of skills, abilities and powers at their disposal, but they're still the bottom rung in this strange new setting they've been pulled into. It's your game and all, I just think this would work better with the setting and let people have more fun with their bios rather than "Pick a tattoo for a minor improvement over an average person and a weapon with no special powers, you will guard spacetime like this". The average 1st level pissant character in an RPG, tabletop or otherwise, has better stuff than this and they have to fight big rats.